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NBA 2K16 2K Pro-Am: Hit or Miss?

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Old 08-02-2015, 03:28 PM   #57
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by Ro Da Truth
The hit or miss depends on the servers. The leaderboards is cool but I rather have Team Leaderboards to show top teams not just players. If they looked into some of the trash animations that made playing in Rec wack at times and actually tryed to make it Simulation basketball it will be a success but if not and there's teams full of 3 point specialist its over. The Rec center was like an allstar weekend 3pt contest. But again if the servers are *** creating this mode was pointless.
Those are called power rankings and the video shows its in the game
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Old 08-02-2015, 03:29 PM   #58
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by MikeGSW
Correct me if I'm wrong but the original crew mode did allow for CPU controlled players right? I did play it and I'm sure that was an option... or maybe it was just when people dropped out?
Problem is , this isnt crew its Pro Am. You will need to play in the rec center unless you get 4 friends to play on your custom court
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Old 08-02-2015, 04:58 PM   #59
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by thedream2k16
Problem is , this isnt crew its Pro Am. You will need to play in the rec center unless you get 4 friends to play on your custom court
That wasn't my point. And they haven't confirmed that either way. So please stop spreading lies and misinforming people. You don't know anything, just like the rest of us.
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Old 08-02-2015, 05:04 PM   #60
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by MikeGSW
That wasn't my point. And they haven't confirmed that either way. So please stop spreading lies and misinforming people. You don't know anything, just like the rest of us.
Relax. It's just a game man.
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Old 08-02-2015, 05:30 PM   #61
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by MikeGSW
Correct me if I'm wrong but the original crew mode did allow for CPU controlled players right? I did play it and I'm sure that was an option... or maybe it was just when people dropped out?

Yes, it allowed you to start a game with the minimum of 2 users and the rest was the CPU of the pro team you selected. I am hoping you could start without a full 5. I believe it should be at least 3 (was a rule I made in my crew in 2K11 just in case someone lagged out, and to move the ball more).

This new and improved Crew mode seems better than before. But it's still a lot of big and little details missing that we need to know more on about before we can say so for sure. We all know the customization is definitely improved though. That's all I can say for sure. Still not sure it'll be better than OG Crew unless we hear more of those details.
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Old 08-02-2015, 06:27 PM   #62
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by Wildcats302
Relax. It's just a game man.
Huh? What part of my post made it seem as if I wasn't calm? I was (and still am) perfectly calm. I was just saying that making stuff up and spreading misinformation is detrimental to the community and, more specifically, to this forum.

People are making to many assumptions based on very little information.
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Old 08-02-2015, 06:49 PM   #63
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Re: NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by MikeGSW
Huh? What part of my post made it seem as if I wasn't calm? I was (and still am) perfectly calm. I was just saying that making stuff up and spreading misinformation is detrimental to the community and, more specifically, to this forum.

People are making to many assumptions based on very little information.
You shouldn't have to tell people you're calm. It should be obvious.

Anyway, you're being all Debbie Downer about this. Can we please get back to talking about the mode before 23 has to step in?

Speaking of which, as mentioned in the other thread, I hope that if you don't have five people on at once, you get CPU-controlled real NBA players as filler.
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Old 08-02-2015, 06:59 PM   #64
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NBA 2K16 2K Pro-Am: Hit or Miss?

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Originally Posted by Jrocc23
I am hoping you could start without a full 5. I believe it should be at least 3 (was a rule I made in my crew in 2K11 just in case someone lagged out, and to move the ball more).
I don't like the idea of having the CPU in this mode at all (except when someone lags out). 5v5 all users is a way better experience. I want to be matched up against a user not the CPU. Its more competitive going against a human.
If 5 ppl are required to run a squad game we need up to 15 roster spots. That would make it easier to have 5 guys ready to play. I'm sure that everyone that's into online team play has enough ppl on their friends list to from a decent size squad.
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