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Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Old 06-16-2015, 03:58 PM   #105
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
Penalties are a huge part of the NFL, where actual human brains decide to reach out and grab that Jersey. People get tired and make mistakes. They get beat and decide to just tackle the receiver.

I'm not a fan of penalties in a computer game, where everything is RANDOM. Case in point, the game I just played, I think I counted 5 blocks in the back, but that's part of the programming limitations....it was just the cpu reacting to where the ball went and trying to block effectively as it could. Should that stuff be called? Another example, there was some play action pass (I forget which one exactly) where every time I ran it, the blocking back who I gave the fake to would get called for holding EVERY time. After 5 times, I took it out of my playbook....is that how penalties should work?

I'm fine with the late hits and offside and stuff that is user controlled (running over that receiver trying to make the catch), but randomly inserted penalties are garbage.
Doesnt a penalty rating (like in Madden 16) simulate that? A OL with a higher rating is more likely to commit a penalty than someone with a lower rating.
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Old 06-16-2015, 04:11 PM   #106
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
Penalties are a huge part of the NFL, where actual human brains decide to reach out and grab that Jersey. People get tired and make mistakes. They get beat and decide to just tackle the receiver.

I'm not a fan of penalties in a computer game, where everything is RANDOM. Case in point, the game I just played, I think I counted 5 blocks in the back, but that's part of the programming limitations....it was just the cpu reacting to where the ball went and trying to block effectively as it could. Should that stuff be called? Another example, there was some play action pass (I forget which one exactly) where every time I ran it, the blocking back who I gave the fake to would get called for holding EVERY time. After 5 times, I took it out of my playbook....is that how penalties should work?

I'm fine with the late hits and offside and stuff that is user controlled (running over that receiver trying to make the catch), but randomly inserted penalties are garbage.
I could be wrong but I think a combination of discipline, penalty (or maybe those two are the same rating?), and fatigue influence how likely a guy is to make a mistake and get flagged in the game. I think that is actually pretty realistic
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Old 06-16-2015, 04:13 PM   #107
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by aholbert32
Doesnt a penalty rating (like in Madden 16) simulate that? A OL with a higher rating is more likely to commit a penalty than someone with a lower rating.
I would think the penalty rating would work along side the players technique ratings and fatigue.

If the blogs pan out in actual gameplay, I'm liking the direction and changes on the gameplay side.

EDIT: I was too slow.
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Old 06-16-2015, 05:01 PM   #108
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

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Originally Posted by bucky60
Almost everything in a computer sports game is random. Not just penalties. Should missed blocks be taken out? Incomplete passes? I just don't buy your argument that they are garbage or why they are garbage. Almost everything in a sports video game is a random modifier to ratings.
Missed blocks are just part of the movements of the oline. You could argue they are random, but part of their programming is to go to x, block any one there.

Penalties are decided by a neutral observer in the Nfl to keep things fair and to ensure adherence to the rules. You don't need refeeres in a videogame, as the programming will not allow deviations from the rules in most cases. Exceptions being me hit sticking Russel Wilson when he's five yards out of bounds. That should be a penalty and should be in the game.

I just don't know how you put in holding calls and not make it totally dependant on the cpu's random number generator


it has been 38.12343234 seconds....output : holding call, execute) <---- I don't like that idea


Edit: I could more easily stomach awareness, agility and intelligence influencing penalties. That would be better than what we have now with field goal automatic false start bugs.

Last edited by Josiphos; 06-16-2015 at 05:04 PM.
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Old 06-16-2015, 05:25 PM   #109
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
Missed blocks are just part of the movements of the oline. You could argue they are random, but part of their programming is to go to x, block any one there.
Blocking itself is a random act. Rating against ratings alon with some randomizing and who wins. At times I see the OLB or DE go right past the LT who is position to block. That's some randomizing used along with ratings. Almost EVERYTHING in a sports video game is a random modifier to some ratings. Without the randomness, the game doesn't exist.

Quote:
Originally Posted by Josiphos
I just don't know how you put in holding calls and not make it totally dependant on the cpu's random number generator
You don't make it totally dependent on a random generator. You have the randomizing along with ratings.

Last edited by bucky60; 06-16-2015 at 05:28 PM.
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Old 06-16-2015, 05:55 PM   #110
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

The sliders are great to hear of they work. I think a referee awareness slider is needed too. Turning it to 0 would allow penaties to still happen but referees would ignore almost all of them while at 100 the referees would see every penalty and make aggressive calls.

But it's good that they finally really went after them and made them a larger part of the game.
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Old 06-16-2015, 06:23 PM   #111
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by bucky60
Blocking itself is a random act. Rating against ratings alon with some randomizing and who wins. At times I see the OLB or DE go right past the LT who is position to block. That's some randomizing used along with ratings. Almost EVERYTHING in a sports video game is a random modifier to some ratings. Without the randomness, the game doesn't exist.



You don't make it totally dependent on a random generator. You have the randomizing along with ratings.
I guess I'm just wary of the computer policing itself, per se.

I've gotten used to zero penalties this year. I can just predict I'm going to have some soul crushing, super bowl altering penalty in 16.

In the real nfl, I can look at the replay and be like yeah, he held.

In 16, it's gonna be like, wtf just happened?

Edit: I guess the whole crux of my argument is I don't understand how you can effectively program something to realize the guards hands were actually grasping and twisting, rather than staying open and pushing. You can tie "intelligence to it" all day long, but you're not going to get an accurate depiction of what is and is not holding. Adding an additional layer of randomness on top of what we already have, is not that important to me

Last edited by Josiphos; 06-16-2015 at 06:31 PM.
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Old 06-16-2015, 06:39 PM   #112
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Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

Quote:
Originally Posted by Josiphos
I guess I'm just wary of the computer policing itself, per se.

I've gotten used to zero penalties this year. I can just predict I'm going to have some soul crushing, super bowl altering penalty in 16.

In the real nfl, I can look at the replay and be like yeah, he held.

In 16, it's gonna be like, wtf just happened?

Edit: I guess the whole crux of my argument is I don't understand how you can effectively program something to realize the guards hands were actually grasping and twisting, rather than staying open and pushing. You can tie "intelligence to it" all day long, but you're not going to get an accurate depiction of what is and is not holding. Adding an additional layer of randomness on top of what we already have, is not that important to me
Football is a team sport, you cannot control all players on the field. Just like you can have a random penalty cost you the superbowl you can have a random slip by a wide open receiver in the endzone on the last play of the superbowl to cost you the game. Should they take slips out of the game then ?
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