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NBA Live 16 Gameplay Video (IGN)

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Old 06-17-2015, 05:59 PM   #33
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Re: NBA Live 16 Gameplay Video (IGN)

i actually enjoyed what i saw. models and movement were way better than any version they have put out in years.
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Old 06-17-2015, 06:13 PM   #34
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Re: NBA Live 16 Gameplay Video (IGN)

I liked what I've seen in the video and at least they're showing gameplay early so they can possibly fix some of the gripes people have with what they see in the video shown. I really do hope they make it so teams for most part have the same playing style as they do in real life. They do need to fix those floater passes and I really do hope commentary is fluid and not repetitive this year.
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Old 06-17-2015, 06:16 PM   #35
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Re: NBA Live 16 Gameplay Video (IGN)

Graphically, it looks similar to Live 15, which I am fine with. I liked the way Live 15 looked. Of course, I'm not seeing the game running at full resolution, so it may look better in person. The player faces and models are definitely improved though, as is the lighting.

I do hope the warmups are added back in. I would also like to see full player intros, at least for the Finals. Obviously it's an early build, so hopefully that can be added in later.

Like someone mentioned earlier, I would also like to see the jumpball be a little more dynamic in terms of where the ball goes off the tip.

The biggest thing I took away was the offensive movement. I didn't see much standing around on either side, and screens were set both on and off the ball without human interaction. I also liked seeing the screens being set when a player was cutting off the ball (1:47). Not sure if that was part of the play or happened dynamically, but it really adds to the realism. I would like to see a little more awareness and movement when a player is about to run into another player, instead of them just kinda sliding around each other (1:47-1:49, 2:58-3:00).

The pass from Lebron to Mozzy on the pick and roll was ok, but I feel he should have thrown it with his left hand in front, instead of his right hand behind the defender (or he could have taken it to the rim himself), and I didn't like how Mozgov did the little jump stop instead of catching it in stride and finishing. However, after the stop and catch, I did like the dribble gather.

The Curry floater was beautiful, although there was a little sliding from Kyrie on that play. I also feel like the rotation could have been better (JR was in position but ran outside, and Tristan put a hand up but didn't really contest), but that's only one play. If that happens all the time, it may be an issue. But I like that you can explode out of the dribble without the hesitation that was there last year.

It also looks like they made it easier to change directions, specifically coming off a screen to attack (6:13), which is fantastic.

Tristan is an amazing rebounder, so I'm a little concerned that he really didn't make an effort at 6:37, giving Bogut the easy offensive board. Also, the switch before that shouldn't really have happened, but that could just be a rotation screwup (God knows the Cavs had plenty of those during the Finals). I would also like to see it be more difficult to get the ball back out. Bogut threw it right past Mozzy's face and he didn't even go for it.

The dribble hand-off was pretty, but there was also an unnecessary switch between Smith and Mozgov (second of that play) that left Thompson wide open for the jumper.

All in all, I like what I saw. The game looked a lot more fluid than last year. There's still a lot of time before the game drops, so hopefully they can take in all the feedback and incorporate some before release. I'm having fun with Live 15 still, but seeing the improvements already is going to make it harder to play lol. I want those hand-offs now!
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Old 06-17-2015, 06:16 PM   #36
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This game will never be animation based like 2k so that "stiffness" you guys see will be there. Surprised its so hard to understand
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Old 06-17-2015, 06:16 PM   #37
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Definitely a let down compared to the trailer. Some animations stick out to me like only certain body parts are sped up its distracting to the eyes like some of these automation settings these hdtvs have. It looked to play more smooth but then the speed of the ball on some passes and shots just ruin it for me. It doesn't look as good as the trailer IMO either but maybe it was just the feed idk.
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Old 06-17-2015, 06:23 PM   #38
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Re: NBA Live 16 Gameplay Video (IGN)

Quote:
Originally Posted by thedream2k16
This game will never be animation based like 2k so that "stiffness" you guys see will be there. Surprised its so hard to understand
This is true, you sacrifice realistic movement for control I guess.
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Old 06-17-2015, 06:24 PM   #39
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Re: NBA Live 16 Gameplay Video (IGN)

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Originally Posted by Gotmadskillzson
Only tweak was contrast was added. I can though the same thing in Adobe Premiere to Live 15.
LOL....Whateva man
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Old 06-17-2015, 06:27 PM   #40
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Re: NBA Live 16 Gameplay Video (IGN)

The off-ball movement is leaps better than Live 15. Can't wait to check this out on EA Access later this year before making my final decision.
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