Home

Madden NFL 16: Penalties Are Finally Going to Be a Thing

This is a discussion on Madden NFL 16: Penalties Are Finally Going to Be a Thing within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 06-17-2015, 09:53 PM   #145
That's top class!
 
extremeskins04's Arena
 
OVR: 1
Join Date: Aug 2010
Location: Orlando, Florida
Posts: 3,803
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

I'm really curious how the penalty animations flow. Like does it cut awkwardly into an animation when a player is committing a penalty? Or is it smooth and flowing normally as part of the game?
extremeskins04 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-17-2015, 09:56 PM   #146
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by extremeskins04
I'm really curious how the penalty animations flow. Like does it cut awkwardly into an animation when a player is committing a penalty? Or is it smooth and flowing normally as part of the game?
It flows prety naturally from what I remember.

I'm curious though, how did the Shields Thomas penalty work exactly? It called the penalty but they never made contact?
jpdavis82 is offline  
Reply With Quote
Old 06-17-2015, 09:58 PM   #147
Madden Dev Team
 
DeuceDouglas's Arena
 
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by CM Hooe
I did not see false start, offsides, or encroachment trigger without using the fake snap button, except in the case where a user manually moved his defender offsides.

I also did not see any field goal / punt plays where a pre-snap penalty was instantly called, either (which is how those penalties have always appeared to work in previous EA Sports football game). Granted, small sample size.
Gotcha. Thanks for the info. Hmm I wonder if that could be tuned at all so that it does happen without it. I guess the worst case scenario is I adapt and start using the fake snap button. Shouldn't be too much of a problem as long as the CPU is able to draw my CPU guys off in the same fashion.

One thing that could become a minor issue when it comes to special teams is that as the user, you don't have the ability to do a hard count, which completely makes sense. But for whatever reason the CPU does have that ability and actually used it quite often in M15
DeuceDouglas is offline  
Reply With Quote
Old 06-17-2015, 10:04 PM   #148
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,553
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by jpdavis82
It flows prety naturally from what I remember.

I'm curious though, how did the Shields Thomas penalty work exactly? It called the penalty but they never made contact?
It was a two-man interaction which triggered when I used the context-sensitive control post-pass to tell Shields to play the ball, I believe. It did result with contact between the two - Shields basically cutting Thomas off and making contact with Thomas in doing so, then Thomas begging for a flag - but contact was not the trigger of the interaction.

Quote:
Originally Posted by extremeskins04
I'm really curious how the penalty animations flow. Like does it cut awkwardly into an animation when a player is committing a penalty? Or is it smooth and flowing normally as part of the game?
The animations weren't jarring or abrupt, they all fit within the course of the game. All the penalty animations did make it completely obvious that a penalty was occurring, however; there weren't any "tough calls" as it were. I got to the point where I could identify a defensive holding foul occurring pretty quickly, because Dmitri Goodson is terrible and kept grabbing Emmanuel Sanders, lol.
Hooe is offline  
Reply With Quote
Old 06-17-2015, 10:08 PM   #149
All Star
 
jpdavis82's Arena
 
OVR: 21
Join Date: Sep 2005
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by CM Hooe
It was a two-man interaction which triggered when I used the context-sensitive control post-pass to tell Shields to play the ball, I believe. It did result with contact between the two - Shields basically cutting Thomas off and making contact with Thomas in doing so, then Thomas begging for a flag - but contact was not the trigger of the interaction.



The animations weren't jarring or abrupt, they all fit within the course of the game. All the penalty animations did make it completely obvious that a penalty was occurring, however; there weren't any "tough calls" as it were. I got to the point where I could identify a defensive holding foul occurring pretty quickly, because Dmitri Goodson is terrible and kept grabbing Emmanuel Sanders, lol.
Sounds great, but stop hating on Goodson lol. No really though I don't know how good he is yet, he hasn't played very much at this point in his career.
jpdavis82 is offline  
Reply With Quote
Old 06-17-2015, 10:15 PM   #150
Hall Of Fame
 
bcruise's Arena
 
OVR: 48
Join Date: Mar 2004
Posts: 23,320
Blog Entries: 8
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by CM Hooe
- On how penalty sliders function in Madden NFL 16 - the example I was given was with offensive holding. At the default value of 50, the holding chance is pretty low on any given play; there are about 2.5 offensive holding penalties per game in real life, per Tiburon's research, and the game is tuned to get that number on average. Increasing the offensive holding slider to 99 will effectively multiply that target average value by 10, so the chance for a holding penalty on any given play goes way up and one should expect to see around 25 holding penalties in an average Madden game at this setting. I was also told that penalty sliders do not affect any non-penalty components of gameplay. You won't see general run blocking success or failure rates change by messing with the offensive holding slider, for example.
First off, that whole post is the best info about Madden that I've read in many, many years. Not just for the fact that penalties exist, but because of what it represents - that the dev team really does want to make this game better for us sim heads.

I do have a question about this part as it relates to average penalties per game - is that scaled up depending on how long the quarters are? If I play a 15 minute quarter game, would I see more penalties per game than someone playing 5 minute quarters? Of course assuming the sliders work this is a non-issue, but it would be nice to not have to move them much off the defaults.

Thanks!
bcruise is offline  
Reply With Quote
Old 06-17-2015, 10:16 PM   #151
Five Becomes Four
 
Hooe's Arena
 
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,553
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

I actually did not think to ask about the quarter length the penalties were tuned for. I'll be sure to ask one of the EA guys about that tomorrow.
Hooe is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-17-2015, 10:51 PM   #152
Banned
 
OVR: 0
Join Date: Jun 2015
Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Hopefully the %'s are set by play, not time. That would keep penalties right no matter how you set the clock to get your 120 plays or so. If you play shorter games, getting closer to 60 plays a game, you would get half the penalties, but it would feel right.
Cohle is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:48 AM.
Top -