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NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers (2 Mins.)

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Old 06-19-2015, 12:24 PM   #17
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I just don't see it. I think visually, the graphics look good. But the way the players move just seems off!
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Old 06-19-2015, 12:27 PM   #18
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers (2 Min

The game actually looks fun in this video
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Old 06-19-2015, 12:39 PM   #19
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers (2 Min

Looks good to me. I need to get hands on with EA access before making decisions to buy. One thing I dont like is that they are playing with a beach ball. I hope this is fixed
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Old 06-19-2015, 01:53 PM   #20
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Originally Posted by Alfro0925
I'm loving how early they are showing off the game it's a big step in the right direction. We can't expect leaps and bounds between each game cycle but the fact that the game looks like a solid foundation to keep building on and not scrap after a year should be music to everybody's ears.
That should be the EA Sports modo....."EA SPORTS......Headed in the right direction" Lol

Sorry I couldn't resist
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Old 06-19-2015, 06:25 PM   #21
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers (2 Min

Goodness.

Immediately on the first play and the AI attempts a left handed dunk despite the clear path with his right? Of course the shot gets blocked. If that happens to me in-game, I'm liable to stop playing right there.

Unlike the other video, in this one CPU Kyrie actually attempts to drive to the basket and gets the foul when the USER veers off his defensive assignment. Maybe difficulty level has something to do with this? But I'm glad to see this either way.

This sounds petty but does the point guard have to always stand by the free throw line when receiving the inbound pass? And is it always on the opposite end of where the inbound is? Little things like this just don't make sense.


1:27 in. This is the issue with the CPU not protecting the paint with the fast break in motion. CPU Kyrie should be in the paint while being aware of his assignment. Instead, he hangs by the free throw line and his assignment (Curry) runs right past him for an easy pass. Though the user blows the layup, this is the kind of CPU AI that is frustrating.

2:00 in. Why is CPU Thompson not aware of his defender? Just dribbling the basketball right into Bogut and then right in front of the would-be stealer. No real person does that. They would protect the ball immediately or try to dribble away. I understand there's an offensive awareness rating, but that's not rating based. That's pure basketball logic that no one making the NBA would purposely do.

And yes while some of this stuff is petty, it's time, guys. EA wants to be respected and play with the big boys then they need to think about these little things. Graphics and overall stuff is there. Time to fix the things that make the game real.
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Old 06-19-2015, 07:38 PM   #22
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers (2 Min

Quote:
Originally Posted by CMH
Goodness.

Immediately on the first play and the AI attempts a left handed dunk despite the clear path with his right? Of course the shot gets blocked. If that happens to me in-game, I'm liable to stop playing right there.
To be fair, 2k also suffers from this. Both games need work in the situational shot-type selection.

Quote:
Unlike the other video, in this one CPU Kyrie actually attempts to drive to the basket and gets the foul when the USER veers off his defensive assignment. Maybe difficulty level has something to do with this? But I'm glad to see this either way.
I noticed that in the other video as well. Hopefully we see the result from this video more often, or it's tied to the difficulty level.

Quote:
1:27 in. This is the issue with the CPU not protecting the paint with the fast break in motion. CPU Kyrie should be in the paint while being aware of his assignment. Instead, he hangs by the free throw line and his assignment (Curry) runs right past him for an easy pass. Though the user blows the layup, this is the kind of CPU AI that is frustrating.
To me, it looked like Kyrie was actually in good position, and stayed with Curry all the way to the basket. The pass that the user threw was a bad pass, and should have been stolen (it looked like it went right past Kyrie's head). Again, hopefully that is tied to the difficulty level, because a poor pass into the paint like that should result in a turnover, or at least a deflection. If that's not why it played out that way, then they definitely need to rework some of the AI there.

Quote:
2:00 in. Why is CPU Thompson not aware of his defender? Just dribbling the basketball right into Bogut and then right in front of the would-be stealer. No real person does that. They would protect the ball immediately or try to dribble away. I understand there's an offensive awareness rating, but that's not rating based. That's pure basketball logic that no one making the NBA would purposely do.
Agreed on that one. Even on Rookie, that blatant ball-showing shouldn't happen lol.
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Old 06-19-2015, 07:46 PM   #23
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Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers (2 Min

Quote:
Unlike the other video, in this one CPU Kyrie actually attempts to drive to the basket and gets the foul when the USER veers off his defensive assignment. Maybe difficulty level has something to do with this? But I'm glad to see this either way.

From what I've heard its because you kinda get taken out of position

Im all for paying for a mistake but thats not what I heard this was
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Old 06-19-2015, 09:13 PM   #24
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Originally Posted by zmoney117
I agree. Its still early and they have time to fix some of these animations. I really hope someone from team is reading our posts on here about what we don't like. We've complained about the jumpballs and post game all season, yet its still the same and they haven't mentioned anything about the post game as of yet. Makes me feel like they aren't listening...
they mention the post game in interview which is posted on youtube, by ipodking i believe but anyways they haven't put the new post moves in this build of the game but they are planning to have it in by the final build.
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