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Old 08-20-2015, 08:28 PM   #10553
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WWE SuperCard Announced For Mobile Devices, Available Now

So I don't understand how to level them out correctly. I have to UR Daniel Bryan's but the one I'm training won't go to 15.

What did I miss?

Edit: Nevermind.
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Old 08-20-2015, 08:30 PM   #10554
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Do you only get 3 tokens? I swear you got 4.

I still don't know about this mode. Seems like it takes longer to train.

Plus, I'm still bitter about cards not carrying over. Of course, I get the Wm fusion Lita today.

More I think about, the more I feel like I won't have the time or energy to play this.

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Old 08-20-2015, 08:53 PM   #10555
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Okay, I'm not feeling this at all. It's so god damn confusing. I guess I didn't properly train my pro UR Cena, pro UR Wyatt and pro UR Neville because I didn't use tokens/specials or whatever. Idk I'm catching L's left and right during exhibition. I'll casually play and lurk the forums but I won't be as active as I was. Game isn't fun anymore. I'll just goof around in season 1. I've been crushing the fusion chamber since its at 1 minute for all fusions


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Old 08-20-2015, 09:02 PM   #10556
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

I traded in so many of my season 1 cards that I can't play season 1 anymore.
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Old 08-20-2015, 09:06 PM   #10557
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Re: WWE SuperCard Announced For Mobile Devices, Available Now

Quote:
Originally Posted by SuperShawn
Okay, I'm not feeling this at all. It's so god damn confusing. I guess I didn't properly train my pro UR Cena, pro UR Wyatt and pro UR Neville because I didn't use tokens/specials or whatever. Idk I'm catching L's left and right during exhibition. I'll casually play and lurk the forums but I won't be as active as I was. Game isn't fun anymore. I'll just goof around in season 1. I've been crushing the fusion chamber since its at 1 minute for all fusions


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Don't give up on it yet. It's actually really good once you get used to it. I wish they had just made these changes in the first game instead, but at least it's well done. I almost never give them credit for anything but they did a great job. Naturally I'm just waiting to see how they **** it up in the future, but for now I'm pretty happy with SC2.
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Old 08-20-2015, 10:47 PM   #10558
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WWE SuperCard Announced For Mobile Devices, Available Now

So...Colt helped explain to me how to properly pro cards now, hope this helps.

Now, when you train cards, fully leveling them up is NOT good enough to make a perfect pro. There are 2 other steps you need to take.

1. After you fully train a card to Level 15, 20, etc...go to "Improve". Every 5 levels, you will get 1 token. 1 token used to 1 of the 4 attributes of your choosing is permanent, so choose wisely.

2. In addition to making sure you use all your tokens before Pro'ing the card, you also need to look at "Total Matches." Each attribute needs to reach 20 matches in order for the stat to be its max.

It was quite confusing for me at first too, but it makes a lot more sense. Anyways, see the pic below as a reference. For example, for POW, Rock has 45 matches so now he's fully leveled. If it was only at like say 14 matches, then his POW would be less than 302.

In order to accumulate the max, you just need to use that card for its attribute. So if POW comes up, and you pick Rock, that counts as 1 match. The toughest so far to max out is Ability...it seems to only activate like 10% of the time.

Hope this helps guys!!
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Old 08-20-2015, 11:04 PM   #10559
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And with any of the 10 cards in KotR able to play on any given match, you have to cycle cards through your exhibition lineup to get that extra part of leveling up done for them, or you'll lose to people who do.
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Old 08-20-2015, 11:06 PM   #10560
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Clutch the matches needed include all the modes right?
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