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Madden NFL 16 Presentation Details

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Old 07-10-2015, 12:05 PM   #201
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Re: Madden NFL 16 Presentation Details

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Originally Posted by aholbert32
They are dynamic though. Players, coaches and cameramen move out the way when you get close to the sidelines.
Can you really call that moving though? Lmao. Most of the time they slide out the way. There are times when they do interact like it was talked about in the blogs, but it rarely happens as advertised. When it does happen it looks pretty good though. Just need more consistency, like mostly everything else in Madden.
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Old 07-10-2015, 12:08 PM   #202
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Re: Madden NFL 16 Presentation Details

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Originally Posted by SageInfinite
Can you really call that moving though? Lmao. Most of the time they slide out the way. There are times when they do interact like it was talked about in the blogs, but it rarely happens as advertised. When it does happen it looks pretty good though. Just need more consistency, like mostly everything else in Madden.
They should at least do what the HBs do now when they avoid the line, similar to assassins creed.
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Old 07-10-2015, 12:17 PM   #203
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Re: Madden NFL 16 Presentation Details

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Originally Posted by jpdavis82
They should at least do what the HBs do now when they avoid the line, similar to assassins creed.
I'd like to see some more involved animations, but that's just me.
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Old 07-10-2015, 12:27 PM   #204
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Re: Madden NFL 16 Presentation Details

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Originally Posted by SageInfinite
I'd like to see some more involved animations, but that's just me.
It would be pretty sweet to see some momentum animations where a RB (or any player with the ball) is running full tilt down the sideline and get's a shove into the sidelines and goes crashing into the trainers table, or Gatorade etc.

That would be a wow moment.
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Old 07-10-2015, 12:28 PM   #205
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Re: Madden NFL 16 Presentation Details

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Originally Posted by CarryTheWeight
As I referenced earlier in the thread, the tech for a ticker in CFM is already there, but seemingly only for player XP or drive goals.

I'm hoping this also gets used as a way to display out-of-town scores.

(IMO the overreliance on elements like XP and player ratings during gameplay kills immersion. It makes it less like a sport and more like an RPG or FPS. Here's hoping you can turn off some of the feedback if you choose.)
In the old thread there was a discussion about whether such a ticker would even work in online CFM or in a CFM where the human controlled more than one team. I originally said:

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Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?

Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?

You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.

If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.
We came up with a few ideas and potential workarounds but it isn't as simple as just plugging it into the game given how CFM currently functions with simming taking place after you've played a game. I'd like to see a ticker, but at the same time I am ready to recognise that the benefits of online play in modern games can lead to restrictions such as this.
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Old 07-10-2015, 12:30 PM   #206
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Re: Madden NFL 16 Presentation Details

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Originally Posted by SageInfinite
I'd like to see some more involved animations, but that's just me.
Definitely, that's why I said at least do the other.
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Old 07-10-2015, 01:05 PM   #207
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Re: Madden NFL 16 Presentation Details

Quote:
Originally Posted by SageInfinite
Can you really call that moving though? Lmao. Most of the time they slide out the way. There are times when they do interact like it was talked about in the blogs, but it rarely happens as advertised. When it does happen it looks pretty good though. Just need more consistency, like mostly everything else in Madden.
I think we can call it moving because they actually move out of the way. Its not perfect at all and not as good as other games but its a step in the right direction. They are improving it every year. Just not at the rate of speed that everyone may like.
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Old 07-10-2015, 01:08 PM   #208
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Re: Madden NFL 16 Presentation Details

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Originally Posted by SageInfinite
I respect that, but for me it just takes me out of the immersion. I'd rather that stuff be saved for a superstar/my player type mode.

I just think replicating a broadcast is more impressive, more eye catching to people looking at the game. Give's it a wow factor.
I get it. This is a problem with being the only NFL game in town. You have to be everything to everybody. I've always preferred the broadcast style of presentation. Years ago, I had my choice of 4 games and usually picked the game that was closest to that style of presentation. I'm the type of guy who would watch the halftime show and weekly shows every week.

But there are plenty of people not like me who love the on the field stuff. Like I said its about finding the balance because they have to make everyone happy.
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