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Madden NFL 16: Day One Impressions Roundtable

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Old 08-26-2015, 06:07 PM   #17
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Re: Madden NFL 16: Day One Impressions Roundtable

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Originally Posted by TrippyBeaver
Jayson why are you so salty? Madden did a lot of things right this year, and you only mentioned YOUR perceived negatives. Played a H2H against my buddy last night, I was using Texans and a 4 man pass rush. I controlled Clowney probably 98% of the plays. Watt had THREE AI sacks. Your opinion has never been more invalid. It sounds like you played one game with a crap defense who couldn't pressure the QB. or were playing the Cowboys whose line is borderline impenetrable

Unrealistic Animations?? Best animations I've seen in a long time. Beats last years 2K by a mile. Fifa may be the only game with better animations.
Not sure if serious..Maddens animations are still behind practically every sports game going. Running the ball in particular has some really bad animations.
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Old 08-27-2015, 04:47 AM   #18
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Originally Posted by cjallure24
I was in the fence about purchasing M16, after seeing that CFM isn't ready yet, and according to Scott Buress in "CDVTW" (Chad Dukes Versus The World), that there really isn't a huge leap from last year's version, I'll stick with M08 in the PC. I can't justify spending 60USD for more penalties and WR/DB interaction.

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Everyone is entitled to their opinion but you should definetly try the game yourself and form an opinion. That dude saying it isn't much different than 15 is out of his mind. I think most people would tell you that it's extremely different. And right there that shows you two people on the internet (him and myself) probably have way different opinions and you shouldn't really listen to either of us and just try it and form your own opinion.
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Old 08-27-2015, 07:32 AM   #19
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Re: Madden NFL 16: Day One Impressions Roundtable

So in Madden 15 ( which I liked a lot once I got my sliders set) people complained about to many sacks. Now this year they fixed that issue and people are complaining that there is no pass rush. I've played 15 play now games on All pro with some very slight slider tweaks. I'm using the Chiefs, Justin Houston had 9 sacks on his own CPU controlled. I was controlling Baley and had 4. I like that I can't just mash buttons and break free and get a sack every play. To me that's realism. If you're playing against the CPU and you're not seeing what you want to see game play wise, use the sliders, that's what they are for.
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Old 08-27-2015, 11:20 AM   #20
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i was a huge Madden fan until i realize that the madden devolopers don't care about no one but themselves and money in there pockets, enough is enough i will not buy madden until they change a major factor and it is the accessorizes and customization of all football players your telling me that you can't get Nike Gloves under armor and Adidas and updated cleats team colors and so on, come on people wake up they are making millions of the consumer you and me and every year its the same thing where is the tattoos on must players its next gen right ps4 and xbox one and they are to scared to put it pc because they know that the community will destroy there developers and put some them out of work if you stop buying it then they will come no more money and only then they will fix it or let 2ksports make a football game i bet if they made a football game they will but madden out of business point blank.
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Old 08-27-2015, 11:22 AM   #21
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Re: Madden NFL 16: Day One Impressions Roundtable

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Originally Posted by cmehustle
Run your favorite play, and use your favorite team. Let your buddy use his favorite defensive play and try to stop you. Then, pick another team, any team. Run the same play against the defense. Matter of fact, use the backups, and run the same play. Chances are, the outcome will probably be about the same, no matter who you use on offense and who your running it against on defense. This is the thing that drives me crazy about Madden. Now try that same tactic in 2k. I know Im comparing basketball to football, but in 2K there is a HUGE difference in who you use to try and score, or play defense with. In Madden, not so much. Good game, but it will never be great until they have differential between the stars and average joes in the game.
Gunna have to disagree

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Old 08-27-2015, 11:26 AM   #22
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Re: Madden NFL 16: Day One Impressions Roundtable

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Originally Posted by 2_headedmonster
The lack of a pass rush is a pretty glaring problem. I've gotten sacks but that doesn't change the fact that the majority of the time my d-line are preoccupied with having a shoving shoving match.
Dunno be honest. I had about 8 sacks ( draft champions) half were AI

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Old 08-27-2015, 11:27 AM   #23
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Re: Madden NFL 16: Day One Impressions Roundtable

Pass rush seems completely fine for me. To be 100% honest

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Old 08-27-2015, 11:44 AM   #24
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Jayson Young nailed it. Agree completely with his assessment.
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