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NHL 16: Official Gameplay Balance Video, Trailer and Blog

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Old 07-19-2015, 08:08 PM   #97
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Re: NHL 16: Official Gameplay Balance Video, Trailer and Blog

Quote:
Originally Posted by bigwill33
You are mostly correct in that assumption, but the truth is that we don't know what goes on behind the scenes. All we know is that in 2007 this was a very promising hockey product. And now, 8 years later, we have this mess.

The truth of the matter is that the parent company (EA) and the devs have seemingly messed the bed together here. Even if we give the devs the benefit of the doubt with being understaffed, under-financed, pulled in a direction that doesn't suit their wishes, placed under unrealistic time restraints, and being pulled to work on other projects; we still cannot ignore the horrible PR that has occurred in the last 5 years, or so. We cannot forget the blatant lies about this product, as recently as last release.

The bottom line with these games is just that... the bottom line. If it is for the company, than it should also be for the consumer. Just like with any other enterprise or business situation.

It shouldn't matter or concern the consumers what is going on behind the scenes at McDonald's. All the people should have to care about is whether or not the final product that reaches them is worth of their purchase. If you have a few bad experiences eating somewhere you most likely wouldn't keep traipsing back through the doors of that establishment. You might also wish to warn others of your experience.

Now of course there are better and worse ways to go about your agenda of detailing your pleasurable or miserable experience with a company, but in the end it is your $$$ that speaks the loudest.

My point is this, and I have said this before; I am tired of hearing excuses for this company and development team. It is not of my concern what their issues are other than that the final product has been substandard for awhile now, to me. It is great that we can learn more about the inner-workings of a company or it's staff, but at the end of the day they must put their money where their mouths are. And this whole product has not lived up to any standard or precedent that has been set by other sports games (even those with equal or lesser funding and development staff), let alone the standard or precedents that were set by EA and the NHL game itself in the prior decade or earlier.

That is what is important to the consumer, which is what every last one of us on this forum is.

If you are a developer and those situations are true and your hands are being tied, that sucks for you. Just as the chef at the restaurant might be out of a job because people stopped eating there because his company stopped supplying him with salt to season the food, the devs at a video game site are subjected to whatever their parent company says goes. It is no different for NHL than it is for MLB the Show, than it is for NBA2k or Live, than it is for Madden, than it is for FIFA... and so on. The difference lays within the final product. Some of those games are near masterpieces and some of them are complete flops. How they got to that point is literally of least concern to the average consumer. Nor should it ever really be their cross to bear when deciding whether or not to make a purchase on any product.
The most obnoxious part, is that i think EA has been able to rest on their laurels, mainly because there's no competition at all. They have no reason to care about the offline modes of play, or gameplay that we typically complain about, because HUT makes more money for them, and there's no alternative to people who feel that they have to have some digital hockey to play.

Voting with your dollars is the only way, and if NHL16 looks like a polished version of NHL15, then I'll pass on it once again, which sadly, it looks like it's doing.

The most frustrating part is realizing that it's still probably a barely noticeable dent in their profits, because as long as they keep serving up the HUT gameplay, they'll keep offsetting and losses from offline players. There's definitely been some progress made in some places, but the gameplay itself is so far behind that it's still not even getting close to being complete.
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