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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-07-2015, 08:10 PM   #537
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by 8KB24
Thanks. This is music to my ears Can we change defensive settings based on players that are on the court? For example if I have Russell-Clarkson-Kobe-Randle-Hibbert I want to guide opponent to Hibbert under basket and that I will change in settings before game starts but if I decide to put Bass/Black instead of Hibbert to counter potential small ball can I set it to 'ICE' without doing it manually when making a substitution?

I know I have a ****load of question so I apologize if I'm annoying or anything...am feeling uncomfortableasking all these question but I already am gameplanning how I want to play defense. And who is better to ask than a dev. So a HUGE thanks for taking your time and answering all the questions, really appreciated.

Why couldnt you ice pick and rolls with Hibbert in?

It basically funnels the drive to him.
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Old 09-07-2015, 08:14 PM   #538
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher






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Originally Posted by Mickeyknoxx
Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
Some guys treat the superstar "better", others let the game flows to a certain point.

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Originally Posted by Da_Czar
One thing is we want to make a basketball game first and not a text simulator. So we don't want to rig things to get s specific number that the game doesn't naturally come to on it's own.

So if the numbers are off but the game is playing out realistically I consider that a primary win. Rather than jacking the engine around to achieve a certain number that gameplay does not support. Thereby breaking something else.
Is Mickeyknoxx looking for realistic statistic when he's the gamer playing the CPU?

That's kind of the thing. Yes, wanting realistic statistics is great. But those statistics have to be meaningful to the situation at hand dictated by the way the gamer plays the game. If Bob or Larry plays the game chucking up 3 point shots religiously almost at the half court every single chance he walks the ball across or stuff that isn't realistic per se, appropriate referee'd calls are not going to come to fruition. Obviously chucking up 3's every single time is a bad example. Just using an extreme example.

Somewhere I read (or was it a video I watched or podcast I heard) about this. And then a light bulb clicked in my head. Statistics should be dictated by the way the gamer plays. Don't want to manipulate the game just to give realistic stats if it'll make the gameplay artificially rigged so to speak.

Let organic player interactions on the court dictate the final statistics.
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Old 09-07-2015, 08:36 PM   #539
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Hot Kidd
Why couldnt you ice pick and rolls with Hibbert in?

It basically funnels the drive to him.
As I understand it, ICE is used to basically funnel ball handler to baseline where a big man kind of traps him at the baseline and uses pick defender to double team only giving up a pop option out of that pnr action. I don't want 7'2 slow-footed Hibbert chasing CP3s of the world to trap him at the baseline. I want to funnel all pnr play to middle so Hibbert can stay below FT line and wait for a drive by a ball handler so he can either contest a long two or contest a layup/floater.

I sure as hell know that I'm not equipped enough to talk pnr defense with me not playing a second of organised bball but from watching videos and reading articles about different pnr defenses and how NBA teams rotate I have a rough idea on what to run and how.
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Old 09-07-2015, 08:48 PM   #540
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by 8KB24
As I understand it, ICE is used to basically funnel ball handler to baseline where a big man kind of traps him at the baseline and uses pick defender to double team only giving up a pop option out of that pnr action. I don't want 7'2 slow-footed Hibbert chasing CP3s of the world to trap him at the baseline. I want to funnel all pnr play to middle so Hibbert can stay below FT line and wait for a drive by a ball handler so he can either contest a long two or contest a layup/floater.

I sure as hell know that I'm not equipped enough to talk pnr defense with me not playing a second of organised bball but from watching videos and reading articles about different pnr defenses and how NBA teams rotate I have a rough idea on what to run and how.
Ice is ran mostly on sideline pnr plays and the object is to take away the middle of the floor and force him (ball handler) to the baseline so he can not use the ball screen. The center on D will sag off his man to help on any penetration forcing a jump shot and not giving up a roll for a lay in. But the whole idea again is to keep the ball out of the middle of the floor where the pg has options to either side of him. If the ball is kept on 1 side defensively you can have an advantage playing basicly 5 on 3 on the ball side as the weak side can sag and help more so. This is not a trap on the baseline. Most teams will counter this offensively by setting a double screen quickly.
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Old 09-07-2015, 08:55 PM   #541
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by vannwolfhawk
Ice is ran mostly on sideline pnr plays and the object is to take away the middle of the floor and force him (ball handler) to the baseline so he can not use the ball screen. The center on D will sag off his man to help on any penetration forcing a jump shot and not giving up a roll for a lay in. But the whole idea again is to keep the ball out of the middle of the floor where the pg has options to either side of him. If the ball is kept on 1 side defensively you can have an advantage playing basicly 5 on 3 on the ball side as the weak side can sag and help more so. This is not a trap on the baseline. Most teams will counter this offensively by setting a double screen quickly.
The more you know. Thanks Someone should write stuff like this for us who barely heard of these terms few months ago :P
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Old 09-07-2015, 09:02 PM   #542
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by 8KB24
As I understand it, ICE is used to basically funnel ball handler to baseline where a big man kind of traps him at the baseline and uses pick defender to double team only giving up a pop option out of that pnr action. I don't want 7'2 slow-footed Hibbert chasing CP3s of the world to trap him at the baseline. I want to funnel all pnr play to middle so Hibbert can stay below FT line and wait for a drive by a ball handler so he can either contest a long two or contest a layup/floater.

I sure as hell know that I'm not equipped enough to talk pnr defense with me not playing a second of organised bball but from watching videos and reading articles about different pnr defenses and how NBA teams rotate I have a rough idea on what to run and how.
You have it right but you could still ICE with Hibbert because he is way under you are trying to funnel the pick and roll away from the middle usually on side screens.

What Indy would do with him is zone up the pick and roll with him and he would play in the paint or right at the elbow. Basically they were willing to give up mid range jumpers to the guard or pick and pops with the big. For the most part this is a low efficiency shot.
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Old 09-07-2015, 09:07 PM   #543
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
All good, man! We added a "team panel" as well to the defensive settings menu so you could change the team scheme in one shot. Otherwise you will have to go player by player and change your hedge/pressure options etc. To answer your question, it's not all the way as specific as you like but hopefully we'll get there soon!
Scott,

Can you list out the "team panel" schemes we have to use in 2K16?

  • I know ICE has to be one
  • Switch has to be one because you showed the Bucks
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Old 09-07-2015, 09:20 PM   #544
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by stillfeelme
You have it right but you could still ICE with Hibbert because he is way under you are trying to funnel the pick and roll away from the middle usually on side screens.

What Indy would do with him is zone up the pick and roll with him and he would play in the paint or right at the elbow. Basically they were willing to give up mid range jumpers to the guard or pick and pops with the big. For the most part this is a low efficiency shot.
I basically want to play Indy pnr defense when Hibbert is on court as I'd rather give up a contested mid range than anything else and that is, imo, really good strategy for noob virtual coach like me. Funnel everyone to Hibbert and hope for the best. ICE would suit better, imo, with someone quicker at center position as I'm not comfortable taking Hibbert outside the paint.
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