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NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo Date

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Old 09-09-2015, 09:05 AM   #49
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo

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Originally Posted by bo.jangles344
I don't know what's less professional here. The fact ea makes an announcement of an app with a launch date, waits till the launch date to pull it for a glitch or a bug, or a company announcing a release date without having it approved for the app stores.
It's not unprofessional at all. If the app was submitted on time, they did all they could to hit their announced release date. But if something in the approval process is delaying it, that is out of their control.

I will say, though, that things like this are generally why a lot of companies do not give hard dates, because third party approvals can slow it down.
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Old 09-09-2015, 10:46 PM   #50
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo

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Originally Posted by El_Poopador
It's not unprofessional at all. If the app was submitted on time, they did all they could to hit their announced release date. But if something in the approval process is delaying it, that is out of their control.

I will say, though, that things like this are generally why a lot of companies do not give hard dates, because third party approvals can slow it down.

Consider this....

EA had a functioning app at E3, back in June.

Apparently, it seemed the 'major portions' of the app worked during their live demo onstage.

- They scanned a face. Perfectly.
- On a mobile device.
- Over 3 months ago.

The 'code base' is the same for both iPhones and Android devices. (Especially with software available on the shelf that allows developers to 'write once' and 'deploy on any device'... which means they didn't have to build 2 separate apps for each device - Just one.)

Not sure how EA missed this deadline with that much 'lead time' and about 75% of the app finished.... unless their 'demo' was completely faked.... and they pulled a fast one on the audience.

Or they waited until the very 'last minute' to actually submit code for 3rd-party approval.

Now that would make sense to me.
Just saying.
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Old 09-09-2015, 10:50 PM   #51
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo

Or....and just go with me on this...something changed between the demo in June and now.

I know, it's crazy to think that something weird might arise when you have the ability to take a scan of your face with a cell phone and upload it into a video game, but stranger things have happened.

Again, I get that they don't have much credibility considering what's happened since Elite 11, but there are some leaps being taken in this thread.
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Old 09-09-2015, 10:50 PM   #52
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo

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Originally Posted by Roger_Black
Consider this....

EA had a functioning app at E3, back in June.

Apparently, it seemed the 'major portions' of the app worked during their live demo onstage.

- They scanned a face. Perfectly.
- On a mobile device.
- Over 3 months ago.

The 'code base' is the same for both iPhones and Android devices. (Especially with software available on the shelf that allows developers to 'write once' and 'deploy on any device'... which means they didn't have to build 2 separate apps for each device - Just one.)

Not sure how EA missed this deadline with that much 'lead time' and about 75% of the app finished.... unless their 'demo' was completely faked.... and they pulled a fast one on the audience.

Or they waited until the very 'last minute' to actually submit code for 3rd-party approval.

Now that would make sense to me.
Just saying.
Dude do you really think he scanned his face live during E3, come on Son that was pre taped.
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Old 09-10-2015, 01:45 AM   #53
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NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in D...

Quote:
Originally Posted by coolcras7
Dude do you really think he scanned his face live during E3, come on Son that was pre taped.

Why wouldn't the audience (or I) think that the app is a 'working demo' at E3?

The whole PURPOSE of E3 is for the entire gaming industry to show-off their 'working demos'. (Whether the software is 99%, 75%, or only 50% finished.)

Plus, I don't recall seeing / hearing Sean O'Brian use any 'disclaimers' saying that their game face scanning demo app was not 'working as intended' when he stepped onto the stage.

Perhaps you think that EA is not playing 'catch up' with their NBA game this year... and 'can afford' to step onstage at the BIGGEST gaming industry event of the entire year (E3) with a 'pre-taped' demo, hoping to convince gamers worldwide to shell out $60 bucks to help them 'close the gap' on 5 years worth of missed sales goals.

C'mon man.

You think he said to himself...

