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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-05-2015, 03:57 AM   #321
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Re: NBA 2K16 Gameplay Blog with Scott O'Gallagher

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Originally Posted by 23
.......But this is stuff they could do on last gen
The only thing about my post that applies to last gen is Rose having 30! Oh snap..... haha. I kid guys, I am a BIG Rose fan. Just playin.

But seriously, that will be a monumental task in 2K16 now it seems....
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Old 09-05-2015, 04:29 AM   #322
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Any particular favorite from this blog?
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Old 09-05-2015, 04:32 AM   #323
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Sorry, but this situation is TOTALLY different. One "took over" by default because of a deal with the NFL (**** the NFL) that locked out the other - some consider the better - game. This one would be "taken over" on merit. You know, the RIGHT way to do things. Toe to toe, man to man.
Oh no I totally understand what happened and I still don't fully get how the NFL thought it would be a smart thing to do...but that's another discussion.

I'm just saying I don't play Madden anymore because it's too much of the same to me and it's just not fun..2K took Live out because they couldn't keep up and they still found ways to progress without competition.

Now this year with Live (seemingly) making jabs at 2K, they've really done a lot between this and 15. Is it because of the "competition" or just because they've got all these new guys for a full cycle of development and a timing coincidence?

Either way 2K always puts out a great game but this year it's just on another level...that's why I like competition. Imagine if EA felt the pressure from anyone else for football games.
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Old 09-05-2015, 04:34 AM   #324
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
Any particular favorite from this blog?

For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!

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Old 09-05-2015, 04:39 AM   #325
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
Any particular favorite from this blog?
Yea definitely how the AI will be reacting and adjusting play by play, game by game, etc.

I felt like too many times I could see a double coming in 15 after scoring a lot, and know how to trigger a certain animation and get a free look at the basket anyway...basically turning the double team into an advantage for me.

So knowing now that there will be switches and more aggressive d once I start catching fire, I can apply better knowledge of the game instead of knowledge of the (video)game.

I mean not to say everything else wasn't insane. Especially all the pick and roll control, not only from the offensive standpoint but also defensively. I'm gonna go crazy looking for free time to try and perfect playing 16 like I've tried in all the other games.
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Old 09-05-2015, 04:56 AM   #326
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I'm so excited for this, I might be doing less simming during my Myleague/GM games. I wonder if all this translates well into MyPlayer.
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Old 09-05-2015, 06:25 AM   #327
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
Any particular favorite from this blog?
Literally everything. If I had to summarize everything in three words:

Adjustments, Behavior, Intelligence.

And if in two words:

Adaptive Intelligence.



9/25/15 12:00 AM needs to be yesterday.
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Old 09-05-2015, 06:51 AM   #328
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I wonder how this will effect the game. Very few of you can play effective on ball defense. 90 percent of you play off ball defense. So cup D will now help you more than ever. I like having that advantage on my opponent. I hope it mAkes the 10 presenters more formidable.
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