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Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Developers

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Old 08-26-2015, 05:58 PM   #233
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by Bull_Market
Here's the rub, why does the consumer routinely "have to adjust to the bad situation"? To me, that reads, its OK. I get your point, but still. EA (maybe other production studios as well) is either unwilling or incapable of making a solid game. Their "either/or" game producing strategy is getting old. Sure, the gameplay works great, but some of the modes are totally useless.

The reality is that most people complaint on these Forums. This is a very small corner of the internet, with basically no exposure.

People need to be more active on social media. Meaning complaining on Madden Social Media pages, complaining on other people's YouTube video, etc. go write an Amazon review.

When you do that, management will start noticing. Complaining here won't accomplish that because most madden players don't even visit these forums.

It's all about PR.

This is a great community and it's good to support OS and keep the community alive but if you want change you gotta make your voices be heard loud and clear. This part of product right now is not acceptable.

Let me be clear, I don't support a protest or anything but If everything that's being said here would be said over at Madden's Facebook or Youtube more people will eventually acknowledge these issues and the product might be better in the coming years.







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Old 08-26-2015, 05:58 PM   #234
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

I don't mind waiting for the patch. I'll just play a franchise now to learn the touches, adjust the settings and sliders. Besides, Don't really want to start until the actual rosters are ready and released. Then start my real chise. I would really hope that they would also adjust the FG issue, There is never any hope of a cpu team missing.. And I would pray they would simply unlock the control in franchise so that we could just watch it play Cpu, Vs CPU.. I just don't understand why it can't be done. You can do it in exhibition games. So why not franchise. Don't make any sense at all. But i know it will never happen. BUT if there any CPU grues out there. I would pay 100.00 dollars if you could make that work. hint, hint...
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Old 08-26-2015, 05:59 PM   #235
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by JAFranz33
Here are just a few examples of people who don't seem to have a problem with this.

You mean where I said these bugs were not a good thing but I don't think they are game breaking..that constitutes them being ok?


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Old 08-26-2015, 06:00 PM   #236
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by JAFranz33
Here are just a few examples of people who don't seem to have a problem with this.
Did you even read Trojan's post that you quoted?

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I think it's fair to take a position of gratitude for their effort while also stating from a bottom-line perspective that a performance failure like this is not acceptable.
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Old 08-26-2015, 06:00 PM   #237
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

This might be a dumb question, but it's hard to keep up with all the name changes they make year to year....

Do these issues affect the Franchise mode? is CFM just the online portion of franchise this year? Because before CFM was both online and offline....now they are back to Franchise for offline

I'm just confused on whether or not this affects the offline franchises...I'm guessing it does
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Old 08-26-2015, 06:03 PM   #238
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Good old EA smh. At least they were upfront about it.
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Old 08-26-2015, 06:05 PM   #239
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by ajk49er
thanks for putting this together


not sure if there is an active list or not on that OP, but I think the coach packages not working is something that should be on there. you can spend the points, but once you click out of the staff screen and back in, you see that your points were not actually spent(or saved if you will). so I had 15k to spend, I spent the 15, then came back to the staff screen and still have 15k and none of the packages I bought are actually purchased.


I know its probably on the long list
The coach packages, meaning boosts you're spending on your players or your staff?
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Old 08-26-2015, 06:05 PM   #240
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Re: Don't Start Your Madden NFL 16 CFM Until New Patch Arrives, According to Develope

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Originally Posted by JAFranz33
Here are just a few examples of people who don't seem to have a problem with this.
How does my post say I am ok with this? I said show me a game created in the last WITHOUT bugs? That doesn't give my opinion at all. And TBH, I started a mock franchise last night because I wanted to see if I could reproduce this bug and also just as something to do until the initial 53 man roster is complete. And I planned on starting that right when week 1 came but now I have to wait to deal with broken draft classes, a huge regression bug, and drive goals make my guys into demi-gods so I can't start my real franchise until those issues are resolved.
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