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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Old 06-11-2015, 03:19 PM   #145
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

I've always seen Owner Mode as pretty frivolous as well.

I suppose it's appropriate to have a mode for a step above coaches to manage hiring and firing of coaching staff, but I personally have no interest in managing the macro-economics of my team unrelated to football operations. I don't care about concession prices, parking space prices, or what have you.

I think I'd rather there be a distinction between the General Manager and the Head Coach, to be honest, with the GM responsible for player personnel and the head coach responsible for getting the best players the GM finds onto the field.
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Old 06-11-2015, 05:39 PM   #146
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by zoom zoom
And those of us playing FPS FBPro were amused by what console gamers called "revolutionary."



"Oh cute, they are still controlling players with controllers. How adorable!"



Madden's franchise mode was, and is, honestly, the weakest part of their game. It has always been terrible. Seriously? Ticket prices, hot dogs, custom stadiums? You are talking about why I avoided it like the plague.

I believe there's a rule regarding discussion of other football games in Madden threads. You should probably keep the topic on track instead of talking about FBPro, and be amused somewhere else


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Old 06-11-2015, 07:26 PM   #147
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

I think it's sacrificing immersiveness more so than realism. Its hard to be immersed when everything comes down to a number. Scouting is just numbers, ratings are numbers, goals are just more numbers. We used to have scouting reports for drafts and scouting reports for upcoming teams. There used to be a morale system. Players were more or seemed like more than numbers. It's realistic to see players as numbers since that's what most gms and owners do. Stats and production but its also a very dry way to look at it.
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Old 06-11-2015, 07:38 PM   #148
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by CM Hooe
I've always seen Owner Mode as pretty frivolous as well.

I suppose it's appropriate to have a mode for a step above coaches to manage hiring and firing of coaching staff, but I personally have no interest in managing the macro-economics of my team unrelated to football operations. I don't care about concession prices, parking space prices, or what have you.

I think I'd rather there be a distinction between the General Manager and the Head Coach, to be honest, with the GM responsible for player personnel and the head coach responsible for getting the best players the GM finds onto the field.
Coming from someone who enjoys owner mode, in its current implementation, yeah it is completely frivolous.

It needs to matter somehow. Granted that presents challenges with the NFL. In order to make it matter you may have to sacrifice realism/accuracy.

Personally I want the mode to be as deep as it can be, but I am primarily a PC gamer who started out playing the old school SimCity games so I am probably not the typical Madden gamer in that regard. I love me some numbers and graphs (that have meaning and a tangible effect)
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Old 06-12-2015, 01:32 AM   #149
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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This is so true, its more likely guys like us will stop buying the game before Madden will stop selling the game, it sucks being part of the minority but it makes sense for Madden to focus on what really sells their game and for now that's the MUT stuff. I cant wait for the MUT movement to get old so they can get back to the meat and potatoes of the game the franchise mode.
MUT is a card game designed to get you to buy more and more expensive cards to build some fantasy team to beat other fantasy teams, right? A way of fleecing more money from their customers it would seem. Are there any stats on how many or how much people play MUT? I for one have never played MUT.
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Old 06-12-2015, 01:49 AM   #150
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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MUT is a card game designed to get you to buy more and more expensive cards to build some fantasy team to beat other fantasy teams, right? A way of fleecing more money from their customers it would seem. Are there any stats on how many or how much people play MUT? I for one have never played MUT.
They definitely want you to buy more cards. But the reality is, the more cards you buy and the better your team is, the higher level of league you end up in, so that you are still finding really tough opponents. Spending money on cards just to make your team better is a waste of time.

Further, the are more solo challenges than you will ever have time to finish. You don't ever have to play MUT online.

You can enjoy the heck out of the game if you never spend a single dime on packs. You might, however, have to buy contracts if you fail to accumulate enough gold to buy them from just your winnings. But I don't mind paying some for the mode, because it is really well done and fun to play. And with the promotion/relegation system for online play, you tend to find a lot of players at your level, and the games are a blast.

It is better if you can move up two levels, as you can avoid they people just screwing around.

There isn't any actual fleecing. The mode is fun and well run.
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Old 06-13-2015, 10:56 AM   #151
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

I have not bought madden since they developed the xp system for progression. It's the most unrealistic progression system and destroys the franchise mode for me.

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Old 07-03-2015, 02:00 AM   #152
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Madden has continually let us hardcore fans down year to year with its additions..or should I say subtractions? It seems every year they bring back something that should have never left and think we won't notice that it was here before..and that we most likely loved it. I've seen the comments on formation subs which I 100%! Agree need to come back, so I won't touch on that. But I'm a huge realism guy. Nothing bothers me more than the fact that I can draft a team in CFM and draft QB, RB, and WR last because a 69 QB is barely different than a 92 QB. More so with skill positions. I draft Tavon Austin, Devin Hester and Deanthony thomas in the last rounds and they are the 3 best WRs in the league come the playoffs. I don't use cheat plays, or pad my stats, I just give them the ball and let them fly. they fly past Sherman and Revis because of the speed change which should happen maybe once the entire year. Maybe once. I can't tell my CB's who to guard because I can put my 80 WR in the WR1 spot and my opponents best CB will be on them while I rip apart his other CB with my 94 in WR2 spot. Just as everyone else said, I'm sick of these progression systems. I just ran the ball from my end zone to their end zone because they have a soft run stop and you want me to throw for 300 yards and 2 TD's or I don't get XP? If that's the case, Russell Wilson better be a mid 80's rating at best. He doesn't get 75 yards in a drive or whatever else that's gonna be unrealistically asked. Of course I'm gonna get madden this year, I'm a football addict. Along with going to every pats game, and checking my fantasy team every 20 minutes, I'll be doing my CFM mode and wondering why I can't do X, Y, and Z. Thank GOD they put in the combine scores to scouting, because not knowing a players physical ability without paying up is ridiculous. I just hope to god there are no negative points. if there is, I will have a tough time enjoying this game. If my players regress because I don't agree with a goal. I'm not gonna risk my game or force a play because of the goal. And I'm sure as h*ll not going to play my way to the goal. This is not call of duty. Next thing madden adds is gonna be perks and win streaks. "Win 5 games in a row get the other teams game plan". "Win 7 games in a row improve your QB's overall for the next game". I'm done with this arcade feel they're leaning towards. If they don't start adding what the madden community is asking for, they're gonna see a drop, if they haven't already. Disappointed to say the least
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