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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-06-2015, 03:51 PM   #473
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 2_headedmonster
How customizable are the new defensive adjustments in game for the user? This ace thing has me a bit confused. Also will hedging with a slow big leave you open to a blocking foul?
You have all the options you had last year but with a few more nobs added.
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Old 09-06-2015, 03:55 PM   #474
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Mickeyknoxx
Hey OG, really nice job.

Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
I would expect more turnovers just from off ball steals and denials being improved this year. Everyone is different so I can't speak on what simulation numbers you're looking for. This a BIG system, heavy ISO players will need to change their approach. Again, this is on the higher difficulty levels I'm referring to.
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Old 09-06-2015, 03:59 PM   #475
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
You have all the options you had last year but with a few more nobs added.
I guess that was the only part that was messing the actual settings screen I guess you didn't want to show that yet.

There is either settings for every defensive player under the ball handler or settings for the defensive roll man. It will be interesting either way.
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Old 09-06-2015, 04:03 PM   #476
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
You have all the options you had last year but with a few more nobs added.
Id like to personally say thank you for all the love the defense has gotten this year. Via twitter i have been giving you the blues about the areas that were lacking and suggestions and you have seemingly came through. Things will not be perfect but thats to be expected, so i cant say you wont hear more complaints in the future but in my Tupac voice.... "You are appreciated"
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Old 09-06-2015, 04:04 PM   #477
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 2_headedmonster
Id like to personally say thank you for all the love the defense has gotten this year. Via twitter i have been giving you the blues about the areas that were lacking and suggestions and you have seemingly came through. Things will not be perfect but thats to be expected, so i cant say you wont hear more complaints in the future but in my Tupac voice.... "You are appreciated"
thank you!
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Old 09-06-2015, 04:12 PM   #478
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
You have all the options you had last year but with a few more nobs added.
On a side isolation is there a defensive setting that allows us to bring a big to the strong side box to deter an isolation drive? Or are my only options to double out on the perimeter or wait for the drive to start for a double to come?
I am fine either way just didnt know if i needed to manually bring my help this way or is there a setting for that. Thanks for all the additions.
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Old 09-06-2015, 04:13 PM   #479
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Hey OG I got one question for you. Can we manually call for a pick with any forward this year playing as a guard? Meaning the 3, 4, or 5. Because right now I think you can only call for a pick from the 4 or 5.
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Old 09-06-2015, 04:15 PM   #480
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by redsox4evur
Hey OG I got one question for you. Can we manually call for a pick with any forward this year playing as a guard? Meaning the 3, 4, or 5. Because right now I think you can only call for a pick from the 4 or 5.
You can call a pick from anyone on the floor.
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