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Madden NFL 16 Connected Franchise Details Revealed

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Old 06-07-2015, 07:29 PM   #329
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by fballturkey
That sounds great, but like I said, nothing EA or the Madden team have ever done makes me actually believe that it'll work out that way. I think the gameplay itself has developed well and it improving more in 16 isn't going to change my mind one bit about the lack of focus and direction in CCM/Franchise.

And the things that ARE getting added are going completely the wrong direction. The original implementation of XP was bad, now it's going to be worse and even more gamey. Teddy Bridgewater completed four passes instead of three on one drive so now he's going to get 1 point better at long throw accuracy. Excuse me? Madden is trying to replicate their process of changing people's ratings week to week based on performance which isn't representative of how skill development works in reality.
There's been nothing to suggest that's an even remotely plausible example. It's a token amount of XP and sounds more about confidence which IMO should be a lot more malleable and change throughout games based on yes, just a pass or two.
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Old 06-07-2015, 11:09 PM   #330
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Re: Madden NFL 16 Connected Franchise Details Revealed

I probably exaggerate the amount, but that's pretty much exactly what they're saying it is like. Get 4 completions on this drive, you get a little XP. It makes the game like WoW and the other Skinner-boxes which aren't as fun as, you know, football.
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Old 06-07-2015, 11:41 PM   #331
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by fballturkey
I probably exaggerate the amount, but that's pretty much exactly what they're saying it is like. Get 4 completions on this drive, you get a little XP. It makes the game like WoW and the other Skinner-boxes which aren't as fun as, you know, football.
Yeah, i dont understand what the xp system is supposed to represent, really. It seems like a way to squeeze more out of the numerical player ratings system. Im all for rpg elements if they represent real stuff. They would have been better off trying a wear-and-tear system. I mean players can get hot or cold, have fumbling issues, accuracy issues, things that become storylines. But playing through injuries or just being banged-up overall is a much more pressing issue teams deal with.

Performance goals should really impact contracts first, then maybe trust among teammates and coaches. Ive played WR/TE for about 10 years for 4 teams. So say i catch a couple tds one game. Yes, i carry confidence with me to the next game, meaning maybe i am less nervous about dropping balls or getting hit. But the response is never, "yo man you had a great game, you are really getting better at catching (ratings increase)." It means im gonna get more looks from the qb, more plays designed for me, bumped up the depth chart, so on. Basically, more trust from my organization. So a big game is worth rating boosts for the next week, slumps maybe longer. Established players dont need to fluctuate much. Although, i skipped M15, so maybe im wrong about how xp and confidence work.
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Old 06-08-2015, 12:05 AM   #332
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Re: Madden NFL 16 Connected Franchise Details Revealed

Feels more like semantic arguments at best though. Only progress in the offseason if you dont like the idea some pass that gives you a fraction of the cost of an upgrade puts you over the top and allows you to buy it?

Agree that the area can use more depth, as could a lot of things, but looking forward to the refactored confidence and how dynamic goals might affect it.

Last edited by mestevo; 06-08-2015 at 01:08 AM.
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Old 06-10-2015, 08:06 PM   #333
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by mestevo
Feels more like semantic arguments at best though. Only progress in the offseason if you dont like the idea some pass that gives you a fraction of the cost of an upgrade puts you over the top and allows you to buy it?

Agree that the area can use more depth, as could a lot of things, but looking forward to the refactored confidence and how dynamic goals might affect it.
When we had predetermined progression nobody was happy. Many people wanted to do their own progression and decide what type of players their guys were gonna be. It's a very un football Like system but it gives users control over their players. It mirrors how Madden does their ratings anyway. Guy puts up stats he gets a boost. He could really only be a 69 overall but he plays on an amazing team that inflates his numbers Madden is going to inflate his ratings. See Peyton Hillis.

I think Madden wants to imitate that feedback loop that many rpgs have that you make tangible progress and are rewarded. The system is flawed and it needs tuning but I think it can be successful. I enjoy the system even if the interface is clunky and a pain to navigate.
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Old 06-10-2015, 08:29 PM   #334
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Re: Madden NFL 16 Connected Franchise Details Revealed

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Originally Posted by oneamongthefence
When we had predetermined progression nobody was happy. Many people wanted to do their own progression and decide what type of players their guys were gonna be. It's a very un football Like system but it gives users control over their players. It mirrors how Madden does their ratings anyway. Guy puts up stats he gets a boost. He could really only be a 69 overall but he plays on an amazing team that inflates his numbers Madden is going to inflate his ratings. See Peyton Hillis.

I think Madden wants to imitate that feedback loop that many rpgs have that you make tangible progress and are rewarded. The system is flawed and it needs tuning but I think it can be successful. I enjoy the system even if the interface is clunky and a pain to navigate.
Well the interface was clunky and a pain to navigate, I think you'll find the new interface much smoother to navigate around.
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Old 07-23-2015, 02:19 PM   #335
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Re: Madden NFL 16 Connected Franchise Details Revealed

Does anyone know if player mode is in Connected Franchise? I know Owner and Player Mode is. I just want to make sure Player Mode is in too.
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Old 07-23-2015, 02:33 PM   #336
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Re: Madden NFL 16 Connected Franchise Details Revealed

CFM is Owner, Coach and Player modes.
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