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Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Old 06-10-2015, 08:23 PM   #137
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by mjavon
Not realpy crazy about the goal ticker, I would have much preferred an CFM News/stats/scoreboard ticker, but I can see why they went this route. Not a game breaker or anything, but is be nice if they made it toggleable for those of us that would like to keep xp and progression under the hood. I don't mind the XP system because it seems to work fine for CPU teams for the most part, I just like to keep a hands off approach to my own team's progression.
The XP and goal ticker feedback is optional, not sure if that's what you meant or not. As far as progression of players, it still uses the XP system. I personally don't think many will find the goal ticker and xp feedback in game that distracting.
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Old 06-11-2015, 12:56 AM   #138
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

It's over for Madden. I Kant see a future for this team if they will just out anything out. Wow We are in need of 2K or somebody to get the Licence and make a game for real football lovers.
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Old 06-11-2015, 08:35 AM   #139
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by cowboy_kmoney
It's over for Madden. I Kant see a future for this team if they will just out anything out. Wow We are in need of 2K or somebody to get the Licence and make a game for real football lovers.
It's not over for madden, and it probably never will be. This game will continue to sell, and sell fairly well this year and into the foreseeable future.

You have to realize this new generation of gamers that they're marketing to really could care less about a franchise mode and all the realistic aspects we crave.

We're in the MUT and online generation. The majority of guys don't care about playing offline against the cpu, it seems even online franchise guys are in the minority these days.

Madden isn't a true to life NFL sim, and it probably never will be. EA is catering to the online generation, and if those guys are happy and buying the game, nothing is going to change.

I think Skyboxer said it best. Accept the game for what it is, a football game modeled after the NFL, with elements of realism sprinkled in, or stop buying and disappointing yourself.
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Old 06-11-2015, 08:48 AM   #140
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

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Originally Posted by Gosens6
It's not over for madden, and it probably never will be. This game will continue to sell, and sell fairly well this year and into the foreseeable future.

You have to realize this new generation of gamers that they're marketing to really could care less about a franchise mode and all the realistic aspects we crave.

We're in the MUT and online generation. The majority of guys don't care about playing offline against the cpu, it seems even online franchise guys are in the minority these days.

Madden isn't a true to life NFL sim, and it probably never will be. EA is catering to the online generation, and if those guys are happy and buying the game, nothing is going to change.

I think Skyboxer said it best. Accept the game for what it is, a football game modeled after the NFL, with elements of realism sprinkled in, or stop buying and disappointing yourself.
And the biggest factor why Madden will never die is that it is the only licensed NFL game. The NFL is so popular that any game, no matter how buggy or broken it may be will still sell millions of copies year in and year out if its the only choice on consoles. You could put an NFL logo on Shaq-Fu, call it Madden 16 and it would still sell a million copies.

EDIT: And to be clear, I'm not saying Madden is completely buggy or broken or comparing it directly to Shaq-Fu. I'm just stating the fact that any game with an exclusive NFL license will continue to thrive as long as the NFL and console video games are popular.
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Old 06-11-2015, 08:55 AM   #141
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by Gosens6
It's not over for madden, and it probably never will be. This game will continue to sell, and sell fairly well this year and into the foreseeable future.

You have to realize this new generation of gamers that they're marketing to really could care less about a franchise mode and all the realistic aspects we crave.

We're in the MUT and online generation. The majority of guys don't care about playing offline against the cpu, it seems even online franchise guys are in the minority these days.

Madden isn't a true to life NFL sim, and it probably never will be. EA is catering to the online generation, and if those guys are happy and buying the game, nothing is going to change.

I think Skyboxer said it best. Accept the game for what it is, a football game modeled after the NFL, with elements of realism sprinkled in, or stop buying and disappointing yourself.


