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NBA Live 16 Player Ratings - Top 6 Point Guards

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Old 09-08-2015, 08:43 PM   #41
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

Lillard only made 34% of his shots in crunch/clutch time from last season so how does it have an 85 clutch ?

http://stats.nba.com/league/player/#...sort=PTS&dir=1
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Old 09-08-2015, 09:04 PM   #42
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

Do you people not realize we already saw Chris Paul in the pro am trailer? And he looked Extremly accurate?
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Old 09-08-2015, 09:07 PM   #43
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

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Originally Posted by Chocolate Chip
Lillard only made 34% of his shots in crunch/clutch time from last season so how does it have an 85 clutch ?

http://stats.nba.com/league/player/#...sort=PTS&dir=1
And the year before he was at 47%. Clutch stats are such small sample sizes that a lot of it relies on rep, unfortunately.
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Old 09-08-2015, 10:28 PM   #44
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

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Originally Posted by The 24th Letter
Wasn't the goal of Synergy to "remove subjectivity from player ratings"? I'm a bit confused if we're supposed to disregard it...

I'm all for letting the way they play on the court speak for itself (even though the track record in that area isn't glowing for this series.) but no I'm not sure I understand what Synergy is actually doing at this point...


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I posted two links about Synergy in the other thread....

One is from Live 09 the other is from Live 15 and you'll see even though they tell us Synergy is the driving force behind gameplay.....we can clearly see it's not this tool that they hyped up it to be years ago and even to this day.

They need to scrap it and just give us Player Tendency Ratings to edit....

I'd say 80% of the things Synergy is suppose to do in Live it doesn't do or do it right.

And ask your self if the game tracks Synergy then why on Earth every year out of the box players don't perform with Synergy traits carried over from the previous NBA season?

We get generic gameplay out of the box when Synergy tendencies should be carried over and loaded right from the start.

That is what everyone needs to look for when they drop this DEMO.....

To see if players are performing based on their DNA/Tendencies from the previous year.....

IF not I gurantee you someone will defend EA and say we should wait til they load the DATA after 2-3 weeks of season play LOL!
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Old 09-08-2015, 11:43 PM   #45
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

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Originally Posted by Playmakers
I posted two links about Synergy in the other thread....

One is from Live 09 the other is from Live 15 and you'll see even though they tell us Synergy is the driving force behind gameplay.....we can clearly see it's not this tool that they hyped up it to be years ago and even to this day.

They need to scrap it and just give us Player Tendency Ratings to edit....

I'd say 80% of the things Synergy is suppose to do in Live it doesn't do or do it right.

And ask your self if the game tracks Synergy then why on Earth every year out of the box players don't perform with Synergy traits carried over from the previous NBA season?

We get generic gameplay out of the box when Synergy tendencies should be carried over and loaded right from the start.

That is what everyone needs to look for when they drop this DEMO.....

To see if players are performing based on their DNA/Tendencies from the previous year.....

IF not I gurantee you someone will defend EA and say we should wait til they load the DATA after 2-3 weeks of season play LOL!
Tendency > Synergy (I completely agree)

I don't know why they keep shoving that synergy stuff down our throats. Just give us player tendencies from previous year and we will be fine with that. You can update tendencies every month. It's not needed on a daily basis.

Also, these ratings and synergy are two of many reasons why people want roster editing. It comes in handy when ratings seem bogus or unnecessary. When you lack signatures, everyone having the same jump shot, teams not moving at all and every team playing the same, that debunks whatever you were trying to sell me with synergy. I want to be like D. Rose does that in real life, where he takes more 3's and long 2's rather than go for mid range or attacking the rim. I want to see Kyrie with last minute scoop layup on a big. I want to see LeBron go to his left hand, pull and miss more so than he would with his right. That would be synergy. I haven't seen synergy yet.
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Old 09-09-2015, 12:16 AM   #46
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

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Originally Posted by Playmakers
Personally I don't think the ratings should be the focal point....

They can give all of them 99 ratings it doesn't matter to me until I actually see the ratings mean something when the CPU AI is playing

Every year Chris Paul is rated 90+ in passing and really high in stealing yet every year I have the same complaints about him he is generic on the floor when you watch the Clippers play.

All this nit picking about a guy being 90 instead of 88 overall and we loose focus in these ratings as to what those actual ratings should mean for the players on the court when we play against them and EA has yet to live up to the billing when it comes to this IMO.

I'll be impressed if I fire up Live 16 and leave D.Jordan wide open and the AI Chris Paul recognizes that he's open for up top alley oop on my A$$ making me afraid of his 90+ passing ability and court vision

I'm guessing they will release these ratings up to release date but i'd caution you not guys not to get too carried away with one guy being rated higher than another guy especially if it turns out at the end of the day they are just numbers being assigned that have no IMPACT on the actual gameplay unless we are playing head to head and controlling the players ourselves for the most part.
this I have nothing to add
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Old 09-09-2015, 12:35 AM   #47
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

What is this "contested 91" crap?

I understand it is very difficult to shoot 40% and higher in the nba and you have to take into account a lot of those are contested but i highly doubt he came anywhere close to hitting 91% of his contested shots.

Now, let's say you're giving contested shots an overall probability of hitting somewhere in the low 20% for the entire league average of contested shots, maybe I'll go for him having a 91% of that 20%.

But get out of here with that contested rating all together.
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Old 09-09-2015, 12:53 AM   #48
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Re: NBA Live 16 Player Ratings - Top 6 Point Guards

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Originally Posted by bo.jangles344
What is this "contested 91" crap?



I understand it is very difficult to shoot 40% and higher in the nba and you have to take into account a lot of those are contested but i highly doubt he came anywhere close to hitting 91% of his contested shots.



Now, let's say you're giving contested shots an overall probability of hitting somewhere in the low 20% for the entire league average of contested shots, maybe I'll go for him having a 91% of that 20%.



But get out of here with that contested rating all together.

That's not how that works.

The contested shot rating relates to the penalty for shooting a contested shot ie if you have a 91 contested shot rating your penalty for shooting a contested shot is less than someone else who has a 61.


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