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DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

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Old 06-16-2015, 09:35 AM   #25
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

Quote:
Originally Posted by TexasFan2005
I really like that pic, it shows a lot going on defensively and shows an incomplete animation I don't think I've seen in Madden before.

I just hope all broken up passes and tipped balls don't all fall to the ground like the football is a 10 pound weight.
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Old 06-16-2015, 10:13 AM   #26
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Quote:
Originally Posted by msdm27
To the pic: That's the type of situation that very commonly happens in Madden that you would rarely, if ever, see in a real football game.

How did three different defenders manage to be right around the receiver at the moment of the catch? I hope they've addressed the issue where defenders, especially deep safeties, cover way too much ground while the ball is in the air; it's unrealistic and makes some routes, like a post-seam, almost impossible.

But again, difficult to draw a conclusion from a picture, but that is the type of scenario ones constantly sees in M15 where defenders have enough time to sprint towards the receiver regardless of their position previous to the pass.

EDIT: Maybe it was Charlie Whitehurst simply throwing into triple coverage???? :P
I dont think its Deep safties covering too much ground as much as EVERY defender thats in Zone coverage reacting to the pass before the ball is even all the way out of the QBs hand, even when they arent looking... Its like they're sucked to the spot the ball is being thrown to the instant u press the recievers designated button... where as, If the defense is in man, u can throw the ball to the TE running say a 10yrd dig, and have the ball go RIGHT over the CBs head thats covering the WR coming across underneath on a drag. Unless the User playing Defense is one of those Cheezy dudes that USERs his DT & just rapidly taps X for the Suction tackle or sack until the QB goes to throw then he taps cirlce n holds Triangle button to initiate cheap INT's.... Thats another issue I have. They're making the game way to SIMPLE. Guys can User the MLB and hold trianlge basically the whole play while staying somewhat in the QB's throwing lane, and even on a Bullet pass to the TE on a Corner Route, the LB will snatch a ball that should be about 10 ft over his head which Cat like reflexes and a ridiculous Vert..... I'd rather not have ballhawk and have to time my catch like the old days.....
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Old 06-16-2015, 10:17 AM   #27
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

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Originally Posted by Dj_MyTime
Well damn to all those SIM guys who don't user catch. Kinda ironic there was a mini-discussion on this earlier. I am very happy with what I'm reading so far about all the changes.
It's not about sim or not sim. If you want to go user catch go do it. It's just a preference on how to play the game.

This area was one where many many people wanted a change and we get it. I am quite surprised they were able to implement something which has the potential to be pretty great. Not only will people who user catch enjoy it...those who don't might get some input on what type of catch attempt our receivers make on the ball without having to truly user catch.

This is a really big feature for me. The ability to utilize a big possession WR with good spectacular catch ratings over a smaller DB will be a dream. I really hope it plays out like this.

Madden 15 was a game where guys could leave DB's on an island and the rate of an INT was higher than a catch for the WR by a large margin.

Maybe an elite WR will command extra attention this year!!!!!!!!!!!!!! I can dream
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Old 06-16-2015, 10:29 AM   #28
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

Quote:
Originally Posted by Dj_MyTime
Well damn to all those SIM guys who don't user catch. Kinda ironic there was a mini-discussion on this earlier. I am very happy with what I'm reading so far about all the changes.
That's a good point.

Something I like about what we've seen so far is that the additional choices for user catching could enhance realism if they are well executed.

Not everyone does it, but for those who do user catching has been kind of a big deal in Madden. The challenge is that it's always been something where you can take an average player on the field in real life and make them play well above their level if you're good enough on the sticks. There should be some parameters there, otherwise there's little benefit in having great players at WR on your roster. Madden 04 Brian Finneran knows all about that.

Also, some of the animations you see when you make a great play on the sticks haven't looked natural over the years. So you make this great play but it can take you out of the experience if it doesn't look the way you expect it to.

I'm a fan of user catching so my hope is this new stuff can help bring together what feels great and also make it look the way it's supposed to. Fingers crossed.
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Old 06-16-2015, 10:51 AM   #29
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

Quote:
Originally Posted by TexasFan2005
I really like that pic, it shows a lot going on defensively and shows an incomplete animation I don't think I've seen in Madden before.

The only thing I would nitpick out of it is Kevin Johnson (#30) triggering a catch animation for the loose ball, if in fact the ball is coming down directly from the receivers right hand. If the ball is somehow juggled in mid-air prior to this and the result is the ball falling to his right while he makes a last ditch attempt in retrieving the ball with his right hand, then that would be a GREAT sequence, and would justify the defender in attempting to catch the falling ball.

We'd have to see that sequence in motion, but if the former situation is true, then I would hope that they got rid of immediately triggered animations that aren't possible in a real life sequence.
Madden and NBA 2K have been really bad at this. That psychic super human reaction time to loose balls. Sliders can ameliorate the the super reaction time to regular passes, but once the ball is tipped or loose, something in the code causes lightning fast animations to kick in automatically. As you say, hopefully that is gone now.
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Old 06-16-2015, 11:11 AM   #30
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

Quote:
Originally Posted by NDAlum
It's not about sim or not sim. If you want to go user catch go do it. It's just a preference on how to play the game.

This area was one where many many people wanted a change and we get it. I am quite surprised they were able to implement something which has the potential to be pretty great. Not only will people who user catch enjoy it...those who don't might get some input on what type of catch attempt our receivers make on the ball without having to truly user catch.

This is a really big feature for me. The ability to utilize a big possession WR with good spectacular catch ratings over a smaller DB will be a dream. I really hope it plays out like this.

Madden 15 was a game where guys could leave DB's on an island and the rate of an INT was higher than a catch for the WR by a large margin.

Maybe an elite WR will command extra attention this year!!!!!!!!!!!!!! I can dream
Agreed and I'm hoping the same holds true for the CPU, in that they will focus more on their top-level targets and stop throwing all the time to the No. 4 WR.
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Old 06-16-2015, 11:29 AM   #31
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

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Originally Posted by DJ
Agreed and I'm hoping the same holds true for the CPU, in that they will focus more on their top-level targets and stop throwing all the time to the No. 4 WR.
Peyton targeted D Thomas and Cutler targeted Jeffery and White a lot when I played.
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Old 06-16-2015, 11:57 AM   #32
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

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Originally Posted by jpdavis82
Peyton targeted D Thomas and Cutler targeted Jeffery and White a lot when I played.
That's very promising to hear. Thanks, JP!
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