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NBA Live 16 Interview with Sean O'Brien and Erika Esola-Imburgio

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Old 08-28-2015, 02:36 AM   #25
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Re: NBA LIVE 16 Interview w/ Sean Ob

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Originally Posted by Basketball Nate
None of this makes any sense to me bro.
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Old 08-28-2015, 04:40 AM   #26
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Re: NBA LIVE 16 Interview w/ Sean Ob

I get it. Roster editing is huge for most of you guys.

But did you read what mr price said? If 2k doesn't show some substantial improvement on DEFENSE then live might be closer than we think. That's music to my ears. I know most of the people that okay 2k have tried my career and the park at some point. I know the my league guys and the old franchise heads really try to get sim results out of these games and i think they're better for it. I've used os rosters for career on 2k for ps3 but we still can't do that on ps4.
If you guys recall, 2k14 you couldn't use your own rosters for my gm either. Having to trust the developers to give us accurate rosters has been a struggle the last 2 years in a row.

A company attempting to base their entire marketing campaign on legitimately competitive 5vs5 gameplay is the exact curveball that might make the competition start to sweat. That's why we're getting these early release dates.

Let's see what happens. Maybe pro am on live will be more popular than the other since we get to try it for free in almost 2 weeks.

This has been way more informative than 2ks last trailer and the tattoo video.

"defense" hasn't even been addressed in any fashion by the competition.
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Old 08-28-2015, 05:21 AM   #27
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Re: NBA LIVE 16 Interview w/ Sean Ob

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If you guys recall, 2k14 you couldn't use your own rosters for my gm either.
the ol "2k crutch"

Well 2k14 nor Live 14 had it, BUT it was BOTH companies first game on next gen....so both got a pass....

2nd year one implemented the other didnt......

3rd year one still has it the other STILL doesnt.....

I'll leave it at that.....


Let's keep this on what Live IS and ISN'T doing rather than bringing up 2k.....
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Old 08-28-2015, 05:39 AM   #28
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Re: NBA LIVE 16 Interview w/ Sean Ob

Maybe I'm a glass half full kind of guy because although they arent adding roster editing, that doesnt break the game for me seeing I wouldn't be doing it anyway. I would more be playing the game than actual editing rosters. But anyway i rather focus on the things they are improving than the 1 or 2 things that they arent focusing on this year. Yea Dynasty and roster editing is cool to some, but every young person I speak with is all about a "MyPark mode" or some type of "rising star" mode. So it may be that EA is focusing its marketing on a younger crowd as of right now. I believe they should add a more in depth dynasty mode, CFM, and roster editing, but I will not allow that to take away from what they have improved on. Yea 2k has all that good stuff, but 2ks foundation was built back in 05, NBA Live's foundation is still being built, and as they build it they are trying to add more modes slowly but surely. It seems everyone wants NBA Live to do everything they want in one development cycle, when one their dev team is not as big as 2ks, and 2 thats just unrealistic to ask for anyway. I expect to see consistent improvement year over year, 15 was better than 14 even though that wasnt hard to do, I enjoyed 15 this year, even though I admit 2k was the more complete game. From this interview here 14 and 15 were a night and day difference and he said the difference from 15 to 16 is even greater.
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Old 08-28-2015, 06:15 AM   #29
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Re: NBA LIVE 16 Interview w/ Sean Ob

lmao so only old folk are interested in Dynasty mode??? I'll just run that by my 14 yr old nephew thats in his 5th year of his Grizzlies Dynasty on some "other" game....
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Old 08-28-2015, 06:17 AM   #30
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Re: NBA LIVE 16 Interview w/ Sean Ob

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"If anything major happens it'll be updated the next day."
I'm a Live fan but I have to laugh at this. We've heard this lie two years in a row only to wait up to weeks for trades to appear. Yeah it got better from 14 to 15 but it still wasn't good enough.

And for EA to not realise how important roster editing just shows they truly aren't as in touch with their fan base as they suggest.

Don't get me wrong, the series is back on track but they don't have enough intelligent people advising them, people who play their games and know their games.

I've played every Live since 95 on Genesis and could open their eyes in no more than an hour...

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Old 08-28-2015, 07:26 AM   #31
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NBA LIVE 16 Interview w/ Sean Ob

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Originally Posted by mrprice33
I think it was a priority on the gameplay side for the synergy stuff to matter this year. I thought the last 2 years every team played the same, and I'll be curious to see if we see something different once the demo drops.

I know what I saw at EA though, and IF the gameplay makes the leap that they think it will (and again, I have my own opinions about that that you can figure out by reading some of my posts), a large leap in gameplay paired with an exciting new mode is almost enough to make up for a lack of changes to Dynasty. It's not going to be enough for me to not need two basketball games this year, but if there isn't an improvement to 2K's defensive AI, Live might be able to complete on the gameplay side.

Oh, and the crew we had for the Live event in July (myself included) desperately wants to fight for Dynasty and LUT next year. We had 4 hardcore Dynasty guys and 4 hardcore LUT guys, so trust me when I say that Dynasty is going to be discussed A LOT. I wrote articles like this for every team last year and I plan on doing it again this year. I'm insane when it comes to franchise/dynasty stuff in NBA games. I'll fight for it.
This is good to hear. If the gameplay takes the leap you describe and Synergy finally works as advertised it will definitely soften the blow...for me at least! Honestly, I'm not even trying to sound like a broken record on the editing thing, I've come to grips with it not being in the game.....but when guys try to play it off like it's some kind of obscure option folks want added I have to speak on it.

It's not just about changing LeBron's number from 23 to 24 or changing KD's socks...it can have a direct effect on how the game plays...OF COURSE we'll be playing the game more than editing....it just makes playing the game even more enjoyable.

Thanks for fighting for us regarding dynasty. A large number of people still play offline franchises...even with the online modes blossoming the way they have. That's why its brought up in every review by the most casual of reviewers. Hopefully they heard you guys loud and clear.

I'm just waiting for EA to set you and WTF free so we can get some details...lol

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Old 08-28-2015, 07:33 AM   #32
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Re: NBA LIVE 16 Interview w/ Sean Ob

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Originally Posted by grodbetatted
roster editing and sliders are completely different. There are sliders for the game to play how you want it to play. There is no roster editing
One thing that I notice is some of the guys who Dont want Roster Editing Play USER vs USER alot. You WONT see the need for Roster Editing if you play in USER vs USER games, because you wont see the LACK of Awareness by the AI.

Prime Example of what I am talking about. Let's take Kyle Korver. In the game IF he goes to the Low Post and starts Posting guys up, Instead of Staying outside the 3pt Line, How Do you fix this. Sliders are a GLOBAL fix NOT and Individual Player Fix. This is where Player Editing Fixes issues like this.

What if All Russell Westbrook did was pull up for 3pt shots and Never Drove the Lane? Or as with Last Year the CPU just looks LOST on offense on stands and hold the ball forever.

So much can be fixed by simple Edits, but alot is NOT seen in USER vs USER games.
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