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Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Old 06-20-2015, 12:19 PM   #25
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

Great interview, thanks for sharing. Rex sounds like a genuine person, and you can tell by the tone of his voice and body language that he's not trying to deceive anyone; he genuinely wants Madden to be the best sim football game ever. With that being said, I still believe that the EA team that develops Madden on a yearly basis isn't given enough resources & attention by the actual EA company, thus the reason why people tend to think that the yearly progress is minimal at best. When they say things such as priorities, or "we couldn't focus on that this year," I really believe that they just don't have enough personnel working on the game to improve the many facets of the game still lacking. In addition, the constant changing of teams within EA & Tiburon in the past decade have deterred whatever progress each team had been making.

This philosophy helps me justify the important progress they've made since Madden 25 (at least on ps4/XBone), however basic it may appear. I used to think that the development team simply lacked the talent needed to compete with both current sports games and other major videogames on the market; but now I just think that while the devs are actually very talented at what they do, they may not have the amount of support and backing from the big wigs themselves. I just feel that it's something that Rex and Co really want to convey to everyone.

In a perfect world (for me), they would double/triple the size of the Madden team, and start working on future Maddens today so that they can release the football game that they themselves envision in their minds, and that we as NFL gamers have been anticipating for a while. That's certainly a stretch, but at the very least, I hope that Rex and his guys remain in control of Madden for a long time.

This is not a rant, but rather me just voicing my support for the Madden team and concern for potential reasoning as to why so many people (myself included) are still pessimistic about the future of EA Football.
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Old 06-20-2015, 12:29 PM   #26
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Is there an option for co-op online connected franchise. Where two users can play one another every game even if one user takes over for a CPU controlled team like in the PS2 days?
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Old 06-20-2015, 08:39 PM   #27
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When Rex was talking about lining up your elite cornerback (Ex. Richard Sherman) vs the opposing team's elite WR (ex. Calvin Johnson) and the Defensive Alignment AI not able to have that Matchup for the entire game. Why can't EA Sports bring back the Defensive Assignment Feature that was in Madden NFL 12, it was taken out in Madden 13 and has not been back in the game since Madden NFL 12. I could put my best cornerback on the best opposing teams wide receiver, my coverage linebacker on the opposing team's running back, my best cover safety on the opposing team's tight end.
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Old 06-20-2015, 09:16 PM   #28
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Originally Posted by Sportsfanatic29
When Rex was talking about lining up your elite cornerback (Ex. Richard Sherman) vs the opposing team's elite WR (ex. Calvin Johnson) and the Defensive Alignment AI not able to have that Matchup for the entire game. Why can't EA Sports bring back the Defensive Assignment Feature that was in Madden NFL 12, it was taken out in Madden 13 and has not been back in the game since Madden NFL 12. I could put my best cornerback on the best opposing teams wide receiver, my coverage linebacker on the opposing team's running back, my best cover safety on the opposing team's tight end.
That never worked properly. I had to reset that all the time.
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Old 06-20-2015, 09:32 PM   #29
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Good interview with Rex. But Rex, bro, can we get some new equipment and options to edit?
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Old 06-21-2015, 08:49 AM   #30
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Originally Posted by MAGboyswifT27
Good interview with Rex. But Rex, bro, can we get some new equipment and options to edit?

Clint talked about this in one of the videos. His words were "it's coming soon"

I like the philosophy. Fix the fundamental game play before adding the "frosting"




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Old 06-21-2015, 11:11 AM   #31
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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Originally Posted by SECElit3
Clint talked about this in one of the videos. His words were "it's coming soon"

I like the philosophy. Fix the fundamental game play before adding the "frosting"




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Personally, I didn't want them to get to equipment until they addressed the uniforms, which to me stand out more, so now they can go after equipment.
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Old 06-21-2015, 01:59 PM   #32
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Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

It's good to see them have so much enthusiasm and passion in these videos, it gives you the sense they really care about the game, the fans and the future. Kind of takes away from the usual "EA is the devil" comments we usually get this time of year. Thanks to OS for videos like this!
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