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NBA 2K16 Digital Short - Anthony Davis: The Rise

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Old 08-20-2015, 02:06 PM   #41
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by Halloween
Gameplay improvements might have something to do with footwork.

Watch the youtube clip and look at the bottom right hand annotation that says Anthony Davis instagram. There's a short clip of him setting a pick focusing on leg/foot movement.
Holy **** I just noticed that! Look at the way he set that pic, that looks ultra realistic and the movement looks different then previous nba2k games
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Old 08-20-2015, 02:07 PM   #42
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NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by Teddy_Long
ojand, i'm not seeing this:




Those look the same size, or bigger even, as his arms.. As they appear to be in the video.


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Old 08-20-2015, 02:11 PM   #43
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by 23
One things for sure, in 2k they should definitely underdo on the thickness.

Dwight's legs in 2k15 look like watermelons lol. Everyone doesn't have Blake Griffin cavs. Combine that with the super long wide shorts they have and the players look like they tip toe run down the court

Just give us the ability to edit this stuff if you won't do it.

Best case scenario would just be a slider that increases/decreases areas of the body. Shoulders, chest, arms, legs, etc.

This is in pretty much every golf, UFC, wrestling games for the past 10 years. Can't imagine it being all that difficult.


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Old 08-20-2015, 02:15 PM   #44
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by 23
One things for sure, in 2k they should definitely underdo on the thickness.

Dwight's legs in 2k15 look like watermelons lol. Everyone doesn't have Blake Griffin cavs. Combine that with the super long wide shorts they have and the players look like they tip toe run down the court

Just give us the ability to edit this stuff if you won't do it.

Lol @ watermelons. I'll take your word for it man....I don't even catch stuff like that until I see it on here. Hopefully they fix it for you guys....same with the shorts

Maybe it's just my low standards on this particular issue, but I liked AD's body type this past year....I've always felt 2k has done a good job with player differentiation from a distance...


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Old 08-20-2015, 02:17 PM   #45
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

I met MCW a few weeks ago at the court I play at. He came to watch a flag football tournament and sign autographs and stuff..

Got to see him face to face and let me tell you...

On TV, even at a Sixers game, he looks like the skinniest dude ever. But face to face dudes a biggggg guy. So maybe these body scans have been accurate and are making guys who look skinny on TV actually what they are irl.
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Old 08-20-2015, 02:18 PM   #46
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

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Originally Posted by ojandpizza
Best case scenario would just be a slider that increases/decreases areas of the body. Shoulders, chest, arms, legs, etc.

This is in pretty much every golf, UFC, wrestling games for the past 10 years. Can't imagine it being all that difficult.


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Hopefully we'll be able to run wild with this kind of stuff in bball games again soon like we could last gen...I understand why we can't mess with hair with the way guys are scanned now but what you said seems reasonable...


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Old 08-20-2015, 02:20 PM   #47
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

so impressed with anthony davis's evolution as a transcendent NBA player. It's great to see a big man dominate the game in this ERA when the NBA is primarily run by guards. He's one of the preeminent talents in the NBA today. The only thing that bothers me is maybe his durability? He hasn't surpassed 70 games yet in his NBA career. Maybe something to watch out for as he continues to embark on his career. the most he's played is 68 so far, i'd like him to eclipse 75 games this year. Anyway, great video.

as for NBA 2k...I really hope we can get some great accessories to add on to players this year. I'm hoping for goggles/glasses, and headbands..something that simple at the very least. there would be no excuse at that point, i mean look at all the remarkable things they have done for this latest iteration in nba 2k.

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Old 08-20-2015, 02:23 PM   #48
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Quote:
Originally Posted by ojandpizza
Best case scenario would just be a slider that increases/decreases areas of the body. Shoulders, chest, arms, legs, etc.

This is in pretty much every golf, UFC, wrestling games for the past 10 years. Can't imagine it being all that difficult.


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At least going from 2k15 all you could do to make a guy not appear to be so huge is decrease the shoulder width.

Increasing player height just make the entire model expand, not make the legs longer to try a more evened out look.

I think it should be there, but who knows, Im not holding my breath.

Unless they changed it, Dwight looks the same, even with the chili bowl flat top
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