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NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization & More

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Old 08-02-2015, 10:26 AM   #249
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

Hope you can assign defenders so I can strap up the best scorers on every team
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Old 08-02-2015, 10:50 AM   #250
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

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Originally Posted by ClutchCity
I guarantee pro-am is going to be full of 99 overall players after about a month.

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the rec still isn't full of 99 overall players today. you over estimate how much some online players play mycareer... A lot get to a point were they're comfortable and just quit so they can play online. In my squad of people I am the only 99. Also, 99 doesn't mean anything, plenty of people play terrible regardless of rating, if anything 99 overall makes some people worse as they take worse looks, get lazy on defense, etc and expect their rating to help them out.
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Old 08-02-2015, 04:58 PM   #251
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

Another potential cool thing about this customization if it's available in MyLeague/MyGM is the ability to "rebrand" or add a new color to the teams scheme. Say after a few years I decide to rebrand the Denver Nuggets like they did when they got Melo. They went to that Carolina Blue (or whatever the official color is). All we would have to do is get a new design/uniform and upload it. Voila! That kind of stuff would be nice and keep MyLeague fresh.
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Old 08-02-2015, 05:33 PM   #252
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

I know some people including myself have the concern that it might be difficult to get 5 friends on a frequent basis to really enjoy the game mode, anyone else think the name ProAm gives some indication that it might be set up similar to the way Crew was in 2011 where if you didn't have 5 players you had NBA players as teammates?

Cant really see it being set up to where you pick an NBA team since thats nothing like the random assortment of players a ProAm game is. But how about something along the lines of you start out with various rookies as your non human teammates and as you play more and get better you gain "Rep" which would attract higher profile players to joining your team much like in real life where the Drew League gets much higher players than smaller local leagues. Everyone knows how much 2K loves incorporating their VC into modes so this would give them another way of having people spend money as well.

Last edited by BDaniels20; 08-02-2015 at 05:37 PM.
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Old 08-02-2015, 06:24 PM   #253
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

Quote:
Originally Posted by BDaniels20
I know some people including myself have the concern that it might be difficult to get 5 friends on a frequent basis to really enjoy the game mode, anyone else think the name ProAm gives some indication that it might be set up similar to the way Crew was in 2011 where if you didn't have 5 players you had NBA players as teammates?

Cant really see it being set up to where you pick an NBA team since thats nothing like the random assortment of players a ProAm game is. But how about something along the lines of you start out with various rookies as your non human teammates and as you play more and get better you gain "Rep" which would attract higher profile players to joining your team much like in real life where the Drew League gets much higher players than smaller local leagues. Everyone knows how much 2K loves incorporating their VC into modes so this would give them another way of having people spend money as well.
I can see them doing something like allowing you to have one or maybe two nba players (CPU controlled) that are <80 overall. And then charging you VC for others.

I.E You need X amount of rep to unlock the right to buy Klay Thompson but even then you need to cough up 50,000 to get him. All First or Second team caliber players could be like 100-200 thousand VC.

If they do allow CPU team mates it will be something like that (so they can make money)
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Old 08-02-2015, 06:27 PM   #254
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

Quote:
Originally Posted by Junior Moe
Another potential cool thing about this customization if it's available in MyLeague/MyGM is the ability to "rebrand" or add a new color to the teams scheme. Say after a few years I decide to rebrand the Denver Nuggets like they did when they got Melo. They went to that Carolina Blue (or whatever the official color is). All we would have to do is get a new design/uniform and upload it. Voila! That kind of stuff would be nice and keep MyLeague fresh.
It would also be amazing if we could create new alternate jerseys.
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Old 08-02-2015, 06:47 PM   #255
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

Quote:
Originally Posted by MikeGSW
I can see them doing something like allowing you to have one or maybe two nba players (CPU controlled) that are <80 overall. And then charging you VC for others.



I.E You need X amount of rep to unlock the right to buy Klay Thompson but even then you need to cough up 50,000 to get him. All First or Second team caliber players could be like 100-200 thousand VC.



If they do allow CPU team mates it will be something like that (so they can make money)

Good ideas by both of you guys. I don't like VC, but it's a VERY good move for 2K business wise. And I've always said if Crew was brought back, VC could be implemented very well. And that's a very good way to implement it. If it's not like that this year, I could see it happening in the future.

Only thing I don't like about it, is teams would have mostly all type of stars. Compared to if you could buy a roster to use. Also, how would the purchasing be? Would the owner of the team have to be the one shelling out all the VC? If so, hopefully during games, they get more VC than other users. It's so many things 2K can do with this mode.
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Old 08-02-2015, 06:58 PM   #256
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Re: NBA 2K16 2K Pro-Am Features Matchmaking, Tons of Arena & Uniform Customization &

Quote:
Originally Posted by Jrocc23
Good ideas by both of you guys. I don't like VC, but it's a VERY good move for 2K business wise. And I've always said if Crew was brought back, VC could be implemented very well. And that's a very good way to implement it. If it's not like that this year, I could see it happening in the future.

Only thing I don't like about it, is teams would have mostly all type of stars. Compared to if you could buy a roster to use. Also, how would the purchasing be? Would the owner of the team have to be the one shelling out all the VC? If so, hopefully during games, they get more VC than other users. It's so many things 2K can do with this mode.
That's a good point. Never thought about it. I do think they'll find a way to incorporate the VC though. Only a matter of time really.
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