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NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Old 08-20-2015, 11:31 AM   #481
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by 23
I buy both pc and console

There was an argument the other day here that customization doesn't really influence sales or whatever

Just wanted to know if customization as its been given matters
I mean no offense at all to anyone arguing it, but anyone arguing that customization doesn't impact sales it flat out crazy.
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Old 08-20-2015, 11:36 AM   #482
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by rjohns23
Read the blog but did not read all the pages (on here) but I just got a couple of questions for anyone that may have more info, myleague offline specific:

1) I know we can relocate teams but can we just change the jerseys (color, logo) anytime we want or do we have to do a relocation of the team to access this feature? I want to control all 30 teams but change jerseys every so often with specific teams every couple of years without moving the teams. Also, I wonder will the CPU relocate and change jerseys on its on.

2) does anyone know which features we will be able to control on the 30 team control? For example, my biggest gripe with the 30 team control is that you don't see any trades because it's like you are trading with yourself. Hopefully, there is a feature in that allows teams to trade among each other. The only thing I want to control on 30 team league is the rotations.

3) can we determine whic direction we want each team to be? ( rebuilding, contender,etc...) especially if we are doing 30 team control? Or is it an algorithm of some sort. It will be cool if we can change either before the season starts or anytime we want.

4) I know they got all his new and updated sim cast stuff but PLEASE if anyone knows.... Did they bring back coach mode?? Like years before?

I love the direction 2k is going. If they got these things in the game, this will bring up the replay value from season to season for me (myleague) It's hard for me to play after 2 seasons because it gets stale, but if they address these things my wife may be mad at me lol
I'll take a shot at some of this.

1. I asked this question earlier. Czar answered that he was able to make a new jersey for a team he played, so the answer appears to be yes.

2. The blog says you can automate activities for teams you choose to manage, so it's probable that you can delegate trades to the CPU.

3. The automation options for additional team control have not been spelled out, so we don't know yet.

4. More or less, it appears that the answer is yes, if the Simcast Live function does it for you. It does not appear, at least to me from the description, that you can operate as a coach in full CPU v CPU gameplay, though, but I'm not sure.
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Old 08-20-2015, 11:38 AM   #483
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by JazzCeltics
Euroleague.

I would love if you could go to the Euroleague to get your rightful players (Ex: Dario Saric, Alessandro Gentile, Fran Vasquez, etc.) If this were a possibility that would be fantastic. If we could also trade rights to players that would definitely spice up the League. However, I don't expect this, and if it were put in I think I'd faint from shock and elation. Just an idea.
I'm right there with you man. It's not in this year but I have faith that 2K will get it (along with the NBDL) in eventually. I really do. This year I'm just gonna run a separate Euro MyLeague (hopefully we can edit number of teams down) and run it alongside my NBA one. I'm gonna put all the good NBA prospects in free agency and give them year long injuries for a few years to simulate them being in Europe. Then remove them and assign them to NBA teams. At the same time I will remove them from my Euro MyLeague.
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Old 08-20-2015, 11:44 AM   #484
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

There are a lot of automation options this year. Like, a lot, and yes, trades are one of them.

It has been mentioned that you can rebrand without relocating. CPU teams won't relocate of their own volition this year, we wanted to get the user experience right, and it was A LOT of work as you can see by how huge the part of the diary on relocation/customization is.

Team state is determined based on algorithms that have had a lot of work put into. Roster makeup and team success are only some of the parts that play into it. A team that gambles building a certain roster and sees the first half of the season ending on an 8-33 record might realize that whatever it did just didn't work, and that it's time for a change. This is just one example. It's not based on triggers nor is it as black and white as it might originally seem.

I do not believe Coach Mode is available without using SimCast Live, but trust me, you'll love using it.

