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Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

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Old 06-13-2015, 09:56 AM   #57
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

Quote:
Originally Posted by Garism
Don't know for offline, but in HUT I get a **** tons of CPU AI interference calls. I'll be defending off the rush and my CPU forward decides to finish his check 150ft away from the puck.
The last time I played NHL (full 3 seasons of BaGM) was in 13. I dont know about '14 coz I skipped it and '15 (PS4) I barely touched it due to what were lacking. Yea I was talking about BGM offline in 13, at first release the lack of penalty was one of the issues but EA tuned it, I believe it was the first tuner, at penalties were back. Although it was still the same basic penalties, but at least penalties were called.

Quote:
Originally Posted by voodoo_magic
I don't know if you play FIFA but there are a few sliders for line height, fullback position, width, pressure etc.

NHL could use something like that to help reduce the lack of pressure and easy access to the off zone.
You could set the d higher and the forwards back to make it so there is less open space.
Set your forwards to high pressure to attack the puck carrier.

I hope they can bring something like they have in FIFA to NHL because it could change the game big time.
Nope I dont play FIFA. With all the slider guru's here in OS, I tried it all and the lack of NZ pressure was an issue for me. I have to force myself to dump the puck just to be different because its so easy to enter the zone.
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Old 06-13-2015, 10:13 AM   #58
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

Yep, the people spoke loudly, and wow, EASports listened. Many OS brothers and sisters deserve a lot of credit. And good move, EA.
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Old 06-13-2015, 10:21 AM   #59
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

Maybe they read my thread


http://www.operationsports.com/forum...use-forum.html


Still don't know why it was closed.
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Old 06-13-2015, 10:44 AM   #60
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

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Originally Posted by cmutat17
Maybe they read my thread


http://www.operationsports.com/forum...use-forum.html


Still don't know why it was closed.
It's closed because: "Hey Devs" threads are not allowed on OS. The moderator posted this in the thread.
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Old 06-13-2015, 11:21 AM   #61
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

I audibly went: phew.
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Old 06-13-2015, 01:42 PM   #62
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

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Originally Posted by Vikes1
Yep, the people spoke loudly, and wow, EASports listened. Many OS brothers and sisters deserve a lot of credit. And good move, EA.
yes! Now we push for create a team and true defensive pressure
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Old 06-13-2015, 02:20 PM   #63
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

Glad they did this. After the disappointing NHL 15 they needed to show the community they were serious about listening to fan feedback. I will still primarily play EHM but this is a solid start towards me buying the series again
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Old 06-13-2015, 03:02 PM   #64
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Re: Editing Players in NHL 16 Confirmed For Be a GM, Season and Playoff Mode

Might be nice if they also had good equipment presets for rookies in BaGM so I don't have to edit this. I just wish the all Reebok for NHL'ers preset would die. I would be okay if they had a couple presets randomly assigned to rookies.
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