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NHL 16 - Picking Through the Details (Game Informer)

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Old 06-16-2015, 11:05 AM   #9
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Since I only play offline BeAGM, this is the one that kills me: "Player ratings are still sky high, which gives the game very little in terms of player differentiation." Combine that with the failure to mention any improvements with tracking individual players' career stats, awards, teams played for, etc., and you have a game I will be waiting for when it drops to about half price. Disappointed already.
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Old 06-16-2015, 01:01 PM   #10
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Re: NHL 16 - Picking Through the Details (Game Informer)

No player progression in EASHL? Why not, you know, limit the height and weight of some players? Why not be able to make a 7 foot player but he won't be able to skate or dangle for ****? Sigh.
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Old 06-16-2015, 05:11 PM   #11
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Re: NHL 16 - Picking Through the Details (Game Informer)

Limiting that stuff takes some of the feeling away from player customization. Who cares if a guy wants to be a 7 foot player with good hands?
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Old 06-19-2015, 01:47 PM   #12
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Re: NHL 16 - Picking Through the Details (Game Informer)

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Originally Posted by Dr Mc Tardy
No player progression in EASHL? Why not, you know, limit the height and weight of some players? Why not be able to make a 7 foot player but he won't be able to skate or dangle for ****? Sigh.
Or even just have height and weight come with limiting factors. You could be a 7ft tall forward if you want, but he would be more limited in speed and agility. Smaller guys would have the ability to be quicker and more nimble, but at the obvious expense of ability to protect the puck.

EA could fix that with a bit of re-thinking of the process. It's worked in FPS games for a while now. Guys who were 'heavier' would be slowed down, but more damaging. Quicker guys can get around, but get knocked down more easily.
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Old 06-19-2015, 04:39 PM   #13
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Re: NHL 16 - Picking Through the Details (Game Informer)

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Originally Posted by actionhank
Or even just have height and weight come with limiting factors. You could be a 7ft tall forward if you want, but he would be more limited in speed and agility. Smaller guys would have the ability to be quicker and more nimble, but at the obvious expense of ability to protect the puck.

EA could fix that with a bit of re-thinking of the process. It's worked in FPS games for a while now. Guys who were 'heavier' would be slowed down, but more damaging. Quicker guys can get around, but get knocked down more easily.
I think another approach is to assign points to certain attributes.
If a guy is 7' and 265'lbs that accounts for 25 points.
100 Speed = 20 points. 100 Shot = 20 points.
And each team can't go over 200 points (or something like that).

That way there is no way you can have a full team of Shaq's with the speed of Kane on one team.

With a Cap on points, teams will be forced to be more versatile.
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Old 06-19-2015, 08:43 PM   #14
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Re: NHL 16 - Picking Through the Details (Game Informer)

Do what they do in NBA. A point guard can't have a stand in the paint and dunk rating over 25 because a PG can't dunk while standing under the basket. The NBA 2K rankings are far more complex and based on individual positions and the NHL would be wise to look into that and use it as their template.
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Old 06-20-2015, 09:37 AM   #15
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Re: NHL 16 - Picking Through the Details (Game Informer)

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Originally Posted by Devilsfan3026
Do what they do in NBA. A point guard can't have a stand in the paint and dunk rating over 25 because a PG can't dunk while standing under the basket. The NBA 2K rankings are far more complex and based on individual positions and the NHL would be wise to look into that and use it as their template.
All of 2K games are like this.
NHL2K10 had some excellent contextual animations based on attributes.
If you tried to paste Duncan Keith, he'd roll off the hit.
And if you tried to stick-lift or poke check with Datsyuk, he'd have a great chance of accomplishing this regardless of his positioning on the ice.
Meanwhile, if you were in poor position and tried to stick-lift with a Dan Carcillo, you'd more than likely find yourself on the PK.

Power Forwards had specific skills defined for their role as did defensive Dmen, sniping wingers, etc.
It was a great ratings system. Same with AFL2K, MLB2K, etc.

The NHL series sorely needs something similar.
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Old 06-20-2015, 01:36 PM   #16
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Re: NHL 16 - Picking Through the Details (Game Informer)

Didn't they have this build in like NHL 12 or 13? Where the player type you picked had capped attributes..
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