"I can't wait to get onstage @ E3 without this app working in ANY way, shape, or form WHATSOEVER.... Because it will convince all these highly jaded & skeptical nba gamers that we are doing BIG THINGS this year.... that's worth their hard-earned cash."

Really, my dude? Lol.

Last edited by Roger_Black; 09-10-2015 at 02:09 AM.
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Old 09-10-2015, 06:58 AM   #54
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in D...

Quote:
Originally Posted by Roger_Black
Why wouldn't the audience (or I) think that the app is a 'working demo' at E3?

The whole PURPOSE of E3 is for the entire gaming industry to show-off their 'working demos'. (Whether the software is 99%, 75%, or only 50% finished.)

Plus, I don't recall seeing / hearing Sean O'Brian use any 'disclaimers' saying that their game face scanning demo app was not 'working as intended' when he stepped onto the stage.

Perhaps you think that EA is not playing 'catch up' with their NBA game this year... and 'can afford' to step onstage at the BIGGEST gaming industry event of the entire year (E3) with a 'pre-taped' demo, hoping to convince gamers worldwide to shell out $60 bucks to help them 'close the gap' on 5 years worth of missed sales goals.

C'mon man.

You think he said to himself...

"I can't wait to get onstage @ E3 without this app working in ANY way, shape, or form WHATSOEVER.... Because it will convince all these highly jaded & skeptical nba gamers that we are doing BIG THINGS this year.... that's worth their hard-earned cash."

Really, my dude? Lol.
I think it was kind of obvious that the scan onstage wasn't already done. Yeah they may have showed a clip of what the process would look like, but that wasn't the true scanning app. Just can't take the chance that something doesn't go as intended on stage at that point, not to mention they already had a render ready to go(hence the game clips that rolled right after with the face scan he'd done before E3).
Companies do the "live stage demo" stuff all the time. It's to prevent unforeseen issues on stage because something could bug out vs just having a video playing. It's the same thing as far as the graphics downgrades we see. Most of those demos are running on PC's offstage with the graphics turned up.
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Old 09-10-2015, 09:06 AM   #55
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo

Quote:
Originally Posted by Roger_Black
Consider this....

EA had a functioning app at E3, back in June.

Apparently, it seemed the 'major portions' of the app worked during their live demo onstage.

- They scanned a face. Perfectly.
- On a mobile device.
- Over 3 months ago.

The 'code base' is the same for both iPhones and Android devices. (Especially with software available on the shelf that allows developers to 'write once' and 'deploy on any device'... which means they didn't have to build 2 separate apps for each device - Just one.)

Not sure how EA missed this deadline with that much 'lead time' and about 75% of the app finished.... unless their 'demo' was completely faked.... and they pulled a fast one on the audience.

Or they waited until the very 'last minute' to actually submit code for 3rd-party approval.

Now that would make sense to me.
Just saying.
I've worked in app development, and I can tell you that you're incorrect on both counts. Developing for iOS is very different than developing for Android. Also, if any change is made, it needs to go through the approval process again. Even if they just want to change the font of the splash screen for the app, the whole app has to be reapproved by both parties. And sometimes those third parties slow things down.

Again, I'm not letting EA off the hook, but this one may very well have been out of their control. But, like I said earlier, that is why a lot of companies do not give hard release dates for apps/app updates.
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Old 09-10-2015, 09:46 AM   #56
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Re: NBA Live GameFaceHD Companion App Delayed For Later This Week, No Change in Demo

Quote:
Originally Posted by El_Poopador
I've worked in app development, and I can tell you that you're incorrect on both counts. Developing for iOS is very different than developing for Android. Also, if any change is made, it needs to go through the approval process again. Even if they just want to change the font of the splash screen for the app, the whole app has to be reapproved by both parties. And sometimes those third parties slow things down.

Again, I'm not letting EA off the hook, but this one may very well have been out of their control. But, like I said earlier, that is why a lot of companies do not give hard release dates for apps/app updates.
Yup that's true. EA should have known this from the start, oh well.
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