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Madden NFL 16 Community Impressions

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Old 08-28-2015, 12:38 PM   #329
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by mikejs210
I tried unplugging it to clear the cache and that didn't work.

I will try uninstalling all game data and unplugging the console this evening and report back. Thanks!
Make sure you also uninstall the game itself along with the data. The game and all data needs to be physically re-installed with a cleared cache.

Now back to impressions before Millennium puts the hammer down on me for going off topic. ;-)
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Old 08-28-2015, 12:47 PM   #330
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Re: Madden NFL 16 Community Impressions

So as to not derail, my impressions:

-I enjoy the new passing mechanics. I find that throwing to a pass to a WR and using the Possession modifier works very well, especially throwing into the endzone. The WR will get down fast to avoid getting hit and generally does a good job of securing the catch. This mechanic also seems to work well when throwing to the flats and sidelines.

-The RAC modifier works well when throwing slants and crosses obviously and keeps the WR running in stride to get up field.

-In regards to the Aggressive Catch mechanic, I was using New England and was trying this to Gronk mainly and didn't feel that it was too overpowered. The defenders did a good job of covering it and I found that the WR-DB interactions seemed fluid and I wasn't able to abuse it. I only had a pass tipped up high once in three games and it happened organically.

-The throw high/low modifiers both seem to work fine to me as well. I always wanted the ability to throw low to WRs, especially in the endzone and these modifiers allow you to place the ball away from defenders.

-I wasn't a big fan of the Touch Pass modifier, mainly because it requires you to double tap the receiver's icon and I'm still getting used to that. You're supposed to use this modifier when throwing into zone coverage to get it over the underneath coverage, but in front of the deep coverage. It worked well in training, but I need more time using this.

-I ran 3 games vs. the CPU and 2 of them came down to the last drive and I actually lost both those games; 1 was Andrew Luck hitting Hilton deep for a 50 yard TD with 8 seconds left. I've never had the CPU beat me like that and to be honest, I was happy to see that from the CPU. I didn't see too much of Robo QB and they do stick with the running game. In previous years, I would find that the CPU would never establish the run. In 2016, the CPU is able to gain yards and gain 1st downs which is welcome.

-There are finally penalties being called. Mainly offensive and defensive holding. I'm fine with it as we often see plays get brought back all the time because of holding in the NFL.

-Overall, the game feels polished, the animations seem fluid and the game is quite enjoyable. This is from a couch co-op and CFM user though. I've found that playing vs. randoms online tends to deteriorate my experience with Madden as more exploits are used and the sim experience is diminished.
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Old 08-28-2015, 12:58 PM   #331
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Re: Madden NFL 16 Community Impressions

Some of the hits on the WRs when they go up for aggressive catch have me saying OOOOOOOOOOOOOO weeeeeee. Get your timing down and you can deliver Ronnie Lott and Steve Atwater type of hits on WRs trying to catch the ball. I once hit a WR in his legs from behind when he jumped and he did a 180 flip dropping the ball.

I do wish we had more control over high tackles and leg tackles. We should be able to decide what we want. As it is now the only way to get leg tackles is to start off from further away and hope the ball carrier don't juke out of the way. But when you do land one, it is a pretty sight to see. I up ended Blount like that when he was coming through the hole. And when you hit stick a smaller player with a much bigger player, that animation is nasty.

Also love the fact much stronger players can carry smaller players on their back for a few additional yards and you see the smaller player holding on for dear life on the bigger player's back.
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Old 08-28-2015, 02:33 PM   #332
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Re: Madden NFL 16 Community Impressions

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Just went to play my 2nd Franchise game and rechecked settings. Defensive Holding slider is not saving. No matter what I set it to when I go back in it is reset back to 50. Anyone else?
Yeah, I have this problem as well.
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Old 08-28-2015, 03:01 PM   #333
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Re: Madden NFL 16 Community Impressions

My first game was fun...won 28-21. Second game was a frustrating one...lost 48-14 but that wasn't the frustrating thing. That Matchup stick screen was staying on the screen even if I didn't want it to come on the screen. So it wouldn't let me make any presnap adjustments.
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Old 08-28-2015, 03:04 PM   #334
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Re: Madden NFL 16 Community Impressions

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Yeah, I have this problem as well.
If you go into your slider settings from the main menu instead of the CFM menu to set your sliders and then import them into your CFM this will allow the defensive holding slider to work properly. The penalty sliders will only adjust in rates of 5 from the main menu set up, but once imported into your CFM you can then make adjustments to it one point at a time.
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Old 08-28-2015, 03:21 PM   #335
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Re: Madden NFL 16 Community Impressions

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Yeah, I have this problem as well.
I will check this later this afternoon when I get home.
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Old 08-28-2015, 04:09 PM   #336
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Re: Madden NFL 16 Community Impressions

Just won a draft champions game where the CPU decided to play Colt McCoy over Joe Flacco.
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