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NBA Live 16 Gameplay Video (IGN)

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Old 06-17-2015, 08:15 PM   #57
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Re: NBA Live 16 Gameplay Video (IGN)

I'm not impressed. This is what Live 14 should have looked like. It looks like they are two years away with this title. Live 14 really set this franchise back big time.

Last edited by shutdown10; 06-17-2015 at 08:31 PM.
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Old 06-17-2015, 08:30 PM   #58
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Re: NBA Live 16 Gameplay Video (IGN)

PROS

+ Pull up Jumpers are more fluid and precise (No more awkward floaty jumpers)
+ Graphics are improved, but what pops out the most are the color, lighting, contrast and textures of the game.
+ The Dribbling looks fluid and beautiful
+ THE PLAYERS ARE ACTUALLY MOVING AND DOING SOMETHING!!!!! (No more of that, "I'm gonna be a lazy bum today and tap into my inner Kwame Brown.")
+ "Live Motion" actually looks legit (I hope it doesn't turn into a cheese fest where screens are abundant and you can't contest shots)
+ Shooting fouls are unique. It's fun seeing a player give another player contact and the other player flops drawing the foul.
+ Players are more explosive and that's a plus. I felt like players never took that leap into breaking away from defenders in NBA LIVE 15.
+ The Shot meter
+ That Mozgov animation was horrible (He should never had shuffled his feet and went straight up for the dunk)
+ Defensive Assignment Line

CONS

- Introductions and pregame didn't show Warmups (I think warmups will be in the final product)

- Something looks off in the players faces, especially when you look at the starting lineup pictures. They really look dead in the face.
- Tip off always starts with the PG receiving the ball. It should be random and more authentic.
- There are still a lot of wacky animations that need to be fixed.
- That Mozgov animation was horrible. (He should never had shuffled his feet and went straight up for the dunk)
- Defense Looks like it could be abused when comparing it the offensive side of the ball. (Then again, It was Kyrie Irving)
- Those Camera Guy's knees must really hurt
- Passes are a little floaty
- Post game needs work

THOUGHTS

I think NBA LIVE 16 will be a solid game. The fact that this is only ALPHA gave a positive vibe. They still have a long ways to go until it resembles a true experience. NBA Live 17 or 18 maybe. They can only go up from here on out.

Last edited by Vic Viper; 06-17-2015 at 08:32 PM.
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Old 06-17-2015, 08:34 PM   #59
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Re: NBA Live 16 Gameplay Video (IGN)

i really hope they worked on the trajectory of shots and the backboard not being used on layups.
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Old 06-17-2015, 08:35 PM   #60
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Re: NBA Live 16 Gameplay Video (IGN)

no more meters please. 2k has killed this for me. especially with the online lag <_<
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Old 06-17-2015, 08:38 PM   #61
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Re: NBA Live 16 Gameplay Video (IGN)

Game looks a lot better than I thought on YouTube on ps4 instead of my phone.

Just pray they work hard on the post game n make it like the other game!
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Old 06-17-2015, 09:39 PM   #62
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Re: NBA Live 16 Gameplay Video (IGN)

Quote:
Originally Posted by Junior Moe
The game doesn't have to animate like 2K to not look "stiff". It has nothing to do with 2K, honestly. It almost seems as if the some of the movements aren't motion captured. That's why they stand out, because others actually look quite good.
Its an EA thing. As long as I can do the moves I want when I want with that touch of physics and anything can happy then I'm satisfied.

The transitions for shots look improved but def need that smooth transition after the pass. Although it is mosgov who does shuffle and travel!

Last edited by Live2K; 06-17-2015 at 09:46 PM.
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Old 06-17-2015, 09:50 PM   #63
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Re: NBA Live 16 Gameplay Video (IGN)

Quote:
Originally Posted by Ownal0t
no more meters please. 2k has killed this for me. especially with the online lag <_<
I'm sure you can turn them off

Also here's another new video from the SportsGamerShow (mentions Post Game is being worked on right now):

https://www.youtube.com/watch?v=cTWS...ature=youtu.be

Last edited by ThaLiveKing; 06-17-2015 at 10:01 PM.
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Old 06-17-2015, 10:20 PM   #64
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Re: NBA Live 16 Gameplay Video (IGN)

Quote:
Originally Posted by Live2K
Its an EA thing. As long as I can do the moves I want when I want with that touch of physics and anything can happy then I'm satisfied.

The transitions for shots look improved but def need that smooth transition after the pass. Although it is mosgov who does shuffle and travel!
That may be so and if that's what floats your boat then more power to you. I also have UFC, it's both responsive and fluid looking. So EA has the talent, I have seen it. I would like to have more control over my players as well, some of the cannimation drive me nuts in 2K, but I also expect it to look real and fluid. Those unnatural motions break the immersion for me. Good thing we have options on the NBA front, that way we can get the game that caters best to our tastes.
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