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NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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Old 08-20-2015, 01:54 AM   #417
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.... AND STIIIIILLLLLL......

Day one purchase; and nothing as of late, is day one purchase... So many positives to dribble over but the player Progression/Regression part is something that will be a game changer for sure. Nice read for sure!
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Old 08-20-2015, 02:03 AM   #418
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Are you guys sold on this because of the customizations or just the mode itself?
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Old 08-20-2015, 02:23 AM   #419
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Assuming cities dont have audio?
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Old 08-20-2015, 02:27 AM   #420
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by 23
Are you guys sold on this because of the customizations or just the mode itself?
Both!!! MyLeague has desperately needed this attention to detail, depth, and immersion (ticker, off-season, team strategies, draft characterism, progression/regression, etc.) and the addition of customization exponentiality expands our experience! I know you're a PC guy and have gotten to use the UBR roster mod. (I unfortunately have not). Personally, I've been waiting for implementation of that premise on the console level. To me this info is groundbreaking in that it at a minimum begins to open the door to that reality!!! The ability alone to change courts, unis, cities, conferences, is awesome! If through community sharing it translates to create-a-player, teams, seasons....even better! Everyone wins! As I see it - 2K is giving the community the necessary tools (at least some!) to create, and by doing so it can maximize the product! Beautiful thing if u ask me.
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Old 08-20-2015, 02:36 AM   #421
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Rasco11
Both!!! MyLeague has desperately needed this attention to detail, depth, and immersion (ticker, off-season, team strategies, draft characterism, progression/regression, etc.) and the addition of customization exponentiality expands our experience! I know you're a PC guy and have gotten to use the UBR roster mod. (I unfortunately have not). Personally, I've been waiting for implementation of that premise on the console level. To me this info is groundbreaking in that it at a minimum begins to open the door to that reality!!! The ability alone to change courts, unis, cities, conferences, is awesome! If through community sharing it translates to create-a-player, teams, seasons....even better! Everyone wins! As I see it - 2K is giving the community the necessary tools (at least some!) to create, and by doing so it can maximize the product! Beautiful thing if u ask me.
I buy both pc and console

There was an argument the other day here that customization doesn't really influence sales or whatever

Just wanted to know if customization as its been given matters
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Old 08-20-2015, 02:37 AM   #422
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by 23
Are you guys sold on this because of the customizations or just the mode itself?
All this customization plus 2K15's MyLeague would have had me sold already. These huge enhancements to the mode is cake on top of my sundae.
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Old 08-20-2015, 02:48 AM   #423
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All this customization plus 2K15's MyLeague would have had me sold already. These huge enhancements to the mode is cake on top of my sundae.
I agree, they took something already great and made it unbelievable. The only thing I can honestly complain about is the cpu substitution patterns. Whats up with those? Five man substitutions need to go. And they should do more small ball and people playing their second positions. But of course thats just nitpicking at this point.
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Old 08-20-2015, 03:08 AM   #424
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Bringing the Sonics back! I'll probably use the Kings.

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