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Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Old 06-16-2015, 06:48 PM   #113
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
I guess I'm just wary of the computer policing itself, per se.

I've gotten used to zero penalties this year. I can just predict I'm going to have some soul crushing, super bowl altering penalty in 16.

In the real nfl, I can look at the replay and be like yeah, he held.

In 16, it's gonna be like, wtf just happened?

Edit: I guess the whole crux of my argument is I don't understand how you can effectively program something to realize the guards hands were actually grasping and twisting, rather than staying open and pushing. You can tie "intelligence to it" all day long, but you're not going to get an accurate depiction of what is and is not holding. Adding an additional layer of randomness on top of what we already have, is not that important to me
Welp too bad, because now you have to actually play FOOTBALL and in FOOTBALL there are penalties. Glad to see that my thread was taken so seriously because THIS is what the community asked for, and EA listened. This is FOR US! #SimNation

http://www.operationsports.com/forum...penalties.html
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Old 06-16-2015, 06:55 PM   #114
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by ratedmoney
Football is a team sport, you cannot control all players on the field. Just like you can have a random penalty cost you the superbowl you can have a random slip by a wide open receiver in the endzone on the last play of the superbowl to cost you the game. Should they take slips out of the game then ?
I'm not asking to take away randomness. Slipping and falling is based directly on player agility, conditions etc.

Penalties however are different, as they are best applied by independent refeeres. That's impossible in a computer game, ergo, I'd argue to just leave them out of the game.

We can have all the slips and blown coverages you can eat though.
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Old 06-16-2015, 07:02 PM   #115
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
I'm not asking to take away randomness. Slipping and falling is based directly on player agility, conditions etc.

Penalties however are different, as they are best applied by independent refeeres. That's impossible in a computer game, ergo, I'd argue to just leave them out of the game.

We can have all the slips and blown coverages you can eat though.
Well the way I see it is you've had it your way for 25 years, now its our turn. #SimNation
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Old 06-16-2015, 07:03 PM   #116
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by Shady Mike
Well the way I see it is you've had it your way for 25 years, now its our turn. #SimNation

Why can't it be both?
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Old 06-16-2015, 07:08 PM   #117
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by Josiphos
Edit: I guess the whole crux of my argument is I don't understand how you can effectively program something to realize the guards hands were actually grasping and twisting, rather than staying open and pushing. You can tie "intelligence to it" all day long, but you're not going to get an accurate depiction of what is and is not holding. Adding an additional layer of randomness on top of what we already have, is not that important to me
This is something I distinctly remember hearing or reading about all the way back to the Ian Cummings days of Madden franchise. Back then there were some of us asking for penalties too....more realistic, more frequent, more impact than just offsides or roughing. One of the reasons we have been told numerous times over the years why penalties WEREN'T more widespread or why holding was not ever really called was because they "lacked the animations to show it, so in replays you would see the player hold". Maybe they finally feel good enough about the animations to try it out? We'll see soon enough...

It would be nice to see the penalties be affected by the user's play call selections (ie. constant Bump and Run or constant deep passing, or lack of using different plays, or constant no huddle with a team not built for that style, etc.) as well as skill ratings (pass block, run block, shed block, coverages, etc.), mental ratings (awareness, penalty, veteran vs. rookie, etc.) along with real, progressive fatigue.

After more than 20 years of playing Madden games across 5 generations of consoles (from Sega Gensis to PS4), I know better than to hold my breath. The game will be an iterative improvement in some ways, a crushing let down in others and the only decision to make for some is whether or not they will get value for their purchase. Since I ALWAYS get more than 100 hours of gameplay out of online play alone and probably 2X that overall, I have never had a crisis of conscience buying the annual releases regardless of the number of times I have heard promises broken or "couldn't get that in this year".

I'm old now, so I may have just mellowed enough to care less, but I enjoyed M25 and M15 on PS4 and I'm sure I will enjoy M16 as well. I'm equally sure that some of the things I have hoped to see for years will remain missing, but increased penalties is nice to finally see on the list of "new" features.
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Old 06-16-2015, 07:25 PM   #118
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by Shady Mike
Well the way I see it is you've had it your way for 25 years, now its our turn. #SimNation
Enjoy your number generator then
Quote:
Originally Posted by TTD71
One of the reasons we have been told numerous times over the years why penalties WEREN'T more widespread or why holding was not ever really called was because they "lacked the animations to show it, so in replays you would see the player hold". Maybe they finally feel good enough about the animations to try it out?

It would be nice to see the penalties be affected by the user's play call selections (ie. constant Bump and Run or constant deep passing, or lack of using different plays, or constant no huddle with a team not built for that style, etc.) as well as skill ratings (pass block, run block, shed block, coverages, etc.), mental ratings (awareness, penalty, veteran vs. rookie, etc.) along with real, progressive fatigue.
What this guy said. Ill embrace penalties when I can actually see/ control them. I've mentioned before the penalties that already follow this, late hits offside etc

Call me when they get the rest

Last edited by Josiphos; 06-16-2015 at 07:30 PM.
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Old 06-16-2015, 07:27 PM   #119
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
Enjoy your number generator then
No sir, I will enjoy FOOTBALL.

Quote:
Originally Posted by kehlis
Why can't it be both?
I'd argue that it can and it is! All we needed is working penalty sliders and hopefully that is just what we got! I'm sure for online modes they will be VERY low, and for offline modes you can place them wherever you want!
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Old 06-16-2015, 08:16 PM   #120
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Except, since this is EA, their "emphasis" on increased penalties basically means there's going to be a flag on EVERY. SINGLE. PLAY.
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