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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-07-2015, 09:36 PM   #545
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 8KB24
I basically want to play Indy pnr defense when Hibbert is on court as I'd rather give up a contested mid range than anything else and that is, imo, really good strategy for noob virtual coach like me. Funnel everyone to Hibbert and hope for the best. ICE would suit better, imo, with someone quicker at center position as I'm not comfortable taking Hibbert outside the paint.
I feel you, what you probably want is "zone up" scheme with Hibbert if they have it. He wouldn't come that far out of the paint but he will always be way under the pick. Yall really don't have very good perimeter defenders and Randall is mobile but hasn't shown that on defense yet. So I would say ICE with Black, Sacre, Randall.
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Old 09-07-2015, 10:11 PM   #546
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by strawberryshortcake







Is Mickeyknoxx looking for realistic statistic when he's the gamer playing the CPU?

That's kind of the thing. Yes, wanting realistic statistics is great. But those statistics have to be meaningful to the situation at hand dictated by the way the gamer plays the game. If Bob or Larry plays the game chucking up 3 point shots religiously almost at the half court every single chance he walks the ball across or stuff that isn't realistic per se, appropriate referee'd calls are not going to come to fruition. Obviously chucking up 3's every single time is a bad example. Just using an extreme example.

Somewhere I read (or was it a video I watched or podcast I heard) about this. And then a light bulb clicked in my head. Statistics should be dictated by the way the gamer plays. Don't want to manipulate the game just to give realistic stats if it'll make the gameplay artificially rigged so to speak.

Let organic player interactions on the court dictate the final statistics.
I know what you mean. Not The case here.. I really try to play basketball, spread the ball, try the mismatches. I Play with the Bulls, so i use some pick n roll, feed the post, and shoot some 3's. I try to don't force shots, looking for the best man open, with time to shoot, and some isos, attacking the basket. But sometimes i think the cpu doesn't commit a lot of turnovers, not so many reach in are called.
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Old 09-07-2015, 10:45 PM   #547
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Da_Czar
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.

So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
THANK YOU! It gets a little irritating when all ppl care about is how the stat screen looks at the end of the game. I know sometimes numbers are really jacked up, but games aren't supposed to follow a guideline, which I think ppl tend to forget at times. Nice to read a post like this, as how a game plays is more important than how stats look at the end of the game.
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Old 09-07-2015, 11:34 PM   #548
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Off topic, but 69 page thread......look what you did OG! Haha......


Don't want to offend Czar, but this could have been the best blog in NBA 2K history!


I read it at 11pm Australia time. Didn't get to sleep til 3am because I had to read it twice, watch the vids 204 times and then the kicker, I was waiting for Prez's blog to drop......
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Old 09-07-2015, 11:45 PM   #549
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by Da_Czar
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.

So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.


If the game plays realistically and (this is KEY), the USER plays realistically (Sim ball) then realistic numbers should be a bi-product (or close to)....


I care about numbers, but I care more about a real playing game.


That said, I am interested in whether the stats have been close to real when Czar or OG play (12 min quarters?)? Or if there is something glaring that is happening statistically that's a little off?
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Old 09-08-2015, 12:21 AM   #550
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 8KB24
I basically want to play Indy pnr defense when Hibbert is on court as I'd rather give up a contested mid range than anything else and that is, imo, really good strategy for noob virtual coach like me. Funnel everyone to Hibbert and hope for the best. ICE would suit better, imo, with someone quicker at center position as I'm not comfortable taking Hibbert outside the paint.
Hibbert is no longer on the Pacers lol
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Old 09-08-2015, 12:51 AM   #551
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by ThaLiveKing
Hibbert is no longer on the Pacers lol
He means that he wants to steal their scheme to use for the Lakers.
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Old 09-08-2015, 04:31 AM   #552
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by stillfeelme
I feel you, what you probably want is "zone up" scheme with Hibbert if they have it. He wouldn't come that far out of the paint but he will always be way under the pick. Yall really don't have very good perimeter defenders and Randall is mobile but hasn't shown that on defense yet. So I would say ICE with Black, Sacre, Randall.
i know that we have ****ty defenders and the hibbert option was my best bet and iceing when he's not on the floow.

but thanks for all the help
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