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NBA 2K16 Trailer - Winning

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Old 08-24-2015, 09:02 PM   #329
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Re: NBA 2K16 Trailer - Winning

Can we get Melo's old head scan back though?
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Old 08-24-2015, 09:09 PM   #330
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Re: NBA 2K16 Trailer - Winning

Quote:
Originally Posted by apollooff320
U could just do it yourself...the major problem is a lot of the player's heights are fake and not consistent. One of The black Israelites that saw Blake Griffin said he wasn't even 6'10 but more his height which is 6'6 or 6'7.
Quote:
Originally Posted by MoneyOvaHuds
I know I can do it myself but height does matter in game when you want to play online . And I don't believe that cuz that's like Farieds height and you can look in the pic and see how short he is .

Blake got measured at the NBA Draft combine and got measured in shoes and seeing players play in shoes his height is 6'10 .


Faried is 6'5"
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Old 08-24-2015, 09:19 PM   #331
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NBA 2K16 Trailer - Winning

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Originally Posted by 23
I feel like a dev already acknowledged they're tweaking the lighting just a day or so ago in this forum, so why keep going on about it? When I see the game on my tv I'll take about it more.

Not to mention this very thread is about a video where it's evident the lighting has been vastly improved.

And yes, the court reflections were much too bright in 2K14. There's no disagree or not about it. They objectively just are, but judging by the latest video, I would like to see them turn up the reflections a bit more, especially at low angles (fresnel). We're getting so close.

There's also one more thing that needs to be turned up to sell the illusion of arena lighting. The under light caused by the arena floor itself. There's likely a bit of it in 2K, but you can see how consistently the surfaces pointing down and facing the floor are brightened in photos and videos from nearly any camera angle.

I would think this could be implemented as a simple ambient diffuse environment map or a reflectance map with mip mapped roughness levels. I bet one already exists so maybe it just needs adjusting, and the engine looks like it already has realtime ambient occlusion, so the map just needs to be multiplied by that so you don't get weird lighting in armpit cracks and such. If that was implemented or adjusted, it would add a subtle but powerful effect of feeling like the players are actually in the space of an arena with hardwood floors and arena lighting.

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Old 08-24-2015, 09:25 PM   #332
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Trailer looks amazing. Much more than i expected this early. Only issue i have is with the so called "scanned shoes". IMO they look terrible (look at the 2:18 mark). nothing at all as i expected...Probably the only eyesore in the vid, but not a deal breaker. Game looks beautiful.
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Old 08-24-2015, 09:33 PM   #333
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Re: NBA 2K16 Trailer - Winning

TONS of side-by-sides in the spoiler. (And this wasn't even everything from the trailer). If you still think this looks like 2K15 or worse than 2K14... lol..


Spoiler
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Old 08-24-2015, 09:39 PM   #334
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Re: NBA 2K16 Trailer - Winning

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Originally Posted by BluFu
TONS of side-by-sides in the spoiler. (And this wasn't even everything from the trailer). If you still think this looks like 2K15 or worse than 2K14... lol..


Spoiler
Oh my goodness they even captured Blakes derpy dunk face, and Deron looks spot on good post man.
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Old 08-24-2015, 09:42 PM   #335
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Re: NBA 2K16 Trailer - Winning

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Old 08-24-2015, 09:43 PM   #336
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Re: NBA 2K16 Trailer - Winning

Would love to see 2K14 added to the comparisons.

Man, the contextual facial animations are spot on. That Blake dunk face.
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