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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-05-2015, 05:47 PM   #377
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
Yeah the dunk (melo) and jumpshots from Czars blog.
Oh god I had the volume off....can't they at least lower the sound a bit when the ball hits the rim?

I'm going to say that this is an early build. Optimism! If not it's another thread about sound.....cripes didn't OS write about this to?
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Old 09-05-2015, 05:51 PM   #378
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Goffs
Oh god I had the volume off....can't they at least lower the sound a bit when the ball hits the rim?

I'm going to say that this is an early build. Optimism! If not it's another thread about sound.....cripes didn't OS write about this to?
I wrote about it January of 2014

OS just recently did when I mentioned to Steve, but too late in the cycle man

I don't think those sounds have been touched at all. It's like a dinosaur at this point that needs to change

Once you change the look, feel and sound of 2k then you have a completely new game.

They've changed about 2 of 3 so far.
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Old 09-05-2015, 05:52 PM   #379
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
Yeah passing or rather great passing can kill a press but im not sure if your teammates stay near in this situation...maybe so

Also call a timeout lol

... Last year you couldn't call for a pick backcourt, but it would be nice if that was in..but a guy being over aggressive on defense can definitely be hurt if he's not paying attention to picks and passes
WOW I never thought about those tactics..sounds good if we could blindside the defender.
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Old 09-05-2015, 07:21 PM   #380
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by jfsolo
The fact that they can tune online and offline separate is vitally important. Online, the onslaught of complaining may eventually get them to cave, but offline should be good to go.
I hope you are correct but even offline has a lot of casuals who youtube vine and twich... we'll see if 2K can stand strong with sim-insiders strong.

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Originally Posted by BQ32
You guys all acting like it's heaven and all I can think about is the cheese. Fullcourt press cheese all day online lol.
Scott OG said in the SimNation Hangout that fatigue will play more of an important roll this year and that those full court pressing will become tired faster. This is one of the first low hanging cheese fruits I'd suspected they looked at because it is so obvious everyone will try it immediately.
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Old 09-05-2015, 07:29 PM   #381
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I like the use of screens in the back court though myself and anti press offense.

A team should be punished for overdoing it besides just getting tired
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Old 09-05-2015, 07:47 PM   #382
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Any particular favorite from this blog?
The Jordan Rules, The Jordan Rules, The Jordan Rules, and expect an elite defender to guard your best player.
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Old 09-05-2015, 07:58 PM   #383
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I'm going straight for the best defender in teamup every time
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Old 09-05-2015, 09:32 PM   #384
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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I don't think it should tie to turbo. I say the opposite. Turbo gets abused and this is a precision action in RL. Turbo is more "reckless" per se. I agree with the rest.

I was reminded of the old push ahead dribble so turbo seemed a possible choice. I agree that the timing should be important so I kind of envisioned that it would be a squeeze of the turbo at the right moment like a dribble launch, rather than holding it down and barreling through.

Someone smashing down the turbo will never get it, which is fine by me, but there's no reason it can't also be tied to the pro-stick as a throw between the defenders.
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