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Old 07-18-2015, 04:23 AM   #121
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Re: 2K Pro-Am in NBA 2K16?

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Originally Posted by HowDareI
Why do we have to blame the community? lol I'll put the blame on 2K because it's THEIR game they have the ultimate decision.
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So you blame a company, who has a goal of making the most possible $ as possible, for listening to what their fans are crying about. Ok.
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Old 07-18-2015, 05:15 AM   #122
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Re: 2K Pro-Am in NBA 2K16?

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Originally Posted by redsox4evur
Then everybody would keep starting their guy over until they got that one in X player. Just leave it the way it is.
at those odds a person has a better chance at winning the lottery than getting a majority of his stats to be special. And if a person does, how many will be able to replicate it? Not enough to ruin the mode.
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Old 07-18-2015, 05:56 AM   #123
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2K Pro-Am in NBA 2K16?

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Originally Posted by YoungTune
Couldn't have said it any better. Ever since they added vc into the game. I lost the motivation to legitly upgrade my player. I remember the grind in 2k11 of doing does training camps things. I remember speed being the hardest to increase so I had to keep doing that speed drill. Now people just pull out their wallet day 1 and bang it's done. I can't tell you the last time I played a full season in nba 2k14 and 15. The highest I've gotten any of my players to is 84 and that's vc from my league my gm and park. I don't blame people who buy the vc but I blame 2k for inputting such a game killing feature

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Can't really blame 2K and that isn't really game killing. It's the gimmicks people find. A 90 rating isn't really nothing after a month. When most people is there anyways. It is kinda bad from the jump for people like me that loves the grind and cannot really playing online without being at a big disadvantage.

It's very good for their business though. I hate it, but I understand it. They are making so much money from that. I actually think the setup they have is pretty cool though with you not being to upgrade until certain amount of games. Just find a way to counter people just fouling out of games. And make it a little longer to get to 90. Should only be somewhere in your 80s at the most your first season.
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Old 07-18-2015, 09:12 AM   #124
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Re: 2K Pro-Am in NBA 2K16?

i think the bottom line is the current system is flawed and needs to be changed to allow more variety to myplayers. Everyone cant have maxed everything then positions are meaningless

If you want a 6ft 8 pg, then certain attributes like quickness should have a lower cap compared to a 5'10-6'3 pg

If you want a 7ft 3 center , then your vertical , speed and quickness should have a lower cap than 6'10 center but you can had the advantage in shot blocking and rebounding.


Every individual rating should be tailored to a players bodytype and playstyle chosen when creating. I can guareentee you wont see many small extremely tall small forwards if they cant rebound like Dwight and run like CP3.
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Old 07-18-2015, 09:57 AM   #125
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Re: 2K Pro-Am in NBA 2K16?

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Originally Posted by thedream2k16
i think the bottom line is the current system is flawed and needs to be changed to allow more variety to myplayers. Everyone cant have maxed everything then positions are meaningless

If you want a 6ft 8 pg, then certain attributes like quickness should have a lower cap compared to a 5'10-6'3 pg

If you want a 7ft 3 center , then your vertical , speed and quickness should have a lower cap than 6'10 center but you can had the advantage in shot blocking and rebounding.


Every individual rating should be tailored to a players bodytype and playstyle chosen when creating. I can guareentee you wont see many small extremely tall small forwards if they cant rebound like Dwight and run like CP3.
This is really intriguing. I'm not completely sold on it but something needs to be done and realistically they won't separate park and career ($$) so they need to find another fix.

I don't expect one this year if I'm honest. Hopefully next year though.
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Old 07-18-2015, 10:00 AM   #126
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Re: 2K Pro-Am in NBA 2K16?

Quote:
Originally Posted by thedream2k16
i think the bottom line is the current system is flawed and needs to be changed to allow more variety to myplayers. Everyone cant have maxed everything then positions are meaningless

If you want a 6ft 8 pg, then certain attributes like quickness should have a lower cap compared to a 5'10-6'3 pg

If you want a 7ft 3 center , then your vertical , speed and quickness should have a lower cap than 6'10 center but you can had the advantage in shot blocking and rebounding.


Every individual rating should be tailored to a players bodytype and playstyle chosen when creating. I can guareentee you wont see many small extremely tall small forwards if they cant rebound like Dwight and run like CP3.
In the older games,increased height used to be balanced by making it harder to earn team mate grade/skill points, at least for certain things (rebounds and blocks come to mind)...however with VC that approach has basically gone out the window.

Right now I feel the best course of action is:

1. Return to the method of player creation where you chose a play style(slasher,3pt specialist,defensive,etc.) and that affected your max attributes.

2. Get rid of the attribute grouping and go back to having to raise skills individually.

3. Makes badges harder to get, and perhaps insitute a cap on the number of GOLD badges you could have.

4.. Allow people to make a separate character just for My Park.

5.Players that have played enough games in My Career would also be allowed to import their player to Park,perhaps with a slightly higher OVR cap. This could only be done after they having played a high number of complete games in my Career(think several hundred);games would have to be played on at least 10 minute quarters, and fouling out would not count towards the number.
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Old 07-18-2015, 10:11 AM   #127
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Re: 2K Pro-Am in NBA 2K16?

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Originally Posted by MrWrestling3
In the older games,increased height used to be balanced by making it harder to earn team mate grade/skill points, at least for certain things (rebounds and blocks come to mind)...however with VC that approach has basically gone out the window.



Right now I feel the best course of action is:



1. Return to the method of player creation where you chose a play style(slasher,3pt specialist,defensive,etc.) and that affected your max attributes.



2. Get rid of the attribute grouping and go back to having to raise skills individually.



3. Makes badges harder to get, and perhaps insitute a cap on the number of GOLD badges you could have.



4.. Allow people to make a separate character just for My Park.



5.Players that have played enough games in My Career would also be allowed to import their player to Park,perhaps with a slightly higher OVR cap. This could only be done after they having played a high number of complete games in my Career(think several hundred);games would have to be played on at least 10 minute quarters, and fouling out would not count towards the number.

I was with you until number 5, I love playing online with my bros but I would never get that chance with the way I work if I had to play over a hundred games just to get online. I agree with the thought but that just seems overkill.


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Old 07-18-2015, 10:19 AM   #128
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Re: 2K Pro-Am in NBA 2K16?

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Originally Posted by TheGhost215
I was with you until number 5, I love playing online with my bros but I would never get that chance with the way I work if I had to play over a hundred games just to get online. I agree with the thought but that just seems overkill.


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Maybe I didn't word ti right...you could make a separate online player just for Park any time you wanted to, number 5 would only apply specifically if you wanted to use your My Career player in Park.
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