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Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Old 09-09-2015, 12:53 PM   #169
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by callmetaternuts
Great point. The regression model seems to be working correctly. It's the sim stats that are pushing it this way. Giving up 30 sacks a year, then yea, they should regress. A QB throws 90 picks a year, we would expect regression, same holds true here.
This is encouraging to me because I think it'll be a lot more realistic in leagues where all the games are played.
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Old 09-09-2015, 12:54 PM   #170
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by CM Hooe
The issue is that left tackles (and right tackles to a lesser extent, but it's mostly left tackles) are allowing a disproportionately high number of sacks relative to other starting offensive linemen.

The total number of sacks allowed is actually pretty solid at a glance, but teams' left tackles are allowing too many sacks. For example, in one given sim, the Cowboys allowed 32 total sacks, but Tyron Smith allowed 12 of them. Washington Post credits Tyron Smith with six sacks allowed in 2014 and he's never allowed double-digit sacks in his career per that source. Another example: Browns LT Joe Thomas - probably the premier left tackle in the league - allowed 13 sacks in the same simulated season (with PBK of 96 following the season); he's never allowed more than six sacks in his career, per Washington Post.

The extreme example: for the Rams, they allowed 60 sacks as a team in one sim I did, and Greg Robinson allowed 41 sacks by himself. No other player on the team allowed more than 9.

Combine this with a component of Game Prep where an offensive tackle will automatically regress if he allows too many sacks in a game. For example, Greg Robinson will automatically lose four points in Pass Blocking permanently if he allows four sacks in a game. The amount of regression may be tied to Consistency; the Rams' right tackle, Rob Havenstein, also allowed four sacks in a single game once this sim, and he lost five points on Pass Blocking instead of four. It appears that three sacks allowed is the threshold for any ratings penalty, so an OL can allow 0, 1, or 2 sacks in a game and be fine.

Going back to Greg Robinson allowing 41 sacks in a season - that's a little over 2.5 sacks a game. In a second sim I did, he allowed at least 3 sacks in 8 games, and in two games allowed more than 6 sacks individually. So he's getting hit with PBK ratings penalties at least eight times in the season.

That's the reason we're seeing the tackles regress so much - they are allowing a ton of sacks individually, and the game is penalizing them for that.

For frame of reference - Washington Post credits Vikings LT Matt Kalil, one of the worst current starting tackles in the NFL by consensus, with 13.75 (.75?) sacks allowed in 2014. Unfortunately sortable real-world individual OL stats are proving really hard for me to find.

If I were to take a stab at what the long-term effects of this would be - CPU teams are going to be at the mercy of the sim engine with respect to developing young offensive tackles, and any who don't perform in the game sims are going to probably discarded quickly on account of the extreme PBK regression. The LTs who already have high ratings, though allowing too many sacks, will probably maintain their ratings more often than not because they mostly won't ever hit the single-game sacks allowed thresholds to incur ratings penalties.

You said it way better then me lol..next time I'll just do my little research then not post and wait for u to say it 100 times better lol


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Old 09-09-2015, 12:54 PM   #171
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by StefJoeHalt
Doesn't fix that the sliders are stuck in default.


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No joke. People have tested. The workaround is annoying, but 32 team control will fix it. Do it once and you won't again
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Old 09-09-2015, 12:55 PM   #172
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Does anyone know whether regression in the "injury" rating is tied to the injuries that occur there?

I did a test run cfm season with RGIII. He made it through 17 weeks of the season without missing a game for injury (he left 4 or 5 early) and I was putting all XP into injury rating, raising it from 77 to 83.

RGIII broke a collarbone in week 17 and the. Started the next season back down at 77. Ironically, Giovani Bernard also broke a collarbone in week one, but his injury rating wasn't affected.


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Old 09-09-2015, 12:56 PM   #173
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

Any success downloading rosters etc ?
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Old 09-09-2015, 12:57 PM   #174
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Any success downloading rosters etc ?
No.



Trying to get some for my online CFM but may just start with stock rosters and have guys make their own cuts. Kinda realistic anyway if you ask me.
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Old 09-09-2015, 12:57 PM   #175
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Re: Madden NFL 16 Title Update #1 Available Now, Roster Update Scheduled For Friday

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Originally Posted by thm305
Too excited to read through the thread so I don't know if its been mentioned, but Supersim now works in Player CFM!!
Works...?! Does this mean I can play 15 min. quarters and not get 400 total plays?
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Old 09-09-2015, 12:59 PM   #176
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YES finally I can't start!!!
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