A few more little things that might not have been clear:
- If you use the Position Settings menu to lock to a player instead of a position, the game will automatically sim to the next time you're on the court if you get subbed out. (Why did you get subbed out? Were you running out of bounds again? Sigh. You never learn.)
- I don't know if it was clear from Erick's diary, but Training this year has sliders for each attribute rather than having to select a single area of focus per category. So you don't have to mark the 3PT Shooting checkbox on Fundamentals and worry that other areas of the player might not be getting enough training and regressing. This year you can go into Fundamentals and adjust the 3PT shooting attribute sliders up while sacrificing from _specific attributes_ that you don't care as much about, or from each attribute equally. Each category (Physical, Tactical, Fundamental) has its own attributes that add up to 100% with 0.5% slider precision, so you get, let's say, 200 ticks/points per category to spread out however you want. Player Type-guided training makes a return of course, for those not as knowledgeable or that can't spend that much time tweaking every slider. So if you want your Pass First PG to train towards becoming a Defensive PG, you can of course just choose that. But if you know exactly which attributes you want to see developed, you can just up their sliders a bit, and take away just enough from the rest.
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Old 08-20-2015, 11:47 AM   #485
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Now that the online part has moved to another thread (thanks 23!) and we're able to maybe ask some follow up questions to the OP, I'd like to bring back around a couple of questions I had that got drowned out yesterday:

1. Offseason: can we make trades all through the off season, including after the draft, during summer league, etc. or will we be limited to a tight window just before and during the draft again?

2. FA Signing Logic: has the decision logic for the FA's been changed at all? Specifically, have the following two issues been addressed. . . 1) players (especially young unproven ones) unrealistically unwilling to sign for minimum and 2) stars who remain unsigned going into the season, then signing for MLE or league minimum with CPU teams? The core problem in both cases seems to me to be that FA's get hard coded to sign for salary ranges determined by their 3 motivation ratings (play for winner, loyalty, financial security) within a set range determined by age, overall rating and potential rating. League experience/performance are not factors, nor is the given FA market for a given year (ex. FA glut at one position driving down available cash to spend).

Thanks! Great, great work this year.

Last edited by LorenzoDC; 08-20-2015 at 12:00 PM.
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Old 08-20-2015, 11:47 AM   #486
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

My wife is going to be pissed because I'll be spending time with my mistress Tookay
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Old 08-20-2015, 11:50 AM   #487
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Leftos
There are a lot of automation options this year. Like, a lot, and yes, trades are one of them.

It has been mentioned that you can rebrand without relocating. CPU teams won't relocate of their own volition this year, we wanted to get the user experience right, and it was A LOT of work as you can see by how huge the part of the diary on relocation/customization is.

Team state is determined based on algorithms that have had a lot of work put into. Roster makeup and team success are only some of the parts that play into it. A team that gambles building a certain roster and sees the first half of the season ending on an 8-33 record might realize that whatever it did just didn't work, and that it's time for a change. This is just one example. It's not based on triggers nor is it as black and white as it might originally seem.

I do not believe Coach Mode is available without using SimCast Live, but trust me, you'll love using it.

A few more little things that might not have been clear:
- If you use the Position Settings menu to lock to a player instead of a position, the game will automatically sim to the next time you're on the court if you get subbed out. (Why did you get subbed out? Were you running out of bounds again? Sigh. You never learn.)
- I don't know if it was clear from Erick's diary, but Training this year has sliders for each attribute rather than having to select a single area of focus per category. So you don't have to mark the 3PT Shooting checkbox on Fundamentals and worry that other areas of the player might not be getting enough training and regressing. This year you can go into Fundamentals and adjust the 3PT shooting attribute sliders up while sacrificing from _specific attributes_ that you don't care as much about, or from each attribute equally. Each category (Physical, Tactical, Fundamental) has its own attributes that add up to 100% with 0.5% slider precision, so you get, let's say, 200 ticks/points per category to spread out however you want. Player Type-guided training makes a return of course, for those not as knowledgeable or that can't spend that much time tweaking every slider. So if you want your Pass First PG to train towards becoming a Defensive PG, you can of course just choose that. But if you know exactly which attributes you want to see developed, you can just up their sliders a bit, and take away just enough from the rest.

Thanks, Leftos. LOVE those training options!
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Old 08-20-2015, 11:52 AM   #488
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Originally Posted by InRodWeTrust
My wife is going to be pissed because I'll be spending time with my mistress Tookay
She needs to get use to the modern-day marriage.
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