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NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & More

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Old 07-04-2015, 06:42 PM   #201
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

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Originally Posted by sportjames23
Personally I couldn't care less about current teams.
You couldn't could you. lol

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Old 07-04-2015, 07:34 PM   #202
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

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Old 07-09-2015, 05:56 PM   #203
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Has there been any updated info on other added classic teams for 2k16?
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Old 07-10-2015, 01:47 AM   #204
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

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Originally Posted by LeftyJr80
Has there been any updated info on other added classic teams for 2k16?
Nah not yet. Hopefully we will be receiving some news about more classics being added to 2k16 by the end of July or sometimes next month.
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Old 07-10-2015, 08:32 AM   #205
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

the more classic teams the merrier. i love classic teams. i just wish you could use them in online quick matches.
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Old 07-10-2015, 10:38 AM   #206
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

Even though the team I've been begging for forever (99-00 Raptors) has been announced as one of the new classic teams. I can't wait to hear who else has been added!

I'm fighting for you 93 suns and 2000 pacer fans !!!
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Old 08-05-2015, 07:58 PM   #207
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Re: NBA 2KTV Reveals More NBA 2K16 Details, More Classic Teams, 3D Scanned Shoes & Mo

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Originally Posted by Da_Czar
OH the DISREPECT FROM ME OWN BREDREN!!!!

That engine was built specifically for this purpose. It did not exist before in 2k. It's not a sexy tech so I understand why marketing left it alone but there is no way that could be done to that scale on old gen. They run on completely different engines.

Each freelance can itself contain an unlimited number of actions. Where as your playbooks are limited to 50 per team You freelance actions have virtually no limit. The triangle alone has at least 50 scoring options depending on the ball location and the base set your in.

The next gen play engine allows branching on ever single pass if I so choose. No I don't always choose but...



So much more but I'll stop there. Good bye cruel world... #SimNation

On twitter I would expect to find such comments... but OS ????? ROTFLOL

All kidding aside I helped design this engine. It's beefy, capable and upgradeable.

Oh also not only are we the only game thus far with early offenses each freelance has it's own early offense system... Old gen.. PLUheeeze!
Clearly i didnt fully understand the depth of the systems. I made my comments from a face value p.o.v .ill have to dig deeper in 16.
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