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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-09-2015, 05:28 PM   #353
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by tef
I think I may have found the solution to the LT issue but I need someone else to test to verify. It appears that the issue is two-fold.



1. The LT ratings start a little low for some players

2. QB Sense Pressure and Throw Away traits cause them to take more sacks



I changed Nick Foles to Ideal and Yes in those two traits along with the Ratings boost from before to Robinson and the results are what you want to see.



Robinson played 16 games and gave up 5 sacks. Foles played 16 games and was sacked 22 times. Up to a 93 PBK & 97 AWR



I did the reverse for Matt Ryan and gave him oblivious and No in the two traits.



Matthews played 16 games and gave up 28 sacks. Ryan only made it through 11 games and was sacked 34 times 69 PBK and 92 AWR



For fun I did the changes for Winston since he always leads my sims in times sacked. No changes to his LT. Played 16 games sacked 34 times. He even progressed to a 87 in one season.

Ok between this and maybe the "high motor" "Clutch" trait we may at least have a work around


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Old 09-09-2015, 05:28 PM   #354
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by CM Hooe
It's also not acceptable to just look at a number and say "this is bad" without attempting to understand how the game arrived at the number to diagnose the problem. That doesn't help anyone identify and fix the issue.
Yeah , i think its been made fairly clear today , sim stats causing large sack numbers, causing extreme drops in pass blocking attribute.

Still makes this bullet seem like it was not fixed at all :

"Tuned regression for offensive linemen"

So its still broken and is still an issue for CFM . To me a big issue, a LT becoming a high school kid in attributes playing nfl players in a seasons time.Again , i say , EA needs more QA testers. All people have done is sim thru a season to find this .
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Old 09-09-2015, 05:30 PM   #355
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by nomarhits400
I did- and you are right- but the combine data they reference is from NFL scouts. Again, as I said- this 4.15 time came from multiple sources. The Wikipedia reference isn't from a dude with an analog stopwatch in the stands....
The 4.15 in that wikipedia article doesn't have a citation, however, so nobody knows where it is from. Now, Bleacher Report had an article that stated it was a 4.25 which is a lot closer to the 4.28 that our NFLDS scouts had when they were actually there in 1998.

http://bleacherreport.com/articles/1...-reciever-ever

So, we are forced to either believe that the 4.15, which was not cited in the wikipedia article, is more or less viable than the 4.28 I quoted directly from a scouting report PDF from 1998. Or, we can conclude that neither is correct and we can go with the reported 4.25 from Bleacher Report, which also did not cite the source, albeit you will find more articles about the 4.25 from authors on the internet than perhaps otherwise.

Not all of them can be true.


If you would be so kind, can you please link the other sources aside from wikipedia that stated that Moss ran a 4.15 at his Marshall Pro Day in 1998?
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Old 09-09-2015, 05:30 PM   #356
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by howboutdat
Yeah , i think its been made fairly clear today , sim stats causing large sack numbers, causing extreme drops in pass blocking attribute.



Still makes this bullet seem like it was not fixed at all :



"Tuned regression for offensive linemen"



So its still broken and is still an issue for CFM . To me a big issue, a LT becoming a high school kid in attributes playing nfl players in a seasons time.Again , i say , EA needs more QA testers. All people have done is sim thru a season to find this .

I see what ur saying..but to be more specific..I think regression is fine...its SIM stats that are off


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Old 09-09-2015, 05:30 PM   #357
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I've tweeted the developers and asked for a patch to put the Miami Dolphins on the correct sideline in Sun Life Stadium. They are on the visitor's sideline. Really takes away from the immersion. After reading these updates, I'm not hopeful.
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Old 09-09-2015, 05:31 PM   #358
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

I didn't have time to read through 44 pages. So can someone tell me if they fixed the cfm cloud save bug? Didn't see any mention in the description. Thanks
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Old 09-09-2015, 05:32 PM   #359
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Quote:
Originally Posted by howboutdat
Yeah , i think its been made fairly clear today , sim stats causing large sack numbers, causing extreme drops in pass blocking attribute.

Still makes this bullet seem like it was not fixed at all :

"Tuned regression for offensive linemen"

So its still broken and is still an issue for CFM . To me a big issue, a LT becoming a high school kid in attributes playing nfl players in a seasons time.Again , i say , EA needs more QA testers. All people have done is sim thru a season to find this .
Is this affecting all LT or just mostly Robinson? I keep seeing his name floated, perhaps EA thinks hes going to bust and forcing him out of the league in 3 years.


Joking aside, hope this can be quickly fixed with a serverside update to assist online CFM users.
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Old 09-09-2015, 05:36 PM   #360
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Has anyone sent this current info (Linemen stats) to Rex or Koble?


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