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Madden NFL 16: A Deeper Look At Penalties

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Old 08-31-2015, 04:17 PM   #81
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by Find_The_Door
Please bring cpu penalties to h2h.... I really don't care if I lose due to a penalty - that's football.
Quote:
Originally Posted by zrohman
I'm extremely frustrated that I can't play a realistic game of madden with my friends online. You can't control everyone on the field at the same time. PENALTIES HAPPEN. We all should lose a game because of a CPU penalty. The best players, QBS, coaches, have all lost games out of their control. It makes it even more exciting down the stretch. This is my biggest problem with the game... And really my only problem. Minus CF Freezes
I find both these posts interesting. I agree with you guys that there should be penalties in online games. Is this different or the same as blown calls though? Like getting a challenge wrong or something, do you feel wronged by that even if sometimes you think refs in real life blow calls? Or is this okay because you see the penalty occur via an animation, but with a blown call it just shouldn't happen?

Quote:
Originally Posted by Smallville102001
So after not seeing a holding penalty at all with the slider at 60 in 3 games I just tried last game with it at like 70 and saw like 3 of them.
Quote:
Originally Posted by hero3729
Am I the only one getting about 6 Offensive Holding calls per game?
Again, always interesting to see sample size things. Again, via this test with holding at 60 I saw plenty of holding calls. Let alone at 70.

Quote:
Originally Posted by miamikb2001
Interesting I'm finding it's more that the visiting team always has more.

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Yeah I haven't felt like CPU is always getting fewer calls in my games, the opposite as well.

Quote:
Originally Posted by booker21
Which ones are roughing penalties?


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I assume he means Roughing the Passer as that's the only "roughing" penalty slider in the game.
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Old 08-31-2015, 04:47 PM   #82
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Re: Madden NFL 16: A Deeper Look At Penalties

I posted this in the bugs thread but the defensive holding slider is broken in CFM. You can set it, leave the settings and go right back in and it is at 50. the other sliders appear to work as cosmetically their values change and I see them called during the game but i have yet to see a defensive holding called at 50 and I can't change it.

Otherwise I love them during the game, they have cost me and helped me at times. Getting a big DPI called for you is fantastic.
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Old 08-31-2015, 05:46 PM   #83
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by ChaseB
I find both these posts interesting. I agree with you guys that there should be penalties in online games. Is this different or the same as blown calls though? Like getting a challenge wrong or something, do you feel wronged by that even if sometimes you think refs in real life blow calls? Or is this okay because you see the penalty occur via an animation, but with a blown call it just shouldn't happen?





Again, always interesting to see sample size things. Again, via this test with holding at 60 I saw plenty of holding calls. Let alone at 70.



Yeah I haven't felt like CPU is always getting fewer calls in my games, the opposite as well.



I assume he means Roughing the Passer as that's the only "roughing" penalty slider in the game.
Please Chase pass this on. Game feels incomplete in h2h matches due to lack of penalties - I mean what's the point of adding the new catch stuff in if no offensive and defensive PI calls are made online?


As of right now I have to share play with friends to play with penalties - that's crap.
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Old 08-31-2015, 06:10 PM   #84
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Re: Madden NFL 16: A Deeper Look At Penalties

Quote:
Originally Posted by Find_The_Door
Please Chase pass this on. Game feels incomplete in h2h matches due to lack of penalties - I mean what's the point of adding the new catch stuff in if no offensive and defensive PI calls are made online?


As of right now I have to share play with friends to play with penalties - that's crap.
I think this thread itself will pass it on but yeah it's noted. I still don't think offensive PI really matters much in the game either way though -- and there's no slider for it.
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Old 09-03-2015, 01:28 AM   #85
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Re: Madden NFL 16: A Deeper Look At Penalties

This was a nice sight - this play DID NOT trigger Pass Interference:



Why is that significant? Because I've seen this same animation result in a flag several times. So, even though the animation might trigger, it's not always going to be called.

For testing purposes, everything was on 50 in online CFM.
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