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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-10-2015, 05:17 PM   #785
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by T5063
So practice squad guys should start on the FA list then. Then the CPU won't be needing to make any cuts during the preseason.

I think that's the best implementation. IRL practice squad guys can be signed by any team at any time to the 53. Make them free agents in the game as that's essentially what they are. I believe that will keep the cpu from making dumb roster cuts.

Does that make sense?


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Old 09-10-2015, 05:18 PM   #786
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by drustrk3
We're your first couple of games more like play now? Lol thanks in advance because I don't feel like going past my first game which is in progress at home right now.

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My first game was against the Packers and i lost and got the same results as Play Now. I lost connection to the servers after the game and it wouldn't update so I had to replay it. I manage to do really well in the replay but still has reasonable numbers. Then it just snowballed.

The only game I lost was to Seattle as Cutler threw 5 picks (he has 6 total for 7 games) because they just seemed to intercept anything thrown at them and in that game I still had a competition percentage of 75%

I went into the 4th quarter of one game, I think the Cardinals with a 90% completion percentage.

I'm going to start a new CFM when the final 53 roster is released just to see if I get different results.
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Old 09-10-2015, 05:21 PM   #787
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by kchuskey
I was under the impression that the patch fixed the issue with confidence, and the drive goal stuff. I thought that now our only problem was that the LT's sucked after awhile, and the rookies were too fast. Oh...and the pocket QB's liked to rush. But that was supposedly fixed if you just removed the tuner. Now you are all saying that the initial patch didn't fix any of the confidence stuff? I'm so flippin confused every time I step foot in here.
Judging by Danimal & CM posts, confidence is still broken or causing big issues.
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Old 09-10-2015, 05:30 PM   #788
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

"Addressed issue where some players would disappear from the free agent pool."

Kinda been overlooked in this thread with the other more important issues but this hasn't necessarily been "fixed." Throughout the preseason they are all there but once you hit Week 1 they are gone, and there is a cap on the FA's. Not a giant issue, and at least you can sign guys before the season but it's odd that once the regular season starts there is a limited number again.
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Old 09-10-2015, 05:37 PM   #789
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

What if you play your game. Then raise the CPU passblock to 99 sim then lower it back down to play your game?
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Old 09-10-2015, 05:39 PM   #790
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by bkrich83
I think that's the best implementation. IRL practice squad guys can be signed by any team at any time to the 53. Make them free agents in the game as that's essentially what they are. I believe that will keep the cpu from making dumb roster cuts.

Does that make sense?


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I do believe the host team can still make an offer as the PS player can choose to stay or go . So them being in Free Agency is not ideal.

Each team should have their 53 man roster, and 10-12 man practice squads all available. Then as apart game-planning we set our 45 active players.

Following the real world model is the best option in my opinion. There could be an option for an in-depth franchise experience, or one where users just play season to season 'streamline' where they don't have to address the minute details of team/roster management.
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Old 09-10-2015, 05:41 PM   #791
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by kchuskey
I was under the impression that the patch fixed the issue with confidence, and the drive goal stuff. I thought that now our only problem was that the LT's sucked after awhile, and the rookies were too fast. Oh...and the pocket QB's liked to rush. But that was supposedly fixed if you just removed the tuner. Now you are all saying that the initial patch didn't fix any of the confidence stuff? I'm so flippin confused every time I step foot in here.
I'm not saying anything of the sort. The Patch notes said

"Addressed issue where players could receive over 100 confidence resulting in a short-term attribute boost"

I don't see anyone over 100 CFD anymore.

I see a whole load of my team at 99. I'm just reporting my results and the eyeball test. When I can see the Bears play as they should (crappy) in Play Now but like Superbowl contenders in CFM there is only one factor I know if that could be the cause and that is CFD.

Hell last night my whole defense got a confidence boost because it was about holding the team to X number of rushing yards or something and the AI scored on a 1 play 75 yard pass play. It's virtually impossible not to raise your teams CFD rating after a handful of games.
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Old 09-10-2015, 05:44 PM   #792
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

So, the bottom line is, everyone loved the game at release, and then the more you play the warts start coming out, and then a patch screws up the game, and then the game is unplayable for cfm users.

Seems like this happens every year. I am so pissed right now because if they don't fix this I have to wait another whole year to play football. This stinks.
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