This is so true, its more likely guys like us will stop buying the game before Madden will stop selling the game, it sucks being part of the minority but it makes sense for Madden to focus on what really sells their game and for now that's the MUT stuff. I cant wait for the MUT movement to get old so they can get back to the meat and potatoes of the game the franchise mode.
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Old 06-11-2015, 11:32 AM   #142
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

17 years ago, Madden '99 debuted. "The Year of the Cyber Athlete". Granted, they were a year behind NFL Gameday in the 3D model department, but they introduced something so revolutionary that I'm not sure any sports title has surpassed yet (not speaking in quality here, but in "Holy #%#% I can't believe this exists!")...that revolutionary feature was called "Franchise Mode".

It was bare bones, of course, and it only went 15 seasons if I recall. But for the first time ever you had full control of your team, the players, their contracts. You had FA and the draft. It was amazing, it was groundbreaking, it was VISIONARY.

Yes, they had stiff competition then, and yes Gameday played more fluidly. But the Madden think-tank invented something huge, and it was built on iteration after iteration until the debut of the 360, all the while improving the on-field game as well. Back then, resources didn't need to be "focused" on this area or that; every area just got improved, like it was their job or something. They attempted to create a realistic front office experience, and Madden 99 was a damn fine first attempt.

What happened to the creative drive at EA? I hear talk of "we want the casual gamer", and "our primary concern is giving gamers what they want! Have some XP!", when the focus SHOULD be on "we have this amazing technology. Our predeccessors set a bar, but we can do better."

Yeah, I know there's no competition for Madden...but why did that kill the drive to create something amazing? It's killed the drive of every developer on the staff since 2005...I just don't get it. EA hasn't just sacrificed realism with floating XP animations and half-baked CFM modes...they've sacrificed drive and motivation.

To me, those are the biggest losses Madden has experienced in the last decade.


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Old 06-11-2015, 11:50 AM   #143
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

I feel it's misdirected drive and motivation.

This is based on their telemetry, numbers and the decision makers.

All they need to do is come out with options to choose from. Deep involved NFL Franchise mode or the quick COD type franchise mode.

It's all about spending the resources to do it.
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Old 06-11-2015, 03:00 PM   #144
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Re: Madden 16: Is Connected Franchise Sacrificing Realism? (Roundtable)

Quote:
Originally Posted by therealsmallville
17 years ago, Madden '99 debuted. "The Year of the Cyber Athlete". Granted, they were a year behind NFL Gameday in the 3D model department, but they introduced something so revolutionary that I'm not sure any sports title has surpassed yet (not speaking in quality here, but in "Holy #%#% I can't believe this exists!")...that revolutionary feature was called "Franchise Mode".

It was bare bones, of course, and it only went 15 seasons if I recall. But for the first time ever you had full control of your team, the players, their contracts. You had FA and the draft. It was amazing, it was groundbreaking, it was VISIONARY.

Yes, they had stiff competition then, and yes Gameday played more fluidly. But the Madden think-tank invented something huge, and it was built on iteration after iteration until the debut of the 360, all the while improving the on-field game as well. Back then, resources didn't need to be "focused" on this area or that; every area just got improved, like it was their job or something. They attempted to create a realistic front office experience, and Madden 99 was a damn fine first attempt.

What happened to the creative drive at EA? I hear talk of "we want the casual gamer", and "our primary concern is giving gamers what they want! Have some XP!", when the focus SHOULD be on "we have this amazing technology. Our predeccessors set a bar, but we can do better."

Yeah, I know there's no competition for Madden...but why did that kill the drive to create something amazing? It's killed the drive of every developer on the staff since 2005...I just don't get it. EA hasn't just sacrificed realism with floating XP animations and half-baked CFM modes...they've sacrificed drive and motivation.

To me, those are the biggest losses Madden has experienced in the last decade.


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And those of us playing FPS FBPro were amused by what console gamers called "revolutionary."



"Oh cute, they are still controlling players with controllers. How adorable!"



Madden's franchise mode was, and is, honestly, the weakest part of their game. It has always been terrible. Seriously? Ticket prices, hot dogs, custom stadiums? You are talking about why I avoided it like the plague.
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