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Madden NFL 16: Analyzing the AI

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Old 08-30-2015, 04:58 AM   #17
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Re: Madden NFL 16: Analyzing the AI

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Originally Posted by fistofrage
You may want to reserve your opinions of the AI until after the patch or be prepared to revise them. I've seen robo QB patched back into the game before. I've seen penalties get removed. I've seen fumbles reduced to almost non-existent. I'm hoping the patches don't break what works well, but I see a lot of complaining that the passes aren't thrown with pinpoint accuracy so most likely EA with nerf that down.


I have never seen Robo QB came back and part of what made it bad last year was the QB taking so many sacks. For example last year in a lot of games you would have the CPU go like 26/33 but part of that was taking all those sacks because if they had just thrown some of those balls away or something they may have been more like 29/39 or something and that would help to bring down some of those high completion % games. Penalties have like never really worked like they do this year before in madden and I don't get why you say that about fumbles. The only time I can remember fumbles changing after a patch was like madden 08 but that was because u would see like 20 fumbles a game lol.
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Old 08-30-2015, 05:10 AM   #18
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Re: Madden NFL 16: Analyzing the AI

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Originally Posted by PX4
Something that upset me is that they still did not improve on the CPU ball carrier's decisions. CPU RB has a wide open run outside and does a random juke move in space and runs inside turning a 20+ yard run into a 2-3 yard carry.

Same goes for CPU receivers after the catch. The CPU receiver is running a slant, post, or crossing route and when they receive the ball they immediately will turn upfield instead of running from the defender... or their is a defender in front of them and instead of turning upfield they run into the defender.

I still do not see any improvement in the CPU passing. The CPU QB doesn't move in the pocket like he should, roll out to throw a pass (still runs like their stuck in mud, taking a sack), or run when they should. There might be the opportunity for a 5-20 yard QB run but instead they just stand there and take a sack or throw a stupid pass.

I dunno, I personally don't see enough improvement from last year's title to be satisfied.


I don't know how you could not see any improvements in the CPU QB. Last year the CPU would hold on to the ball for like 20 seconds and would refuse to avoid a sack and would never try to get yards. This year the CPU QB if you get pressure on them will throw the ball away or step up to avoid the sack. I have had sever times where the CPU QB has avoid a sack by stepping up and moving to the right and then has made a nice pass. I was playing a game vs redskings and R3g got a 35 yard touchdown run on me and I even thought he may step out of bounds after like 20 yards but he ended up getting a extra block and cut it back for those extra 15 yards to get the TD. I also in the same game had him get a 80 yard run on a play where I never even really got that close to him. Also this year the CPU QB will try more down the field throws. I have only played like 4 games and already seen all of that. Those are things the CPU would never do last year. Last year the CPU QB AI on a 1-10 scale was like a 1 this year more like a 9. The difference is night and day.
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Old 08-14-2016, 02:19 AM   #19
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I think the A.I. is a lot better in m16 then in years past. I am someone who usually likes to mess around with sliders and whatnot to make it more realistic for myself, but I am finding that keeping it pretty close to default on AP is very improved. I think the penalties are still a little off, and would like if zone defenders would act throughout the play, instead of just when the ball is in the air or running play. But like I said it getting better and they seem to be headed the right direction.
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