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PES 2016 Demo Available Now on Xbox One and PlayStation 4

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Old 08-16-2015, 11:39 AM   #145
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

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Originally Posted by dmendenhall_9
When you turn game speed down to -1 it does seem to affect the pass speed also. I am planning on doing a video with brazil and france to see what kind of pass percentage I can get the teams at. My last two videos with Bayern they are around 85-90% but that is also because it is Bayern and they also I was playing defensive so they were just passing the ball around the half looking for openings to attack. I would love it if you guys came into my thread and posted some ideas about my videos there and even better post your own! Thanks!
I agree Game speed definitely seems to affect the pass speed. It is pretty good on -1 I did not try -2 yet because in the past I thought that was too slow.
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Old 08-16-2015, 11:45 AM   #146
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

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Originally Posted by sroz39
Played a few games and the quick impressions for me are that it looks and plays significantly better than 2015 but the fouls are a large enough issue that it would keep me from investing a huge amount of time into the game. Someone else mentioned this earlier in the thread but its actually a step back in its current form because of the increased physicality and animations. There's more ways to slow a person down now by fouling but it goes completely ignored by the refs.

I hope the devs follow through on their update that they're still working on the refs. It's just far too large an aspect of the sport to be ignored by the devs and looked past by me as a consumer.

Which is a shame because the rest of the game is a huge improvement and 2015 was already pretty great in its own right.

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I am still going to get it but I do hope they address the refs. The rest of the game as you said is much better than 2015 which is why I am going to get it and hope they fix the refs. If they don't fix the refs as someone else pointer out playing online will be a nightmare.
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Old 08-16-2015, 11:48 AM   #147
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

Even with the fluid formations, the pace of play is still chaotic in my eyes. There is an unecessary sense of urgency for every attack by the CPU. The amount of completed passes and the attitude are more concerning to me. Soccer is a tactical game, and it is tactical because it does not move in blistering pace like PES seems to have turned towards. It's hard to believe that players can even play for 30 minutes, let alone 90 minutes, at the pace of the current form.

Even here, with Argentina completing 25 passes, the pace of play was a mixed tempo, a slower tempo...emphasis on the tactical positioning and movement off the ball gradually.



I'm not sure PES will ever reach this point for the CPU to develop this pace. I'm not sure FIFA can even do it (pass speed for both games), but it's shown better signs for the positioning to be the catalyst of proper pace of play.
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Old 08-16-2015, 12:22 PM   #148
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

I haven't played PES/WE for a long time and I was pleasantly surprised how much the game like the real thing. Here are my pros and cons:

Pros:

- Fluid animations
- Passes and strategies look like the real deal
- I only played 3 games and I've already seen a different variety of goals.

Cons:

- More fouls should've been called.
- The game felt fast even at its lowest speed setting. Attacks don't develop; they just happen at a lightening pace.
- I feel that the AI sometimes knows were I'm passing the ball or where I'm tackling
- The reaction time of GK is slower sometimes. Their positioning and aggressiveness are quite lacking.
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Old 08-16-2015, 12:49 PM   #149
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

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Originally Posted by Matt10
Even with the fluid formations, the pace of play is still chaotic in my eyes. There is an unecessary sense of urgency for every attack by the CPU. The amount of completed passes and the attitude are more concerning to me. Soccer is a tactical game, and it is tactical because it does not move in blistering pace like PES seems to have turned towards. It's hard to believe that players can even play for 30 minutes, let alone 90 minutes, at the pace of the current form.

Even here, with Argentina completing 25 passes, the pace of play was a mixed tempo, a slower tempo...emphasis on the tactical positioning and movement off the ball gradually.



I'm not sure PES will ever reach this point for the CPU to develop this pace. I'm not sure FIFA can even do it (pass speed for both games), but it's shown better signs for the positioning to be the catalyst of proper pace of play.
This video, which you commented on has that exact same pace (which is very rare btw):



The pace on this video is very good as both sides were set to conservative pressures. Klash does a good job of controlling one defender and sticking with him to not pull defenders out of position/formation. A lot of us, myself, included are so used to switching a lot (old FIFA bad habits where you HAD to control every player). You can tell his attack and counters suffered because he didn't have much in the way of support when he won the ball.

