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Madden NFL 16 Community Impressions

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Old 08-25-2015, 10:11 PM   #121
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Re: Madden NFL 16 Community Impressions

Is anyone else's goal banner at the bottom seem slightly cut off? Not like bad, but like a little cut off or maybe it's my TV?
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Old 08-25-2015, 10:20 PM   #122
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Re: Madden NFL 16 Community Impressions

I am currently really happy with the game, and I am in love with the gameplay. I think it might need some tinkering in the future, but as of right now, I'm very pleased with what I purchased.

8.5/10
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Old 08-25-2015, 10:21 PM   #123
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by TheBuddyHobbs
Is anyone else's goal banner at the bottom seem slightly cut off? Not like bad, but like a little cut off or maybe it's my TV?
Yea, it's cut off for me as well.
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Old 08-25-2015, 10:30 PM   #124
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Re: Madden NFL 16 Community Impressions

Game is pretty impressive so far.. I'm shocked EA actually went in to detail on the little things they normally overlook. I've played only 2 games but see the potential to be a great one if they tighten up so things like the dummy tackling and make player movement more organic. I stayed in skills training and practice mode most of the day learning the new controls while tweaking the sliders to reflect real life gameplay as close as possible. I'm still learning the new mechanics but I must say this is the best madden to date. Well done EA.. Now update the freakin equipment lol.. Had to throw that in... This game is an 8 easy on potential alone.. The lighting update was huge in the visual department and tackling is much better once you find the right settings..
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Old 08-25-2015, 10:35 PM   #125
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Re: Madden NFL 16 Community Impressions

Aside from the obvious issues with draft class generation and in-game goal achieving being through the roof, here are some things I noticed.

First, the game is really solid out of the box, minus penalties which need increasing ny default.

The issues In still seeing are:

K and P getting into the QB depth charts for AI teams

In a simulated test season, the top 3 league leaders for runs of 20+ were 3, 2 and 2 after 16 games.

Defensive coverage stats are still not being recorded at all during played games (only simulated games).

In a simulated test season, an average of 1.625 injuries per team after week 17, and the injury slider only affects played games.

In a simulated test season, 10 season ending injuries by season's end.

In a simulated test season, 3 blocked kicks according to the defensive stats, but Ks show far more than 3 being blocked (shouldn't they match?)

When OL are giving up 30+ sacks in a season, why are they still starting for their teams?
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Old 08-25-2015, 10:42 PM   #126
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Re: Madden NFL 16 Community Impressions

Got a game in with my Saints in CFM mode and played the Cardinals in week 1 using default All Pro. The game went to OT and I was able to get a drive down the field for a 45-39 win. The big play of the game was on a long bomb from Brees to Josh Morgan with 1 second left and down by three. He came down with the pass, but a DPI was called (totally legit) and I accepted the penalty to stop the clock and kicked the FG to go into OT. I have just been tinkering a bit since then with sliders to see how things work.

A couple of thoughts (aside from the usual thoughts about penalties, animations, lighting, etc.)

  • I am 99% sure that penalties do not impact gameplay as they have previously. I tried setting all penalties to 0 (or off) and saw no major differences in how the game felt or played. Nothing scientific, but in past editions, the difference was pretty apparent. This is good and bad, it makes slider tweaking a lot easier but it also reduces some level of finite control over tweaking some elements of gameplay (in the old setup, I could've quickly adjusted the 'sticky' lineplay with a combo of the offsides, holding, and false start sliders).
  • QBs actually attack deep - even on All Pro and the AI is much improved. This is huge as these items caused me a lot of consternation last year.
  • Gameplay sliders seem to be fairly responsive. It should make tweaking things easier.
  • Default threshold (or whatever they call it this year) appears to be darn close to being ratings-based.
Still very much in the honeymoon phase, but it is clear that EA did a ton of work on gameplay this year. If the known issues are properly patched, this is a really solid game of football.
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Old 08-25-2015, 10:44 PM   #127
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Re: Madden NFL 16 Community Impressions

Quote:
Originally Posted by spoofrice11
I only buy each sports game once every few years (Football, Basketball, etc). I don’t have a ton of time to play and I like to make it a long ways into my Franchise.

I wasn’t real impressed with the new features, so think I will wait 1 more year to get a Football game. Do you guys think that is a good idea or is this one that great I should get it for the next few years?

Also, I haven’t decided on a PS4 or Xone yet (So I wouldn’t get the game right away). I’ve just been using my 360, playing basketball a lot.

Any thoughts?
Much improved in the passing game, the graphics are terrific, but I still find no great joy in playing defense . In Franchise mode I tried "super simming" through my defensive possessions, but I get "sim torched".
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Old 08-25-2015, 11:21 PM   #128
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Re: Madden NFL 16 Community Impressions

Finnally assited tackles seem to really work.

Solid gameplay so far. AI is much improved. Ijust nedd to learn the new mechanics in and out.
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