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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-06-2015, 02:51 PM   #465
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Re: NBA 2K16 Gameplay Blog with Scott O'Gallagher

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Originally Posted by J_Posse
Or he's just trolling for views and subscriptions.

from Spurs Nation/Bills Backer HQ
Yeah and its working

I had no idea who this Flight guy was, but I now see him mentioned on almost every 2K promotional video, on social media, and now on OS.
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Old 09-06-2015, 02:53 PM   #466
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Rememeber online tuned different from offline this year
Yeah I remember that's why I asked . thats like a love /hate thing for me though lol. I might get so used to playing offline with sim settings I just don't wanna go online and be like "what the hell is this the same game lol"
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Old 09-06-2015, 03:36 PM   #467
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Hot Kidd
That is great to hear.

I know that the 'big men are too fast' complaint has been on the forums for the 6 years Ive been a member. But most of thr discussion has been about their open court speed. Their lack of speed should really show up in lateral stuff; hopefully they've nailed it.

If I trap with Dirk on the pick and roll, I want to get blown by.
I thought BEDS did a great job with that this year. Playing with John Wall is much better than it was in 2K15 IMO.
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Old 09-06-2015, 03:41 PM   #468
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by vannwolfhawk
Also, so you guys can change defensive stuff in a roster just like you can add offense in roster update? Will you be updating how different teams play defense throughout the year if they are doing something different? Maybe it was talked about and or I missed that. Just curious....
Yes but this will only change on trends. I'll be watching games, you will be watching games. From there I'll take that information to my NBA contacts and go from there. That's why I wanted to put the CP3 example in the blog. We could all see something specific in game 46 of the regular season BUT that may only happen that one time.
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Old 09-06-2015, 03:42 PM   #469
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Hey OG, really nice job.

Can you talk a little about Fouls and Turnovers ? I mean, Are we going to get good sim numbers next to real life numbers ? More offensive fouls, traveling calls, more fouls off ball ? Reading about the new AI, are we going to get more animations of bad passes, errors of communication. I mean, the guy passes and the receiver goes first and the balls goes out of bounds, you know, some bad timing. I know we had this on 2k15, but they seen random and not so organic.

Thanks a lot for your effort and all the dev team. Talking form Brasil. Pre Order made today for PC.
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Old 09-06-2015, 03:44 PM   #470
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
Yes but this will only change on trends. I'll be watching games, you will be watching games. From there I'll take that information to my NBA contacts and go from there. That's why I wanted to put the CP3 example in the blog. We could all see something specific in game 46 of the regular season BUT that may only happen that one time.
How customizable are the new defensive adjustments in game for the user? This ace thing has me a bit confused. Also will hedging with a slow big leave you open to a blocking foul?
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Old 09-06-2015, 03:47 PM   #471
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by vannwolfhawk
I think I'm more excited about defense in this game and what you guys did over anything else! Truly incredible! This game will be a true chess match and coaches dream!

Let me ask if playing in an online league head to head will having auto defensive settings will the CPU still make coaching adjustments as if they would against another user? Meaning let's say I'm playing durant and thunder and he's lighting me up will CPU auto double? Auto double a mismatch in the post of lebron was posting Tony Parker? Or will they realize how to play steph curry on pnr as opposed to Andre miller? Will this all be the same vs a user with the defensive settings set to auto?
If the user flips his "AI Coach Adjustments" setting to AUTO, then he will get the same adjustments as if it were the CPU. There will be ZERO double teams for the user if the setting is on Manual.
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Old 09-06-2015, 03:51 PM   #472
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
All there and if there's any issues or missed by some chance, just let me know and we can update them!
There was a soft full court trap the 07 celtics uses to use to control the pace. Id love to do that to keep people from just zooming up the court on me. Any chance something similar made it?
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