The CPU was very patient, there were even times when Totti slowed down to assess his options after dropping deep (which is what he does now at his advanced age). Roma went offensive around the 80 min mark but Klash did a good job of maintaining some possession and cutting out the threats.

This video is a pretty big contrast to a lot of the videos shown so far BUT it shouldn't be the sole way games play out. There should be a good mixture of pace varieties.
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Old 08-16-2015, 01:32 PM   #150
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

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This video, which you commented on has that exact same pace (which is very rare btw):



The pace on this video is very good as both sides were set to conservative pressures. Klash does a good job of controlling one defender and sticking with him to not pull defenders out of position/formation. A lot of us, myself, included are so used to switching a lot (old FIFA bad habits where you HAD to control every player). You can tell his attack and counters suffered because he didn't have much in the way of support when he won the ball.

The CPU was very patient, there were even times when Totti slowed down to assess his options after dropping deep (which is what he does now at his advanced age). Roma went offensive around the 80 min mark but Klash did a good job of maintaining some possession and cutting out the threats.

This video is a pretty big contrast to a lot of the videos shown so far BUT it shouldn't be the sole way games play out. There should be a good mixture of pace varieties.
I get that, I do. Pace of play is also determined by completed pass success as well. PES AI really main attack is a string of completed passes, that has been the consistent theme in all videos, including klash's and inf0's videos that I have seen - along with dmend's.

I made a video on FIFA that you can control the pace of play by controlling one player (CM/DM) as well. That's not just a PES thing. PES has also had the issues of controlling all 11 players ever since they switched to this Fox engine. It was never like this before.

Eitherway, I'm remaining objective, there are two games that also include PES 13 and PES 11. There is a lot of defending of PES 16 demo for some reason vs remaining objective to what could be possible. There are big issues still with the game, but it is enjoyable in the moment. It definitely doesn't look like what we see IRL though, and I think if we could tighten the field up, lower the pass speed and pass accuracy - we'd get there with PES 16. I think tactics will only go so far, but then again it's just the demo - who knows what will be modified in the full release, but I'm certain the foul radius for the referee is ineffective because of how wide open the gameplay is. Tighten it up (programming, not tactics) and you'll start seeing that radius grow closer to the action, thus fouls getting called more. This was the issue with FIFA 14 (old gen), except it was paired with pass speed and FT control (sliders, duh) to get the referee to start making obvious foul calls. Yet another reason PES needs, and always will need, gameplay sliders. I've said it for 10+ years, and I'll say it for 10+ more.
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Old 08-16-2015, 01:57 PM   #151
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

Does anyone think the final defensive line stands a bit to high up field contributing to the vast amount of counter attacks? Don't get me wrong really enjoying this demo the best pes showing in years. A few tweaks here and there and we could have a real gem. The demo has done more than enough to convince me this is a day 1 purchase.
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Old 08-16-2015, 05:00 PM   #152
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

IDK Matt, I don't think the lack of fouls are related to the wide open gameplay. It's not like some old FIFA's ('13 for example) where the CPU was so agile you couldn't get close to them in order to foul. You can get near the CPU and vice versa. The Havok engine & the Fox Engine came about in PES 2014 and the last patch there, using the same 2 engines they use now, had fouls perfect. PES 2014 last patch and FIFA 15 are by far the best games when it comes to fouls. FIFA 15 had better referee logic though.

Don't get me wrong, there's still A LOT of tightening up to be done by Konami before release but I don't think either game will ever come close to what we see IRL. Klash's video was a good result, mainly because of his approach to the game tactically (conservative pressure, many in defense, etc...) vs a much better side in ROma. Not many people want to do that or even have the discipline to do that. Hell, I don't even think I could do that, lol. People want to take their inferior squads to Stamford Bridge and play them off the pitch with beautiful football. EA realized this a while ago and Konami is starting to fully embrace it. EA throws us a bone with the sliders though, and yeah, hopefully we'll get some sliders in the future.

EDIT - should say Fouls AREN'T related...
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Last edited by KG; 08-16-2015 at 10:00 PM.
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