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Old 08-19-2015, 07:48 PM   #257
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by lakers24
Most will never understand how much coding etc. it takes to do half of the things they do so it's pointless trying to get people to understand. I get their frustration as I'm a gamer too, but it's hard for people to understand why it may be harder than they realize to do something "small" like being able to choose jerseys in MYCareer. The man hours and lines of code needed for"small" things would make most of our brains pop.
What I don't like is this

It's one mode, really 3 in 1

We haven't even seen a trailer yet

We have this freaking huge blog after weeks of complaining about teeth and no gameplay and no info


Yet we have some to come in completely ignore EVERYTHING and pick out one thing they don't agree with and swash over the game like it might as well be DOA because its not EXACTLY how they want it.

Forget everything else right?


I can't even believe the amount of things here that was in that long post you made, yet thats still not enough, and then throwing shade around as if My League the offline game is not the core of the game, like "yeah im glad for you offliners but this is unacceptable"

We just sat back and watched them release a HUGE ONLINE MODE CALLED PRO AM (crew) whatever you want to call it, full customizations, teams staduims uniforms and leagues, because thats what the majority of onliners were complaining about and guess what


More onliners complaining again

This cycle of ridiculousness never stops with them.
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Old 08-19-2015, 07:49 PM   #258
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Originally Posted by nesi808
so in the new my leauge mode can we play with like 4 of our friends and have the rest of the team be computers . like in assaocitaion in the older 2ks
i think yes.
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Old 08-19-2015, 07:50 PM   #259
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so will there be association thats all we need to make this a perfect game
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Old 08-19-2015, 07:51 PM   #260
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by lakers24
Most will never understand how much coding etc. it takes to do half of the things they do so it's pointless trying to get people to understand. I get their frustration as I'm a gamer too, but it's hard for people to understand why it may be harder than they realize to do something "small" like being able to choose jerseys in MYCareer. The man hours and lines of code needed for"small" things would make most of our brains pop.
yet outrage ensues if offline myleague was as barebones as online " myleague"
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Old 08-19-2015, 07:52 PM   #261
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Im gonna go out on a limb and say that the myLeague online portion will begin to get beefed up going forward now that its in (and they know its stable). Lots of new complicated stuff in the online mode that would need to be worked out for online.


Also didnt 2k JUST deck out pro-amthis year for the online crowd. Its not like you got the **** end of the stick. Pro-am looks amazing in that regard
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Old 08-19-2015, 07:53 PM   #262
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by 23
What I don't like is this

It's one mode, really 3 in 1

We haven't even seen a trailer yet

We have this freaking huge blog after weeks of complaining about teeth and no gameplay and no info


Yet we have some to come in completely ignore EVERYTHING and pick out one thing they don't agree with and swash over the game like it might as well be DOA because its not EXACTLY how they want it.

Forget everything else right?


I can't even believe the amount of things here that was in that long post you made, yet thats still not enough, and then throwing shade around as if My League the offline game is not the core of the game, like "yeah im glad for you offliners but this is unacceptable"

We just sat back and watched them release a HUGE ONLINE MODE CALLED PRO AM (crew) whatever you want to call it, full customizations, teams staduims uniforms and leagues, because thats what the majority of onliners were complaining about and guess what


More onliners complaining again

This cycle of ridiculousness never stops with them.
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Old 08-19-2015, 07:53 PM   #263
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

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It’s a very fun, and very unique way to simulate a game without actually playing it. Now, that being said, if you DO get the itch to jump on the sticks, you can freely switch between playing the game and coaching via SImCast Live with literally zero load time. I’m talking instantaneous switches. It’s pretty nifty.

And for those of you who loved the SimCast experience. Don’t worry, it didn’t go anywhere! In fact, it is also better than ever. You can now jump in AND out of games in SimCast this year. Heck, you can even start a game in SimCast, decide to jump in and play, switch it over to SimCast Live, then decide to finish the game on the sticks, only to later change your mind when you want to jump out and finish the game in SimCast. Total, unequivocal, full control in NBA 2K16 my friends. You can literally play/sim/coach/watch a game any way you can imagine. No other sports game offers experiences as robust as this.
One other thing I wanted to add... this right here is amazing. Of course the instantaneous part I'll have to see to believe but as someone who wants the full 82 game experience but doesn't have the time to play each game but I wanna have SOME control, this is in all likelihood gonna be my favorite feature in this game once again.

Quote:
Multiple Injuries – Since the beginning of recorded video game time, a player could only have one injury at a time. In NBA 2K16, you can now have up to two simultaneous injuries per player.
I have a feeling I'm gonna be very frustrated with Wade but this is such a minor amazing detail that no other sports video game has... love this little addition as well.

Quote:
Customizable Progression/Regression – Every player in the league now has a unique editable entry called ‘Peak Start’ and ‘Peak End’. ‘Peak Start’ is the age at which players have developed as much as they can, and will not see additional ratings increases outside of training. ‘Peak End’ is the age at which players will start their inevitable ratings decline. This is all in your control now!
It seems a little vague but this sounds exceptional if it is what I think it is. If you're allowed to say... extend the peak of KD merely cause he's a shooter a little bit longer and prevent some of the hardcore regressions that have occurred (and have been somewhat fixed) it's all the merrier.

Off the top of my head.. for offline MyLeague I can't think of a single true feature that I am upset about that they missed out on. Oh, and also the addition of storylines is only gonna make the life of guys who do dynasties in that part of the forums on OS just got a tiny bit easier. Seriously can't wait for 2k16 now.
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Old 08-19-2015, 07:55 PM   #264
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Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Quote:
Originally Posted by Taer
Most of those that complain have no experience in game development and/or testing and they do not realize just how unrealistic some of their expectations are. My signature applies to most complaining posts I've read in this thread. Even to a respected community member's post like amedawg's.

Using words like "Orwellian" is hyperbole of the same degree he is complaining about.
Perhaps I should have used the word double speak which is essentially the hall mark of Orwell. Tell me taer; with all due respect; when a mode is given the identical name as a pre existing mode that is tangibly defined as a fully featured offline franchise mode, would it be such a leap to surmise or expect the equivalent, aside from the offline/online components?

All I'm saying is that the naming of the mode was entirely misleading and unnecessary. If my fellow OA heads were able to battle through broken leagues in 2k15, then what makes you think, we won't fork over another $60 to VC for functional leagues in 16? 2k will still get our money and no one is threatening to boycott the game or jump ship to the competition or any other ridiculous statements that come from fairweather 2kers that don't invest a fraction of the time that OA OL vets do year in and year out.

Again, naming convention aside, the majority of us that hooped regardless of the broken 2k15 OLs with work arounds now have more tools to work with than last year because of what you may call "complaining", and yet we call "constructive criticism." Hell....didn't Simballer himself ask for our feedback with regards to the very mode that he detailed in the blog? We are appreciative of the functional online league mode that has potential to be extended with the custom roster feature. That shouldn't preclude us from providing feedback that offline heads have given and thus culminated in them getting the motherlode that OA heads erroneously anticipated due to the orwellian double speak of naming a mode "myleague online" when it has little resemblance to the more robust "myleague offline."
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