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NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Old 08-20-2015, 03:13 AM   #425
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

No offseason in MyLeague online is a huge disappointment. We had a nice community back in the day where 2k had the Online Association mode, so we all were hyped for MyLeague since it looked like it would be exactly the same mode as MyLeague offline..

Without offseason, this mode is just like Online Leagues in 2k15, just with CPU teams + more seasons with the same teams.

I Hope 2k will patch the offseason in the game!
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Old 08-20-2015, 03:19 AM   #426
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Hi folks,

In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

Make Rotational adjustments
Implement Gameplans (and everything that comes with that)
Utilize custom playbooks
Adjust gameplay sliders (at the admin level)
Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
Custom Roster support
Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.
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Old 08-20-2015, 03:22 AM   #427
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Wildcats302
Yes, they said you could do this. You can relocate teams and realign the divisions before you start year 1.

And Athens, GA? Why? lol maybe someone can help me with that one. There are two places in GA on the map though.
It's a college town since UGA is located there. Maybe it's supposed to be similar to other small no pro sport cities

Quote:
Originally Posted by UravenzownU
Assuming cities dont have audio?
Actually it shouldn't be that difficult. The issue will probably be custom team names. They can get Harlan/Kellogg to record the 30 new cities names easy since they are the only options. Predetermined team nicknames are probably in as well, but custom nicknames probably aren't unless they had them read from a list of possible names similar to the names in the created player database.

Last edited by lakers24; 08-20-2015 at 03:31 AM.
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Old 08-20-2015, 03:33 AM   #428
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Quote:
Originally Posted by Rasco11
Yeah, we'd also have to realign conferences too, which we can! I hope we can adjust league size too! The way you phrased your post it's a foregone conclusion we can't?!? This blind negativity is dangerous people (far beyond just video games). Hard to read and post to this stuff. Not my thing, I feel detached from this site, sadly.
Hi Rasco... My english is not very good. Iīm from Brazil and sometimes is hard to me to understand everything that is said... I loved all the customisation but I donīt remember to read about the possibility to reduce the number of teams in MYLEAGUE... If we wonīt be able to do that it will be desapointing... I really would like to recreate the NBA in the 70īs and in the 80īs... Sorry everybody about possible mistakes in my text... thanks to answer me
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Old 08-20-2015, 03:33 AM   #429
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by SimBaller
Hi folks,

In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

Make Rotational adjustments
Implement Gameplans (and everything that comes with that)
Utilize custom playbooks
Adjust gameplay sliders (at the admin level)
Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
Custom Roster support
Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.

Hope you don't mind us making a seperate thread for this so the conversation won't be jumbled up so you guys can have a focused conversation about it?
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Old 08-20-2015, 03:35 AM   #430
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by SimBaller
Hi folks,

In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

Make Rotational adjustments
Implement Gameplans (and everything that comes with that)
Utilize custom playbooks
Adjust gameplay sliders (at the admin level)
Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
Custom Roster support
Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.
I understand what you are saying and I really apreciate you and your Team for "reviving" this mode!

But you have to understand us, who thought this would be an Franchise mode just like MyLeague OFFLINE. Thats what I thought when I saw the title of the mode.

This is not the mode where you can build your Team over a couple of years and where your rookies can develop into superstars. Now you have to pick a contender in order to stay competitive against other Human players, because you have no chance to improve your Team in the offseason.

I hope you understand our point on MyLeague and why we are not that hyped but GLAD you brought us this mode back. I hope you will improve this mode over the years and don't remove it like in 2k13.
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Old 08-20-2015, 03:35 AM   #431
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Name a development team that is more open to ideas from the community and willing to communicate with its fans, as this 2k team.

I'll save you the trouble.

There is none.
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Old 08-20-2015, 03:36 AM   #432
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

You guys can go ahead and discuss that here

http://www.operationsports.com/forum...t-kickoff.html
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