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NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Old 08-22-2015, 03:48 PM   #617
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

How many other dev teams actually appear to have their priorities straight and communicate with their fan base like 2K?? Its as if people only look at the results. I respect the process. What other direction would you like 2K to be headed in? I've made my fair share of complaints over the years but this looks like a dream team lineup right now. Some people are just never happy.
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Old 08-22-2015, 03:59 PM   #618
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by georgiafan
This was said earlier I think it's 13 players with the user getting the first pick and then others being balanced among cpu teams. Also vets trying to make a comeback (2k guy saw oden) will pop up in summer league
I would probably jump out of my Seat if I saw Baron Davis or Gilbert Arenas trying to make a comeback in the Summer League! That would be Brilliant!
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Old 08-22-2015, 05:45 PM   #619
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by Boilerbuzz
Did you see that write up? You REALLY don't think you would be getting your money's worth with ALL of that? And it wasn't all fluff either. People are getting all caught up on things that aren't there, totally ignoring the INSANE amount that is there. It's like complaining that you didn't get a salad with a 3 pound Kobe steak. It's insane, and frankly quite childish.
If your paying for that salad you got a right to ask where its at.some people play this game for certain modes.It could be a whole demographic that feels how he does about the mode but dont know that they can come to OS and speak to devs about it. That's why he's being asked to give his thoughts in this thread.Props and respect to VC for giving us a great game and making improvements every year, but if people dont ask for better (not necessarily more) then we will end up taking whatever they want to give us. Me personally i got what i wanted (mad customization), but that man didnt, and he shouldn't be knocked for wanting it.

Im not gonna hijack this thread any further, sorry fellas.

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Old 08-22-2015, 07:29 PM   #620
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by Bexthelegend
... Especially when what they're asking for was available In past versions...
The entire architecture is different in 2k16 than in "past versions" and expecting something to work from the past in an entire new architecture without first being reworked and redeployed is ignorant.

If this was a copy-paste of the original league, then the criticism of: "but it was there before" would be valid.

This year's online league is an entirely different mode than anything seen before and it will have its own bugs and issues. Right now a working off-season is not a possibility. The devs have promised to work on getting into this modern-day mode asap.

There should be no more discussion of this until a "working" version of the off-season is deployed and live. It is that simple.
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Old 08-22-2015, 07:39 PM   #621
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by cthurt
Read that auto save feature can be turned off, and a tear slowly trickled down my cheek, love you 2k.
FINALLY! God i was waiting for them to bring back manual saves. I was pretty happy with myleague last year so anything else is just a bonus for me, i'm pretty content with that mode.
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Old 08-23-2015, 03:49 AM   #622
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by SimBaller
Hi folks,

In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

Make Rotational adjustments
Implement Gameplans (and everything that comes with that)
Utilize custom playbooks
Adjust gameplay sliders (at the admin level)
Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
Custom Roster support
Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.
I'm an offline guy so this post isn't directed towards me, but I still appreciate the devs stepping up and being pretty transparent with the community. A lot of ppl have jumped to a lot of conclusions and to have them set the record straight is pretty cool to me. Good or bad these guys have tougher skin than I do lol. Cuz I would've been passing out some middle fingers to a lot of these posts. Thanks for all the hard work 2k Team
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Old 08-23-2015, 10:38 AM   #623
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Originally Posted by swimfunk
You'd have to do the rosters manually so there isn't much of a change there. Plus without any drafts or free agency I doubt theres contracts and progression/regression. It's basically a better online league with another year added on. Very different that what My League is.


I get it thats its a step in the right direction. Just getting tired of being told wait til next year. This is year 3 of 2K on next gen. Should have a working multiseason online league by now.
Amen.. Not saying that 2k work is unappreciated. But my friends and I have been talking about how we can't wait til online leagues comeback since next gen started. And every year it's been absent. It's back now (thank you) but with out the most important feature, carry over and offseason activities. Sure u can have the rosters from season 1 carry over, but where's progression, wheres the new rookies created you can draft, free agency etc.
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Old 08-23-2015, 06:02 PM   #624
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by TheBarcaBoy
I would probably jump out of my Seat if I saw Baron Davis or Gilbert Arenas trying to make a comeback in the Summer League! That would be Brilliant!
Man I would love that it adds a great wrinkle and story to the mode having an older guy who was once a very good player trying 5o make it back in a rotation but idk if 2k could get the rights to have those guys in the game or not
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