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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-04-2015, 03:45 PM   #233
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
Good eye Chase I've caught some of the same things

I like I think they showed in the winning video multiple jumps and we see the effect on defense with Ant Davis there!
yeah, i love that they finally added "double jumps" for block attempts. in previous years, once your player jumped to attempt a block, he was stuck in a canned "landing animation" that prevented him from quickly jumping again after coming down from the initial jump. in real life, elite defenders have this quick twitch "double jumping ability", so i'm glad guys like Davis will be able to do it in 2k. I just hope the double jump block attempts are only effective with certain athletic players who can actually pull it off in real life - like Davis (although, with 2k's attention to detail regarding player abilities, i think they'll be good about making sure the right players are doing it).

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Old 09-04-2015, 03:46 PM   #234
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Lol my bad man thought you were trying to be negative to be negative.
AINT NO BODY GOT TIME FO DAT....lol

no worries
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Old 09-04-2015, 03:50 PM   #235
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Man it's too bad 2K is dumbing their game down and losing their passion to deliver a sim experience
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Old 09-04-2015, 03:54 PM   #236
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All clips put together, sorry for delay. 60fps should be here soon.

https://www.youtube.com/watch?v=NYca9IMxBmk
OMG, I didn`t noticed before how good players movement is and how good looking is the way they shoot! I was really amazed how "real" is John Wall`s and Chris Paul`s shooting... Those animations are awesome!
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Old 09-04-2015, 03:58 PM   #237
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This is why 2k is their own worst enemy. They continue to add more options, more features, more depth, more details and as a result fans are just going to expect more. I mean they have signature coach animations now I can only imagine what people will ask for next.
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Old 09-04-2015, 03:58 PM   #238
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by NastyGT
OMG, I didn`t noticed before how good players movement is and how good looking is the way they shoot! I was really amazed how "real" is John Wall`s and Chris Paul`s shooting... Those animations are awesome!
Curry getting around Deandre, F'n beautiful
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Old 09-04-2015, 04:00 PM   #239
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by NastyGT
OMG, I didn`t noticed before how good players movement is and how good looking is the way they shoot! I was really amazed how "real" is John Wall`s and Chris Paul`s shooting... Those animations are awesome!
Everything blends and transitions so smoothly, it's beautiful. The LeBron clip was a perfect example. He transitioned from bringing the ball up, to shortening his dribble, and then a pull up jumper, all the while it LOOKED as if you could break from those animations.

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Originally Posted by scottyp180
This is why 2k is their own worst enemy. They continue to add more options, more features, more depth, more details and as a result fans are just going to expect more. I mean they have signature coach animations now I can only imagine what people will ask for next.
True, and is it just me or does Steph Curry have his dribbling coming off of screens mocapped? It looked so lifelike.

EDIT: Courtney Lee has finally been scanned and Mike Conley got a new one as well.

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Old 09-04-2015, 04:00 PM   #240
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Curry getting around Deandre, F'n beautiful
Just noticed that! Definitely a new animation, or it may just be a result of the updated movement system.
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