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Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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Old 08-14-2015, 01:35 AM   #73
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

I am liking the system that the scouting is going...NFL teams send out scouts throughout the college football season; with different scouts taking different regions of the USA; so it would make sense that you would have a weekly scout system..Why scout players after the season only?

This is a more realistic scouting system than being allowed to pool all your scout points to use at anytime...Scouting is a competition in itself, and if you don't scout to your fullest ability, you lose out...

Last edited by 4thQtrStre5S; 08-14-2015 at 11:28 AM.
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Old 08-14-2015, 05:57 AM   #74
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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Originally Posted by 4thQtrStre5S
I am liking the system that the scouting is going...NFL teams send out scouts throughout the college football season; with different scouts taking different regions of the USA; so it would make sense that you would have a weekly scout system..Why scout players after the season only?



This is a more realistic scouting system then being allowed to pool all your scout points to use at anytime...Scouting is a competition in itself, and if you don't scout to your fullest ability, you lose out...

Amen. This is the truth. If you don't watch a player during the season you miss out (unless you watch tape) you can get workout data post season, but no game info.
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Old 08-14-2015, 07:21 AM   #75
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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Originally Posted by 4thQtrStre5S
I am liking the system that the scouting is going...NFL teams send out scouts throughout the college football season; with different scouts taking different regions of the USA; so it would make sense that you would have a weekly scout system..Why scout players after the season only?

This is a more realistic scouting system then being allowed to pool all your scout points to use at anytime...Scouting is a competition in itself, and if you don't scout to your fullest ability, you lose out...
Just to play devil's advocate here since I don't like the scouting but when it comes to the game, what really is the difference of being able to do it week-to-week versus stockpiling until the end of the year? Okay, so it might be more realistic but that can be thrown out the window with how scouting is handled in the first place. You're getting the same info either way and if you scout the same guys you're getting the exact same info regardless. It's not like you get any sort of advantage, information wise, by doing it later the only thing sacrificed is any sort of convenience. I can't imagine many online leagues or players can enjoy this and as someone who does 32-team control this is going to be an absolute nightmare. Honestly, I could live with the way scouting was I just hate that there is no option to be able to play a different way.
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Old 08-14-2015, 09:21 AM   #76
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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Originally Posted by brza37
I know its been said already but I also want to say that losing scouting points if you can't scout is awful for online CFMs. These leagues go year round. Everybody in a league has certain weeks where they just can't get on their console and play whether its an hour long game or 10 minutes for scouting and game prep. There is work and family responsibilities that keep people from playing during a given week and things like vacation, holidays, or illness that can force people to miss multiple weeks in game at a time. Last year people were already upset that they would basically lose the XP from Game Prep while they were away. Now they'll lose scouting points and fall even further behind?

No matter how you want to support the idea that its "more realistic", the bottom-line is that its just not conducive to keeping online CFMs full and competitive year-round.

If they at least added the ability to scout and do game prep online then maybe that could have at least softened the blow.

All in all, I just really don't understand why they changed scouting. The system last year was good and the only thing missing was combine results.
Brza37 gets it!

When someone in a online CFM in on vacation or sick they're already at a big disadvantage by having the CPU play their games and losing XP (well at least losing control of who they want their XP to go to). Now they get the Triple Whammy of losing Scouting points too? That's just a really poor decision no matter how you slice it.

Perhaps if we could Scout online, then that would help some. However, Madden has never had a very user friendly website and I don't see that changing this year.
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Old 08-14-2015, 10:54 AM   #77
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

Quote:
Originally Posted by 4thQtrStre5S
I am liking the system that the scouting is going...NFL teams send out scouts throughout the college football season; with different scouts taking different regions of the USA; so it would make sense that you would have a weekly scout system..Why scout players after the season only?

This is a more realistic scouting system then being allowed to pool all your scout points to use at anytime...Scouting is a competition in itself, and if you don't scout to your fullest ability, you lose out...
here's the way I see it, I play as a Head Coach in cfm, during the regular season no head coach is scouting college players or calling scouts saying give me a scouting report on player X. There simply isn't enough time to work on your game plan, study opponents, get your team better and scout.

If they want to introduce Scout of a cfm character to go along with coach, owner, and player then yes scouting every week would make sense.
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Old 08-14-2015, 11:13 AM   #78
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Re: Madden NFL 16 CFM - Top 10 Things You Need To Know About Scouting (Shopmaster)

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Originally Posted by Khanchus
I guess its unreal that fastest person in the game happens to be a rookie...
It's not unreal at all, Chris Johnson was one of the fastest players his rookie year. What is unreal is if every rookie is faster.
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