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Madden NFL 16 Presentation Details

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Old 07-09-2015, 08:23 PM   #113
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Re: Madden NFL 16 Presentation Details

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Originally Posted by CM Hooe
Piggybacking off this, a devil's advocate to the "must replicate real-life above all else" approach to presentation:

Tiburon can literally write code to put the cameras anywhere they want. Why should they limit themselves to what is possible in a television broadcast? Arguably doing that is unnecessarily boxing themselves in creatively.

Now I'm not saying that they've gone and revolutionized camera tracking or football broadcast with anything they've done, no, and I'm not even saying I prefer the do-anything approach personally, but I don't think it's universally a bad thing that Madden includes camera positions and sweeps which aren't possible in real life.
Honestly, camera angles...as long as they work, dont really bother me.

However, the reason I think people are against it is because people want immersion when it comes to presentation. They want to feel like its an authentic NFL broadcast. Sure, there are more possibilities with camera angles in videogames, but that doesnt mean it adds to the immersion or atmosphere.

In the end, though...its not a big deal to me. The things that ARE a big deal to me personally in regards to presentation are ignored every year (Ticker, weekly wrap up show, better draft and playoff atmosphere, more/better multiple player celebrations, etc...)
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Old 07-09-2015, 08:24 PM   #114
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Re: Madden NFL 16 Presentation Details

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Originally Posted by RexDEAFootball
Not to worry... the EA Trax play in the front end menus. This is in addition to smaller clips from the trax used in game over the stadium PA which is also featured in Skills Trainer/Practice Modes.

I absolutely LOVE this soundtrack guys. Been jamming it for over a month now and I think it is easily the best sound track Madden has ever had. I think you are going to love it.
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Old 07-09-2015, 08:30 PM   #115
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Re: Madden NFL 16 Presentation Details

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Originally Posted by Steel4Reel
So tired of this excuse being made.

Presentation is still behind a certain decade old game.....so thats certainly more than one cycle.
To be fair (definitely not defending EA) they seem to have issues at the top as far as which direction they want to go in as a franchise. They don't want to be sim, don't want to be too arcade. All they know is that they love Ultimate Team

The one thing that makes me mad is that they scrap ideas one year after implementation, just to bring it back later. They'll never have a successful game doing this. I wish they would look at the way FIFA or mlb build on their previous year ideas and keep on adding to that. It's very sad that there are parts of this blog that include things that were in their previous games.
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Old 07-09-2015, 08:36 PM   #116
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Madden NFL 16 Presentation Details

I'm both disappointed, and happy. If that's possible:

The good:

• Props. The Terrible Towels will be cool to see during panning shots of the stadium. Hopefully we see the cheese hats in GB, pig snouts in Washington, etc,.

• Drive starters. I hope hope hope this means they'll add commentary to your QB in a new season. If I win the SB, I don't want to hear anymore how Kap started in the SB in his 10th game. Something like "Now onto the field, Colin Kaepernick! (insert following generic phrase) Last year, he led his team to a Super Bowl win!" or "Last week, he lost a close one. Will he bounce back today?" I'd be THRILLED to even hear something generic like that.

• Cold weather gear for fans, cameramen

The Average:

• Women fans. I guess this is cool, and it obviously looks more real, but...well, to be honest, I never even noticed they were missing until I saw someone here talking about it. I guess I'm always too busy watching the field to really care about what the fans look like.

• EA Trax. You know, if they won't give us custom soundtracks because of hardware issues, it'd be cool if we could at least select these to play at specific times. Randomize it for cpu teams. It'd be an ok compromise.

• Floating stats. As long as I don't see +10xp show up in them after I get tackled for a 4-yd gain or something, then I'm fine with it. Stats only. Maybe JP can chime in here.

The Bad:

• No score ticker. Damn. The bright side? The gsme is finally coded to have a ticker, even if it's not the info we want. Hopefully they build on this in the future to add scores in that space.

• No wrap-up. I'll be honest with you guys...I really liked M10's Extra Point show. It was barebones as all get-out, but it was a nice little start. I'd have been more than happy if they'd just thrown it back in with a goal to build on it later. Remove the fmv's of Fran Charles and what's her name, have Larry the Halftime Guy record some audio, and slap it in there. Build on it later.

• No studio updates. This would have been killer for immersion (I'm an offline only guy), but not as necessary as a ticker or wrap up.


I'm excited to get M16, gameplay looks mostly solid. Hopefully next year we can see some more immersion builders for those of us who don't button mash through everything.


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Old 07-09-2015, 08:36 PM   #117
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Re: Madden NFL 16 Presentation Details

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Originally Posted by Don Jon
To be fair (definitely not defending EA) they seem to have issues at the top as far as which direction they want to go in as a franchise. They don't want to be sim, don't want to be too arcade. All they know is that they love Ultimate Team

The one thing that makes me mad is that they scrap ideas one year after implementation, just to bring it back later. They'll never have a successful game doing this. I wish they would look at the way FIFA or mlb build on their previous year ideas and keep on adding to that. It's very sad that there are parts of this blog that include things that were in their previous games.
What you're describing is exactly how they have been building the game since M13, they haven't been removing things and adding them back since then.
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Old 07-09-2015, 08:38 PM   #118
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Re: Madden NFL 16 Presentation Details

Quote:
Originally Posted by RexDEAFootball
Not to worry... the EA Trax play in the front end menus. This is in addition to smaller clips from the trax used in game over the stadium PA which is also featured in Skills Trainer/Practice Modes.

I absolutely LOVE this soundtrack guys. Been jamming it for over a month now and I think it is easily the best sound track Madden has ever had. I think you are going to love it.
Were the Eagles a banned team in the Alpha? I haven't seen ONE clip of the actual Eagles Squad. Also, does the on-screen stat buvble graphic pop up after every play, or only after milestones 100 yards rushing, 1 int, 10 tackles etc. Also, does that bubble calculate entire season worth of stats, or just the individual game?
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Old 07-09-2015, 08:40 PM   #119
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Re: Madden NFL 16 Presentation Details

I just hope the scores and down and distance doesn't disappear like last year

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Old 07-09-2015, 08:49 PM   #120
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Re: Madden NFL 16 Presentation Details

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Originally Posted by Don Jon
To be fair (definitely not defending EA) they seem to have issues at the top as far as which direction they want to go in as a franchise. They don't want to be sim, don't want to be too arcade. All they know is that they love Ultimate Team

The one thing that makes me mad is that they scrap ideas one year after implementation, just to bring it back later. They'll never have a successful game doing this. I wish they would look at the way FIFA or mlb build on their previous year ideas and keep on adding to that. It's very sad that there are parts of this blog that include things that were in their previous games.
You are right, but that really doesnt excuse it.

I mean, say what you want about half time show and weekly wrap up not being in it.....but in game score ticker? Can it really at all be justified that a feature that was in freaking Madden 95 not be in the game today? I mean...its completely mind boggling how this simple feature is nowhere to be found in any recent Madden...and seemingly 16 as well.
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