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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-08-2015, 06:20 AM   #553
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I know that there was a thread somewhere, but can I ask a couple of questions about online leagues?

* Is there any kind of chemistry implemented on teams? Players that boost the others or the other way around?
* Will the player updates be applied on ongoing leagues or will we have to start a new one every couple of months to get the updated players?
* Is player progression implemented for online leagues too?

Thanks for the great work with the game and answering the community, guys!
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Old 09-08-2015, 07:19 AM   #554
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by setis
I know that there was a thread somewhere, but can I ask a couple of questions about online leagues?

* Is there any kind of chemistry implemented on teams? Players that boost the others or the other way around?
* Will the player updates be applied on ongoing leagues or will we have to start a new one every couple of months to get the updated players?
* Is player progression implemented for online leagues too?

Thanks for the great work with the game and answering the community, guys!
You should ask that in the Myleague podcast thread. That's more leftos' area of expertise rather than OG's
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Old 09-08-2015, 07:23 AM   #555
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by MarkWilliam
If the game plays realistically and (this is KEY), the USER plays realistically (Sim ball) then realistic numbers should be a bi-product (or close to)....


I care about numbers, but I care more about a real playing game.


That said, I am interested in whether the stats have been close to real when Czar or OG play (12 min quarters?)? Or if there is something glaring that is happening statistically that's a little off?
I understand that the gameplay Is more important than stats. This must be solid for sim default sliders. With sliders adjustment we can force sim numbers and balance this out. But the foul sliders for example don't work well in 2k15. The default foul sliders are between 50-80, if I max out the sliders I expect much more fouls in the game. But this don't happen and there is my problem. If it make other areas not stable so it's our thing to balnce that.
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Old 09-08-2015, 08:07 AM   #556
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by ramziock
I understand that the gameplay Is more important than stats. This must be solid for sim default sliders. With sliders adjustment we can force sim numbers and balance this out. But the foul sliders for example don't work well in 2k15. The default foul sliders are between 50-80, if I max out the sliders I expect much more fouls in the game. But this don't happen and there is my problem. If it make other areas not stable so it's our thing to balnce that.
I hear you...... now I don't know anything about coding or making a game so what I'll say now is all speculation.

I think sliders are a tough one to gauge in terms of fouls in the game. Because I believe that most fouls in basketball happen at the basket/in the paint where contact is more frequent.

2K can only input so many animations where contact occurs. And that number seems to grow on a yearly.

So I find it hard to comprehend how the sliders can really change dramatically after a certain point (when it comes to foul frequency at least).

So based on the fact that there are apparently thousands of new animations yet again in 2K16, I am betting a lot of them are to do with player contact.......so it's possible that foul frequency will be increased as a natural bi-product of 2Ks increased animations once again.

For the record, I LOVE seeing fouls in the game. And I LOVE that 2K clearly believe fouls should happen more often than not (I feel like other game companies tend to think it makes their game boring, flags in other sports aswell).

Again, I am speculating here so I hope no one quotes me to the letter. This is just what I think is the case.

Last edited by MarkWilliam; 09-08-2015 at 08:10 AM.
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Old 09-08-2015, 08:41 AM   #557
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by getzmunney
This might be a stupid question but.... Why is everyone so excited for the Jordan rules? Plus how will they be implemented if Jordan isn't on court? Are they excited for the bulls pistons 90s re-enactment?
I apologize i can only answer the first part of your question. The only reason why im excited for the jordan rules is because playing against the bad boys of detroit without the jordan rules did not feel realistic in past 2k series. Now we can re-live that virtually.
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Old 09-08-2015, 09:00 AM   #558
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

OG, I have a question but not sure if its is one to ask you or Mike Wang but here it is:

There was talk that the ball stripping on layups were improved, is there some sort of balance or risk/reward to this?

I thought it was overpowered somewhat on 2k15 to be honest

For example, if I spam square on a guy driving for a layup and I'm on the opposite side of the ball and I get a boost and strip it a la 2k15 even if my timing was slightly late. Which shouldn't happen because I was in a disadvantageous position. There was no risk for guys spamming steal all day and bigs should not be able to strip guards.

I guess what I'm trying to ask is will the layup ball strip, be more timing based? I know rating factors in but position, timing, and who is taking the layup matters as well but I feel there should there be more of a risk when attempting this.
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Old 09-08-2015, 12:05 PM   #559
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Is "Hack a Shaq" "Hack a Dwight " or "Hack a Deandre" going to be in the game? Would be nice if you or the AI would foul a poor FT shooter rather than let him get an easy dunk.
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Old 09-08-2015, 03:31 PM   #560
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by MarkWilliam
Off topic, but 69 page thread......look what you did OG! Haha......


Don't want to offend Czar, but this could have been the best blog in NBA 2K history!


I read it at 11pm Australia time. Didn't get to sleep til 3am because I had to read it twice, watch the vids 204 times and then the kicker, I was waiting for Prez's blog to drop......
haha

Thanks, man. We can't wait to see all of you on the 25th!
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